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Ratchet & Clank Future: Tools of Destruction

PS3 / Action Adventure / Release: Oct 24, 2007 / ESRB: E10+

Resistance & Ratchet collections coming July 22; Uncharted confirmed for Europe

Resistance & Ratchet collections coming July 22; Uncharted confirmed for Europe

It would appear that Nathan Drake is going to go through a spat of déjà vu before his next adventure unwinds. According to CVG, an Uncharted Collection will launch on the PlayStation 3 next month.

The Uncharted set is scheduled to arrive alongside the previously confirmed Resistance Collection. The Uncharted bundle had briefly appeared on Best Buy's website; however, it has since been removed. The game was reportedly priced for $39.99 and set to launch on July 22. Read more »

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Insomniac Q&A

VideoGamer.com has a Q&A with Insomniac CCO Brian Hastings posted. Hastings is asked about his company and its recent titles including Ratchet & Clank: Tools of Destruction and working with the PlayStation 3.

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Minor Glitch Halts Ratchet & Clank PS3, Simple Workaround Solves Issue

A minor bug in North American copies of Insomniac's Ratchet & Clank Future: Tools of Destruction, which shipped to some stores today and comes packed with the rumble-enabling 1.94 firmware update, may prevent players from starting the title, depending on the contents of their PlayStation 3's hard drive. Much like Insomniac's previous PS3 effort, Resistance: Fall of Man, Ratchet & Clank mandates a brief setup procedure that copies some files onto the console's HDD. However, an unexpected glitch within the game causes it to read the hard drive as full and refuse to install under certain conditions. "We recently discovered a bug on the US version of Ratchet & Clank Future: Tools of Destruction that some of you may encounter the first time you boot the game," Insomniac community manager James Stevenson told Shacknews. "With specific amounts of free space on your drive, you may see a screen that tells you have insufficient space to create game data even though there is plenty of free space on your drive." Fortunately, the workaround is a relatively simple one. "When this occurs, either delete or add about 500MB of data to your hard drive and the problem will go away," wrote Stevenson. While this may seem a lofty chore to some, the abundance of downloads in the online PlayStation Store means that relief is, at best, a matter of deleting an old demo or two, and at worst, the task of downloading of a few additional files.

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"i thought this was something only us PC gamers got ragged on for, buggy games... gone are the ..."
- dozerking    See all 22 comments


Ratchet & Clank PS3 Undelayed

Though it was recently delayed until October 30, Sony has announced that the PlayStation 3 debut of Insomniac's fuzzy robot duo will ship early to some outlets next Tuesday, October 23, the game's original release date. Word that Ratchet & Clank Future: Tools of Destruction will arrive sooner than expected comes shortly after several retailers updated their listings with the new date. A demo of the vibrant platformer is currently available for download from the online PlayStation Store. For more on Ratchet & Clank Future and the studio behind it, dig into our hands-on impressions and interviews with Insomniac community manager James Stevenson and marketing director Ryan Schnieder.

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"Eye of Judgment also comes out on the 23rd, but apparently sony doesent want that to sell any ..."
- JohnnyRey    See all 6 comments


Ratchet & Clank PS3 Delayed, Demo By Oct. 11

Insomniac Games' Ratchet & Clank Future: Tools of Destruction (PS3) will hover into stores October 30, a week later than the October 23 date announced earlier this year. Though only a brief delay, this marks the first time a title from the Resistance: Fall of Man (PS3) and Spyro the Dragon series creator has slipped past its initial date. That said, as the colorful platformer went gold and entered the manufacturing process today, the company is quite confident in the new date. Coinciding with the above news, SCEA line producer Greg Phillips also utilized the official PlayStation blog to confirm that a downloadable demo of Ratchet and Clank's latest outing--an optimized version of the E3 level--will appear in North America's online PlayStation Store by October 11. Those unwilling to wait two weeks can visit the all-encompassing game retailer GameStop, which is currently offering a slightly less optimized version of the same demo in exchange for a pre-order of the title. To learn more about the game and its weapons, such as the deadly slinky assault, check out our latest hands-on impressions.

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Ratchet & Clank Future: Tools of Destruction Q&A

The Future & Beyond: Insomniac's Ryan Schneider talks Ratchet & Clank Future: Tools of Destruction on GameZone asks the Insomniac marketing director about the franchise's first PlayStation 3 installment.

