by Steve Watts, May 23, 2013 8:00am PDT
by Andrew Yoon, May 16, 2013 11:30am PDT
The first expansion pack for SimCity is set to arrive on May 28th, the game's official Facebook page has announced, confirming a leak discovered on digital retailer Green Man Gaming.
The "Amusement Park" add-on will allow you to "build the amusement park of your dreams, right in the middle of your city," according to the leaked copy. "Classic rides, vehicle rides, and thrill rides allow you to make just the theme park you want!"
Read more: Make money for your city »
by John Keefer, May 07, 2013 3:00pm PDT
by Andrew Yoon, May 06, 2013 4:15pm PDT
One month after the release of SimCity 2.0, Maxis is preparing yet another "significant update." The 3.0 patch, which deploys later this week, continues to introduce new content and tweaks to the online city simulator. (Perhaps it will also fix the bugs introduced by the latest patch?)
In terms of new content, additional hotels have been added "to increase hotel variety." However, of particular note is how traffic is handled. Fans have been critical of the way traffic was implemented in the game and 3.0 will "update routing system to improve traffic." The routing system apparently "now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter."
Read more: Tweaks to pollution, transit, roads, and more »
by Steve Watts, Apr 24, 2013 9:00am PDT
by Steve Watts, Apr 19, 2013 10:30am PDT
SimCity is getting its version 2.0 patch on Monday, a major update that will make quite a few changes and fixes. EA calls it the game's "first significant update," and says it will pull the game down for approximately two hours at 1 PM PST to issue the changes.
Read more: Riding in style and colorblind features »
by Alice O'Connor, Apr 16, 2013 6:45am PDT
Gosh, wouldn't it be great to have the World's Largest Ball of Twine or a giant dinosaur statue in your SimCity to attract tourists? Yes, wouldn't it just. Unfortunately, these and another three roadside novelties are exclusive to a marketing promotion with Crest and Oral B, through codes in specially-marked packages. Sponsored content is to be something of a thing with SimCity, it seems.
Read more: Alternatively, money off at Origin or Sims Social cash »
by Steve Watts, Apr 10, 2013 10:00am PDT
by Alice O'Connor, Apr 10, 2013 6:30am PDT
As SimCity's servers crumbled to rubble and dust at launch, Maxis turned the fastest speed 'Cheetah' off as it scrambled to ease their load and let people actually play. While the game has mostly been stable for a few weeks now, Maxis held off on re-enabling Cheetah speed until it was certain it wouldn't bring things tumbling down again. Which it now is. As of yesterday, Cheetah speed is back for all players.
Read more: More information on Update 2.0 coming soon »
by John Keefer, Apr 02, 2013 3:20pm PDT
by Alice O'Connor, Mar 29, 2013 3:15pm PDT
Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says.It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more.
Read more: Recycling Center bug squished »
by John Keefer, Mar 27, 2013 11:30pm PDT
by Alice O'Connor, Mar 27, 2013 5:30pm PDT
by Andrew Yoon, Mar 18, 2013 12:00pm PDT
Given the incredibly volatile launch SimCity has experienced, you'd think that Electronic Arts would wait before issuing a press release about the game's sales figures. With EA woefully unprepared for the game's demand, perhaps it would have been best to wait until after players have redeemed their compensatory games before sounding the trumpets.
But, no. Here we go.
Read more: 'The biggest SimCity launch of all time' »
by Alice O'Connor, Mar 18, 2013 9:55am PDT
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