by Steve Watts, May 15, 2013 12:30pm PDT
What do you do when your platform already sells and launches video games? Make the platform itself a video game, naturally. Valve announced the beta launch of "Steam Trading Cards" today. The collectible meta-game lets you upgrade your Steam profile by playing games and collecting and trading their associated (virtual) cards.
Read more: Currently supports Dota 2, Team Fortress 2 »
by Andrew Yoon, Feb 06, 2013 1:00pm PST
Kicking off the DICE summit in Las Vegas today was a keynote presentation by Valve head Gabe Newell and Star Trek director J.J. Abrams. At the talk, the two teased that they were interested in working together on future collaborations. "There's an idea we have for a game that we'd like to work with Valve on," Abrams said, while Newell said: "We're super excited about that and we also want to talk about making movies, either a Portal movie or a Half-Life movie."
But how serious are the pair in making their wants a reality? Apparently, pretty serious. "It's as real as anything in Hollywood ever gets," Abrams said. "Which is that we are really talking to Valve, we are going to be bringing on a writer, we have a lot of very interesting ideas."
Read more: Abrams aware of gaming's 'cautionary tales' »
by Alice O'Connor, Nov 21, 2012 6:10am PST
by Andrew Yoon, Nov 01, 2012 9:35am PDT
After making a quiet debut at E3, the "In Motion" DLC for Portal 2 will be available to download on the PlayStation Store next Tuesday, November 6th.
"In Motion" is a DLC expansion designed for PlayStation Move. It's identical to the Sixense expansion released on PC--only you won't need a $100 motion controller to use it. With the Move, you'll get access to a whole new slew of gameplay options, like stretching boxes and rotating objects. You'll also be able to "portal surf."
Watch: 'In Motion' with PlayStation Move »
by Andrew Yoon, Aug 16, 2012 3:00pm PDT
by Alice O'Connor, Jul 17, 2012 6:00am PDT
Valve has muttered and murmured about bringing Steam and its Source engine to Linux before, and now it's revealed the plan--port Steam and Left 4 Dead 2 to Ubuntu 12.04, then work from there. Steam will come to Linux in all its glory, and Valve's building a speedy OpenGL version of Source it can use for more of its games too.
Read more: No timeframe for when it'll launch »
by Steve Watts, Jun 20, 2012 11:00am PDT
Valve has opened a new "Steam for Schools" initiative, offering a specially-designed and free version of Steam to educators. It's kicking off the new program with "Teach with Portals," a free version of Portal 2 and the Portal 2 Puzzle Maker offered through SoS to teach kids about science, technology, engineering, and math. And who better to show kids a passion for science than GLaDOS?
Read more: Lesson plans available on parabolas, terminal velocity »
by Andrew Yoon, Jun 07, 2012 10:00am PDT
by Steve Watts, May 11, 2012 9:00am PDT
by Andrew Yoon, May 08, 2012 12:00pm PDT
by Garnett Lee, Apr 26, 2012 3:00pm PDT
by Andrew Yoon, Apr 26, 2012 10:45am PDT
Were this high school, the idea of a "Perpetual Testing Initiative" would not be met with open arms--even if it were free. However, when Valve announces said program for Portal 2, people get excited.
The next DLC for Portal 2 will be available on PC and Mac on May 8th, the company has announced.
Read more: No support for co-op at launch »
by Andrew Yoon, Mar 08, 2012 10:00am PST
Portal 2 started off as a very different game: one without Chell, GLaDOS, or even portals. Speaking at Game Developers Conference in San Francisco, Valve writers Chet Faliszek and Erik Wolpaw talked about the many concepts they had to throw away before they crafted the game that ended up being one of the best games of 2011.
For example, what's that above? It's a rare look at the game's canned competitive multiplayer mode. "While it's fun for about two seconds to drop portals under people and things like that," Wolpaw explained. "It quickly just devolves into pure chaos."
Read more: Other lost concepts »
by Steve Watts, Feb 10, 2012 7:45am PST
The Academy of Interactive Arts & Sciences held its Interactive Achievement Awards at DICE last night, and The Elder Scrolls V: Skyrim took home the Game of the Year prize, among four other awards. The game also won RPG of the year, and outstanding achievements for story, gameplay engineering, and gameplay direction.
Read more: The full list of winners »
by Shack Staff, Jan 19, 2012 12:00pm PST
With Portal, Valve took the mechanic of shooting--something we're very familiar with--and used it in a whole new fashion. Using a gun that opened portals, Valve created a geometry-based puzzle game, the object of which was to use the openings to navigate increasingly challenging test chambers. With that starting point established, Portal 2 hits the ground running.
Portal 2 tricks you into thinking you'd never leave the unfriendly confines of the Aperture Science labs. Then the game blossoms, blowing down the very walls needed for its portals and opens up into a fantastic adventure. Breaking out of the test chambers feels liberating, answering the question: "what could I do with this portal gun in the world outside a test chamber?"
Read more: Why Portal 2 made our 'Top Five' »
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