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High Stakes Poker Hits US PS3s Thursday, Ratchet Demo in Euro Land Oct. 4

Sony Online Entertainment's High Stakes on the Vegas Strip: Poker Edition arrives in the PlayStation 3's North American online PlayStation Store this Thursday, September 13. Featuring five different types of poker--Texas Hold'em, Super Hold'em, Billabong, Tahoe, and Shanghai--along with six-person multiplayer, the game will sell for $9.99. Then on October 4, the long-awaited demo of Insomniac Games' Ratchet & Clank Future: Tools of Destruction lands in Europe's PlayStation Store, or so says IGN UK. Shacknews has contacted SCEA and Insomniac regarding the timeframe of the demo's debut in North America, where the full game springs into stores October 23.

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"quickly glancing at the upper left shot I thought was a story about valve was releasing a money ..."
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PAX 07: Insomniac's James Stevenson on Ratchet and Clank Future

I met with Insomniac's community relations manager, James Stevenson, to talk about Ratchet and Clank Future: Tools of Destruction in an undisclosed PAX-related area. Though our own Chris Faylor has amassed a wealth of resources in the form of a preview and lengthy interview with Insomniac's marketing director, we got more info on the final polish Insomniac is putting into the title, due to hit store shelves in less than two months. Shack: There was some controversy surrounding Insomniac's first PS3 release, Resistance, related to padding the Blu-ray disc. How much space is Ratchet and Clank Future: Tools of Destruction currently occupying on Blu-ray? James Stevenson: We can't say yet because we're optimizing right now and trying to get to the point where we figure out exactly. You always save a lot of space right at the very end. I can say that we're definitely going to be using a lot of space on it and we're definitely going to be using the disc to most of its potential. I don't want to say anything now because it could change. Shack: Was there anything you couldn't add to Ratchet and Clank due to space or technical limitations?

James Stevenson: I don't think there was anything necessarily cut due to technical limitations. If there's anything that got cut like that we wouldn't want to talk about it because we might want to use it in the future. I think most of the stuff we planned is in the game. We made the game we wanted to make. Shack: As far as not including content, what were some of the rejected weapon designs? James Stevenson: The Rainbow Afronator, which gave all the enemies a rainbow afro, was one that I think has been proposed several times but always gets shot down for some reason or another. But it's interesting--Tornado Launcher was one of those old weapons that we always wanted to do, but we never could do it. One of the things we wanted to do with it was have you control the tornado and control Ratchet, which you could never do. But now we have Sixaxis, and you can control the tornado with the Sixaxis and still use your sticks to control Ratchet. Shack: Have you modified the space combat portions of the game based on the feedback you've received from the press, concerning the controls? James Stevenson: Some people thought the controls were a little challenging. It was actually just too hard--we didn't have mid-mission checkpoints. It was something we'd been planning, they just hadn't gone in yet. So if you died halfway through you had to start from the beginning. It's actually a fairly long level, it's too far really to have to replay from the beginning.
There are some things like that. We definitely saw a lot of criticism on it, and we took that to heart, and we are going back and looking at it. We had the time fortunately to go back and reexamine our thoughts on what we wanted to do with it, and hopefully make sure it's fun. Shack: Two characters in Ratchet and Clank Future: Tools of Destruction are modeled after the PlayStation 3 and the Xbox 360--Cronk and Zephyr. We heard there was a Wii character who was destroyed in an argument between the two? James Stevenson: There was Willy. Willy used to flail his arms around a lot and that was kind of how he operated. He was just a little too high strung, too much activity. He just didn't do very well in battle. There's Cronk and Zephyr, you know Zephyr's got some enhanced online abilities and connectivity. Zephyr has the Blu-ray player and all that. So you know, they're an interesting pair of robots. We kind of enjoyed making references like that, just kind of joking about the industry with those two guys. Shack: Is that Insomniac's way of saying they think the Wii is a fad? James Stevenson: I think it was our way of saying we planned for two robots, and a smartass journalist asked us what happened to the Wii robot, so we gave a smart answer. I wouldn't say that's indicative of what we think the market will do. We just had to joke about flailing arms around or something. Shack: Any word when we'll see a demo for the game?
James Stevenson: If you want to play the demo the soonest, GameStop has a demo for people who preorder. I believe you get it right when you preorder it. It will be up on the PlayStation Network at some point before the game comes out. I can say that for sure. Shack: Can you drop any hints about your unannounced project? James Stevenson: What unannounced project? Shack: Awesome. Have your plans changed at all for PlayStation Network games? Anything coming up? James Stevenson: It's something we want to pursue but we don't have any solid plans or anything we want to announce at this point. We're definitely really interested in it. We've been looking at it and seeing what other people are doing. We have downloadable content for Resistance in the map packs. We have said that Ratchet and Clank Future as a franchise will touch the network in some way. Shack: How long do you plan to maintain support for Resistance with new online content? James Stevenson: We have more content coming this year. We released a map pack already. We have plans to continue patching the game and to further address some issues brought up by players as far as bugs and that sort of stuff. We'll definitely continue supporting it probably for the rest of this year and go from there. There's more players than ever on Resistance right now and the user numbers just keep growing. Shack: Thanks for talking to us. Ratchet and Clank Future: Tools of Destruction for the PS3 will retail October 23.

