SimCity

PC / Strategy / Release: Mar 5, 2013 / ESRB: E10+

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SimCity multiplayer to simulate a global market

SimCity multiplayer to simulate a global market

Update - Clarified the ability to play without friends.

The newest iteration of SimCity adds online features, letting you connect your friends' cities with ease and create an inter-working economy. Being a sim city, Maxis is attempting to create an approximation of how a real economy works. Just like cities can have friendly relationships and rivalries, your SimCity can too.

Read more: Competition and commodities markets »

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SimCity coming to Mac alongside PC version

SimCity coming to Mac alongside PC version

EA announced today that its Origin platform would be heading to Mac, and the company is coming out swinging with one of its heavy-hitters for the platform. The company has given word that SimCity will release for Mac in February 2013, the same launch window given for the PC version.

Read more: Cross-platform across PC/Mac »

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SimCity preview

SimCity preview

QUICKTAKE: EA and Maxis revive the long dormant SimCity franchise and debut the new GlassBox engine. In addition to sprinkling in new features, the new SimCity allows friends to build neighboring cities. Friends can collaborate to make their cities better--or make their world worse.

THE DEMO: Public demo attendees watched as one of the EA reps constructed various parts of his city from scratch. Three other EA reps were building their cities simultaneously, leading to a collaboration on an international airport. New features included Sims (complete with Sim voices), day/night cycles, and the long-awaited addition of curvy roads.

Read more: A bank robbery! »

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Weekend Confirmed 116 - E3 2012 post-show wrap-up

Weekend Confirmed 116 - E3 2012 post-show wrap-up

E3 2012 is officially in the rear-view mirror, which means it's time for the Weekend Confirmed crew to talk about all types of impressions, news, and more. Garnett is joined by the Jeffs--Cannata and Mattas--and a trio of special guests: David Ellis from 343 Industries, and N'gai Croal and Justin Blankenship from HitDetection. There's far more than can be covered in one show, but the crew still manages to touch on a huge list of titles. Halo 4, Dishonored, SimCity, XCOM: Enemy Unknown, Rayman Legends, New Super Mario Bros. U, Watch_Dogs, The Last of Us, Beyond, Need For Speed: Most Wanted, Resident Evil 6, and The Cave are just some of the games discussed in this week's info-packed episode.

Listen: Weekend Confirmed Episode 116 »

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SimCity expands into your home February 2013

Related Topics – SimCity, EA, PC, E3 2012, SimCity Series, Maxis
SimCity expands into your home February 2013

The new SimCity is coming in early 2013, Electronic Arts has announced, giving you a precise month to look forward to building your horrible coal dystopia. Its February release suggests the game has come a long way from the concept videos shown at GDC a few months ago.

Read more: More coming next week at E3 »

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Shacknews Daily: Mar 29, 2012 - SimCity, PS4 rumors

Related Topics – Max Payne 3, SimCity, Shacknews Daily
Shacknews Daily: Mar 29, 2012 - SimCity, PS4 rumors

SimCity debuted at GDC but it wasn't until our trip to Maxis that we got a good look at what the developer has planned for the game and some insights from its "mayor," lead producer Kip Katsarellis. Next up, Max Payne 3 adds multiplayer to its mix and a new trailer along with some info from the team explains how bullet time works online. And the next next-gen console rumors continue to heat up. This time, it's a laundry list of specs and features for a new PlayStation.

Check out today's episode of Shacknews Daily.

Watch: Shacknews Daily: May 29, 2012 »

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SimCity to use always-on DRM, no mod tools at launch

Related Topics – SimCity, EA, PC, SimCity Series, Maxis
SimCity to use always-on DRM, no mod tools at launch

SimCity looks to finally scratch that itch after a long absence -- with some new features to boot -- but the times they are a-changing in some less favorable ways as well. The game will use the contentious always-online DRM method, even during private, single-player games.

Read more: Plus, Maxis on mod tools »

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One-on-one with SimCity's 'mayor'

One-on-one with SimCity's 'mayor'

SimCity Lead Producer Kip Katsarelis's Electronic Arts pedigree is full of SimCity: In his 11 years at the publisher, he's worked on SimCity 4, SimCity 4: Rush Hour ("One of the few games I've worked on a played a lot afterward, along with Battlefield 2," Katsarelis says), along with the first two Sims games. His first lead producer gig was for Spore: Galactic Adventures.

Read more: Changes to city design and more »

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SimCity preview

SimCity preview

The world has changed a great deal since SimCity 4 debuted in 2003. The American Century is over, and the United States is a nation mired in political infighting, recession, and high energy prices. China is one of the world's economic powers. And the way we even think of and construct cities has changed, with a greater emphasis on public transit, open spaces, and green building. And even buildings have changed, with a new generation of mega-skyscrapers towering over cities such as Dubai and Shanghai.

Read more: A more interconnected world »

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SimCity's GlassBox engine shown off

SimCity's GlassBox engine shown off

We've heard some impressive details about next year's SimCity, but none of it would actually work without a solid engine under the hood. At Game Developers Conference, EA and Maxis showed off the game's new "GlassBox" simulation engine. Now, you can see a quick recap of EA's presentation in a new video.

Read more: 'What you see is always a 1:1 representation' »

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SimCity to support 'play anywhere' online design

SimCity to support 'play anywhere' online design

2013's new SimCity will be the first in the franchise to support online multiplayer. As we described from EA's announcement event: "Decisions you make in your city will affect other players' cities--especially as the virtual world will have to deal with the repercussions of limited natural resources."

Multiplayer is just one aspect of SimCity's online functionality. The game is being "built from the groud up to support online," Maxis' Andrew Willmott said at a GDC panel.

Read more: Data-driven cloud saves »

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SimCity system requirements revealed

Related Topics – SimCity, EA, PC, GDC 2012, SimCity Series, Maxis
SimCity system requirements revealed

The new SimCity was confirmed last night at an EA press event, for release on PC in 2013. Already available for pre-order on Origin, EA's distribution platform has confirmed the necessary system specs for the game.

Read more: Deluxe editions extras, multiplayer, and system requirements »

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SimCity designed to support mods

SimCity designed to support mods

The new SimCity, due for 2013 on PC and Mac, is powered by a new proprietary engine called GlassBox. It is described as "a new data-driven simulation engine" that is Maxis' "bet for the future." At a panel during Game Developers Conference, the studio detailed how GlassBox will power the upcoming SimCity "reboot" and promised that the modding community will be able to get their hands on their powerful new tools.

"We're huge fans of our modding community," creative director Ocean Quigley told the audience. "We've designed all this stuff to be moddable."

Read more: 'We know the reason why people are still playing SimCity 4 »

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SimCity confirmed for PC in 2013

SimCity confirmed for PC in 2013

"Sim City is back."

Well, that was a pretty fast reveal. At EA's "Game Changers" event at Game Developers Conference in San Francisco, EA confirmed rumors that a new SimCity will be coming to PC and Mac. And yes, it will be coming in 2013.

Read more: 'This is a 3D SimCity' »

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SimCity 5 rumored for 2013

Related Topics – SimCity, EA, PC, SimCity Series, Maxis
SimCity 5 rumored for 2013

SimCity 5 has supposedly been leaked by a German magazine. According to the rumor, Maxis is developing the game without series creator Will Wright leading the project. The game is scheduled for 2013, and will feature a spiffy new graphics engine and multiplayer mode among its various tweaks to the classic formula.

Read more: New graphics engine, upgradable buildings, and winding roads »

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