by Steve Watts, Apr 23, 2013 10:45am PDT
by John Keefer, Nov 19, 2012 2:30pm PST
by John Keefer, Nov 13, 2012 2:45pm PST
by Jeff Mattas, Oct 25, 2012 9:30am PDT
In part one of our Chris Roberts interview, the Star Citizen developer talked about what made him take a break from game making in the first place, and why he has returned. Today, he tackles the prospect of financing the development of a high-end PC-only game, and the tendency of the games industry to be bandwagoneers, particularly when it comes to the rise of new platforms like social and mobile.
Read more: PC gaming is not dead »
by John Keefer, Oct 24, 2012 3:45pm PDT
Update: Star Citizen has surpassed it's $2 million goal and is now working on its stretch goals.
Chris Roberts' ambitious return to the space sim genre continues to gather momentum. The Kickstarter campaign for Star Citizen has reached its modest $500,000 goal with 26 days remaining, but the project still remains slightly behind the necessary $2 million needed to trigger the additional funding required to create the game.
Read more: Funding now stands at $1.85 million »
by Jeff Mattas, Oct 24, 2012 9:35am PDT
When game developer Chris Roberts stopped by a couple of weeks ago to demonstrate his upcoming space combat opus, Star Citizen, he talked at length about his hiatus from the games industry, and why now was a prime time for his return.
In 2001, after helming multiple entries in the Wing Commander series--followed by Privateer and Freelancer--Roberts decided he needed a break. One of the key reasons was the technological limitations of the time.
Read more: Betting big on PC »
by Jeff Mattas, Oct 19, 2012 11:00am PDT
Host Garnett Lee is away this week to attend the Nite to Unite charity event, but Jeff Cannata, Jeff Mattas are joined by special guest Xav de Matos from Joystiq to talk about a whole bunch of current and upcoming video game releases. Chris Roberts' Star Citizen project gets some love, as do Dishonored and Hitman: Absolution, and Cannata explains his growing excitement for the WiiU launch lineup, after having had some more hands-on time with the system. Finishing Moves wraps up the show proper, followed by another brief TailGate session.
Listen: Weekend Confirmed Episode 135 »
by John Keefer, Oct 19, 2012 9:30am PDT
by John Keefer, Oct 17, 2012 4:30pm PDT
by Jeff Mattas, Oct 10, 2012 7:00am PDT
Just one short month ago, we reported that Chris Roberts, the creative mind behind titles such as Wing Commander, Privateer, and Freelancer, was working on a new game. This past Monday, Roberts dropped in to give us a first-look at Star Citizen, and talk about his return to creating epic space sims.
If you were a PC gamer back in the early 1990's, there's a pretty good chance that you're familiar with the Wing Commander series. As a gamer, I'd thoroughly enjoyed much of Roberts' work, so I was was optimistic about the early tech demo.
Read more: The return of the epic space sim »
by John Keefer, Sep 10, 2012 2:00pm PDT
Chris Roberts has been out of the gaming public eye for more than 15 years since his work on the highly acclaimed Wing Commander games. But now, a series of bread crumbs are starting to appear that make it clear that Roberts is coming back for an encore.
Read more: Working on something 'that embraces everything' »
Comment on this story