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Ratchet & Clank Future Previews

GameSpot, IGN and Gamehelper all have new Ratchet & Clank Future: Tools of Destruction previews, also taking a hands-on look at the game. Don't miss our impressions either.

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Ratchet & Clank Future: Tools of Destruction Preview

While Insomniac Games' Ratchet & Clank Future: Tools of Destruction had a strong E3 showing--to the point where I named it my game of the show--the brief demo left me wanting more. Fortunately, I recently had the chance to dig deeper into the game at Insomniac's Burbank, CA office. The development team showcased three new sections along with a multitude of new weapons, combat devices and gadgets. In short, between the big guns, pretty snow, pirates, epic space battles, and yes, even dinosaurs, there was nary a moment when I wasn't smiling.

Among the new areas is the exotic jungle of Sargasso, which, per series tradition, offers up a few different gameplay possibilities. A local smuggler is willing to trade a few collected items for a useful gadget. Problem is, said items can only acquired by defeating the numerous Tyrannosaurus Rex-esque Grunthors that litter the landscape. Oh, and they can breathe fire too. Fortunately, Ratchet's expanded arsenal helps compensate for the larger, more powerful enemies. As with most foes in the game, the Grunthors are temporarily distracted by the glittering disco ball and dance music of the Groovitron, their funky moves providing for some of the most enjoyable moments in the game thus far. The Groovitron-inspired dances are so mesmerizing, in fact, that they help to bring balance to a device that leaves all enemies within an area vulnerable. "Everyone [in a playtest] just makes the whole room stop and watches," laughed gameplay lead Anthony "Moo" Yu. "I'm not entirely sure it's overpowered." Still, Moo and the crew at Insomniac are taking steps to ensure that items such as the Groovitron don't make the game too easy. Extremely powerful weapons belong to a special class, combat devices, that are difficult to come by and only appear in limited quantities. "When you use them, you feel like they're more powerful, more special," explained Yu, "but you're not going to cheat your way through the game with these things." Another addition to Ratchet's collection of weaponry is the Predator Launcher, which can lock on to multiple targets and fire numerous rockets at once--the perfect counter-measure against the Grunthor once it stops dancing and starts breathing flames in your general direction. While hunting for more Grunthors, I ran across several Troglasaurs, the Ratchet & Clank rendition of a Brontosaurus Apatosaurus. The mammoth beast has a series of platforms sticking out of its tail, running along the base of its spine, and even on the top of its head. While climbing the lumbering lifeform, it was hard not to think of Team Ico's Shadow of the Colossus.
However, Ratchet isn't the only one obtaining new items throughout the course of the game. Clank also receives some new upgrades, one of which involves the ability to sprout wings at designated points and literally take to the skies. Controlled by either tilting the Sixaxis control or with the more traditional analog stick, players navigate the duo through a series of rings, eventually leading to a new portion of the level. Later on, the game presents the opportunity to freely soar across Sargasso without those pesky rings. This allowed me to swoop down and skim against the water, gliding through a series of long-standing rib cages, before flapping Clank's wings and flying high alongside Pterodactyls, which provided a sweeping view of the level's impressive draw distance. The varying shades of blue that mark the next level, an icy comet containing the IRIS Supercomputer, stand as a stark contrast to the warm greens of Sargasso. As flurries of snow alternate between violent swirls and a peaceful drift, the pirate-only doorway proves too cunning for the usual Ratchet and Clank solution of destruction. Instead, I make use of another one of Ratchet's new gadgets: the Holo-Pirate disguise. When in use, the disguise transforms Ratchet into a tiny, adorable pirate, complete with a peg leg, a hook and the ability to mutter "arg." This then allows access through pirate-only doorways, provided that players can prove their pirate-ness by performing a jig in a rhythm-based mini-game. It's a rather simple affair, just watch and listen to the movements the other pirates, then match them when it's your turn. A few taps of left and right later, I was in. Furthermore, the Holo-Pirate disguise adds another approach to select situations. Should a player go storming into a pirate stronghold, they would face a turret in addition to an onslaught of well-armored enemies. If a player would venture into the area while wearing the pirate disguise though, none of the enemies, who would likely be discussing their lacking medical and dental plans or the accomplishments of previous Ratchet character Sasha, would pay that much attention, that is, until one overtakes the turret and quickly decimates their forces.
