by Steve Watts, Apr 22, 2013 2:30pm PDT
by Jeff Mattas, Feb 08, 2013 7:00pm PST
Garnett Lee is away at DICE this week, but never fear! Jeff Cannata, Jeff Mattas, Andrew Yoon, and Alex Albrecht convene for this week's spirited episode of Weekend Confirmed. Sly Cooper: Thieves in Time gets a glowing recommendation from Andrew, Mattas talks about his experience playing through Dead Space 3 twice in one week, and Alex opines about a big crop of past and present MMORPG's. Cannata also shares his very impressive, hands-on experience with Google Fiber, and an extra-strength dose of Finishing Moves puts the wrapping on this week's show.
Listen: Weekend Confirmed Episode 151 »
by Andrew Yoon, Feb 05, 2013 5:00pm PST
Fans are a fickle bunch, rarely accepting of change. Dare to give a character a new haircut, or hire a new voice actor, and they'll parade forums, threatening boycotts and other general nastiness. But, stick too closely to an established formula, and gamers will complain of staleness. How does a developer find that delicate balance when creating a sequel?
Developer Sanzaru Games has an even more difficult task at hand. The Sly Cooper franchise has been dormant for over seven years, and the original trilogy has been placed on a pedestal for many. To make matters worse, how can a new developer take over the reigns from now-Infamous developer, Sucker Punch? Although Thieves in Time has all these handicaps going against it, Sanzaru Games not only makes a sequel befitting of the franchise, but raises the bar. Sly 4 isn't just a love letter to fans--it is one of the finest platformers to ever grace a PlayStation system.
Read more: Mech fighting and ice skating, oh my »
by Steve Watts, Jan 09, 2013 9:15pm PST
by Andrew Yoon, Dec 13, 2012 8:45pm PST
It's been seven years since Sly Cooper and the gang went on a new adventure. For many fans, getting any sequel would be acceptable. For a while now, Sanzaru's Thieves in Time felt like it was providing exactly that: a sequel that stuck very close to Sucker Punch's original trilogy. While it was serviceable, it didn't feel like a sequel that was worthy of the seven-year wait.
The newest build of Sly 4 has completely changed my opinion of the game. This isn't just a good Sly game; it has the potential to be one of the best.
Read more: Murray in drag? Yes! »
by John Keefer, Sep 21, 2012 4:00pm PDT
by Andrew Yoon, Aug 15, 2012 12:30am PDT
by Andrew Yoon, Aug 14, 2012 5:22pm PDT
by Andrew Yoon, Jul 17, 2012 12:00am PDT
by Garnett Lee, May 18, 2012 11:00pm PDT
Today's episode of Shacknews Daily shows off the Amazing Spider-Man in a video displaying his new Web Rush skills. Then, Garnett examines the new Sly Cooper: Thieves in Time game coming to the Vita, featuring cross-platform saves. Finally, the possibility of a new Battlefield 3 premium service is discussed, with five new map packs available for one price.
Check out the new episode of Shacknews Daily.
Watch: Shacknews Daily: May 18, 2012 »
by Andrew Yoon, May 18, 2012 4:00pm PDT
Fans have been waiting a long time for a proper Sly Cooper sequel. Sanzaru Games, the developers of the Sly HD Collection, have been working on an original title. Thieves in Time makes good on Bentley's promise at the end of Sly 3, creating a time machine that opens up all sorts of time-traveling antics for Sly and the gang.
Apparently, Sly Cooper has quite the diverse genetic history--one that rivals Desmond from Assassin's Creed. For example, the gang goes back to see Sir Galleth, one of the earliest members of the Cooper Clan.
Read more: Better on Vita? »
by Andrew Yoon, May 18, 2012 7:01am PDT
by Steve Watts, Mar 02, 2012 5:45pm PST
by Tyler J. Smith, Jul 30, 2011 2:00am PDT
by Andrew Yoon, Jun 09, 2011 2:20pm PDT
QUICKTAKE: Sly Cooper is making his return, seven years after Sly 3 on the PS2. Thieves in Time, developed by Sanzaru Games, takes the time-traveling motif a bit too far, though. Instead of offering a PS3-level Sly experience, Sly 4 feels like a much-too-late PS2 game.
THE DEMO: Although Sly Cooper made his debut at Sony's E3 press conference, he wasn't quite ready for the show floor. Shown behind closed doors, the developers provided a hands-off walkthrough of a level and a boss battle. The platforming sequences look ripped out of the previous Sly games, even including some nostalgic banter between Sly, Bentley and Murray. There's a new costume gimmick that allows you to gain various time-altering powers. In the demo, Sly was able to slow down time, letting him jump on platforms that would otherwise be too fast. Read more »
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