by Alice O'Connor, Feb 25, 2013 7:30am PST
When Super Meat Boy and The Binding of Isaac co-creator Edmund McMillen describes a game as "by far the strangest project I've ever worked on," it's going to be unusual. After long weeks of teasing, Team Meat has revealed its mysterious Mew-Genics is something of a cat lady simulator, having you collect, care for, enter into pageants, and breed procedurally-generated cats (so far it can produce 25,418,658,283,290,000,000,000,000 unique felines).
Read more: A 'tail' (wink wink!) of how it plays out
by Alice O'Connor, Oct 22, 2012 7:30am PDT
by John Keefer, Jun 15, 2012 11:30am PDT
by Alice O'Connor, Apr 02, 2012 9:00am PDT
by Jeff Mattas, Feb 27, 2012 10:45am PST
WiiWare games are only allowed to be up to 40MB in size, a limitation that has prevented many games from appearing on the service, notably Super Meat Boy, which struggled to fit under Nintendo's strict guidelines. The ceiling has been raised quite considerably for Nintendo's latest system, however. 3DS games are given fifty times the virtual real-estate, topping out at 2GB.
Read more: Size matters »
by Andrew Yoon, Feb 09, 2012 7:45am PST
The blisteringly-difficult Super Meat Boy may find its way to "touch devices." Team Meat has announced development of a "prototype," but reassured fans that a mobile Meat Boy game would be very different from the original game. "This prototype will not play like SMB," the developer proudly proclaimed on Twitter.
"It will be a re-envisioning of SMB remade from scratch for touch. We aren't half-assing this if it turns out to be fun."
Read more: 'It won't be a simple game' »
by Alice O'Connor, Jan 23, 2012 9:30am PST
HBO is limbering up for a television drama tackling its most difficult and harrowing subject yet: indie video games. It's early days yet, but the American cable channel has unexpectedly optioned documentary Indie Game: The Movie to make a half-hour series. And in true indie style, it's already been misunderstood.
Watch: The documentary's trailer »
by Andrew Yoon, Jan 04, 2012 2:45pm PST
by Xav de Matos, Dec 13, 2011 11:00am PST
by Steve Watts, Nov 18, 2011 8:15am PST
Team Meat has finally finished the Mac version of Super Meat Boy, so your iComputers can make your fingers bleed with the rest of us. The Mac port is Steamplay enabled, allowing you to play on both PC and Mac using the same account. In addition, Team Meat is celebrating the game's one-year anniversary on Steam, by unlocking Super Meat World for everyone, and offering a bundle of discounted indie games.
Read more: Mac version currently having 'upload problems' »
by Steve Watts, Oct 24, 2011 9:00am PDT
by Alice O'Connor, Jun 30, 2011 6:45am PDT
Super Meat Boy developer Team Meat is already working away on its next game, which the indie describes as being of a more "experimental" and "ambitious" design than its breakout hit.
"I think it's safe to say that Meat Boy was a very straightforward game. We didn't really reach outside the box in terms of design," co-founder Edmund McMillen told Eurogamer. "I think with the new game we definitely get a bit more experimental with the design." Read more »
by Alice O'Connor, Jun 21, 2011 6:00am PDT
Indie gaming's been revitalised in recent years with the explosion of digital distribution and renewed mainstream attention, and one group of film-makers has been documenting a little of all this. Indie Game: The Movie by BlinkWorks is entering the final stages of production, and finally has a proper trailer to show off.
Indie Game: The Movie revolves around Super Meat Boy developer Team Meat, Braid maker Jonathan Blow, and Phil Fish of Fez developer Polytron. It covers the trials and tribulations of their games' development, their fears, their motivations, their triumphs--all that documentary jazz. There are also appearances by a whole host of indie gaming luminaries. Read more »
by Steve Watts, May 04, 2011 3:20pm PDT
The free Super Meat Boy beta level editor and its associated portal has gone live on Steam, Team Meat announced today. With it you can create levels, upload single stages or full chapters, and rate other user-made levels in the user-created portal, Super Meat World.
Read more »
by Jeff Mattas, Apr 06, 2011 4:00pm PDT
The dynamic developer duo that is Team Meat (Edmund McMillen and Tommy Refenes) has revealed that their punishing downloadable hit, Super Meat Boy, has sold roughly six-hundred thousand units through Steam and Xbox Live Arcade since launch.
In an interview with handheld gaming site Pocketful of Megabytes, McMillen and Refenes reveal some interesting tidbits about bringing Super Meat Boy to market, and hint at their future development plans. Read more »
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