Other highlights from the IRIS Supercomputer area involve repeated encounters against hulking robots reminiscent of the Iron Giant and more amusing dialog: "Tonight's entertainment brought to you by the letter arrrrrrrrrrr." I also had the chance to try out the game's reworked space combat, taking a stab at the last of its three on-rails space-based levels. Featuring some of the most gorgeous scenery in the game--ranging from a Saturn-like gaseous planet with rings and moons to a glowing nebulae, a passing comet, and a shiny planet apparently consisting of ice--I found the space segment to be technically impressive, but a little difficult to control. Unlike most on-rail shooters, movement and aiming are controlled independently via the dual-analog sticks. It's a disorienting shift for Star Fox veterans and seems to make things more complicated than they need to be, but given that the game is still being developed and that my first experience was with the hardest of the three space stages, I'll hold off any judgments until I can play through the final version. _PAGE_BREAK_ Beyond the above three sections, the Insomniac team had a good number of the game's 23 weapons and combat devices on display. Of them, my favorite was probably the tornado launcher, which provides control of the tornado by tilting the Sixaxis while still allowing complete control of Ratchet via the analog stick. Unlike the seemingly-forced implementation of Sixaxis functionality in other games, I immediately took to controlling the tornado and running around at the same time. Coming in at a close second were the Death Springs, a combat device that Moo described as a "Slinky minion army that will go out, seek enemies, and destroy them for you."
Of particular note is Insomniac's implementation of aspiring game developer James Westbrook into the game, announced when the company appeared on ABC's Extreme Makeover: Home Edition earlier this year. Via an unlockable cheat, Captain James will replace the Mr. Zurkon device--a robotic assistant that automatically destroys foes and exclaims "Mr. Zurkon is only to kill"-- and temporarily fight alongside Ratchet as one of the game's most helpful characters. Other weapons, devices, and gadgets in the game including the blaster-esque Combuster, the ultra-powerful but slow to charge Alpha Disruptor, the saw blade-tossing Buzz Blades, the Sixaxis-controlled remote Visi-Copter drone and the the Gelatonium-fueled Gelanator, which creates platforms of varying height. Much like past Ratchet titles, weapons gain experience and become more powerful with use. Weapon-specific upgrades can also be purchased using Raritanium, adding more incentive for exploration and replay. As for the frame rate, the game currently runs at 45 to 50 frames per second. Insomniac is optimistic it will hit its target of a constant 60 frames per second before the game ships in October. Much like Resistance: Fall of Man before it, the cinematics of Ratchet & Clank Future use the actual in-game models, a telling statement of just how detailed and animated the in-game assets have become. "We really believe we're on par with a computer-animated movie in terms of our animation visual quality," claimed creative director Brian Allgeier. It's hard to disagree with Allgeier. Simply put, the game looks amazing. There were multiple points during the presentation that I found myself blown away by the game's numerous small touches, from the heat wave distortion on a missile trail to way that Mr. Zurkon's rocket booster gently pushed away a helmet that was rolling towards the robot. It wasn't until later in the day that I noticed the numerous subtle details on Ratchet's model, including scraggly tufts of facial hair.
With the game both looking and playing great, not to mention featuring a host of amusing weapons--it's tough to argue with an army of murderous Slinkys--Ratchet & Clank Future certainly looks like it may just exceed the already-high expectations of current and future PlayStation 3 owners. Look for it October 23.

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Ratchet & Clank Future: Tools of Destruction Preview

Over at Computer & Video Games you can find the PSM3 magazine preview of Ratchet & Clank Future: Tools of Destruction. The article offers impressions based on a demonstration at Sony's Gamer's Day event.

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"If only this weren't a PS3 title. Now I'm gonna have to wait till the PS3s come (way) down in ..."
- guido anchovy    See all 2 comments