PlanetSide 2

PC, PS4 / Action / Release: Nov 20, 2012 / ESRB: RP-T+

PlanetSide 2 roadmap outlines six months of content

By Ozzie Mejia, Jan 22, 2014 5:00pm PST

PlanetSide 2 has updated its developer roadmap and among the notable items is that the long-awaited Hossin continent is now tentatively set to arrive in May.


PlanetSide 2 video teases new 2014 content

By Ozzie Mejia, Jan 09, 2014 3:30pm PST

PlanetSide 2 has had a very good 2013 and you can celebrate by watching a new video that offers a tease of what's to come, including the long-awaited Hossin and the PS4 version.


PlanetSide 2 to get weekly Wednesday updates

By Ozzie Mejia, Jan 08, 2014 5:15pm PST

PlanetSide 2 will begin to offer more frequent updates, rolling one out every Wednesday to help fix bugs and balance the game at a more rapid pace.


PlanetSide 2 for PS4 is like PC version set to Ultra

By Andrew Yoon, Dec 31, 2013 9:45am PST

SOE producer Matt Higby explained that the PS4 version will be "nearly identical to the PC version, with the exception of the user interface."


PlanetSide 2 patch boosts performance

By Alice O'Connor, Nov 12, 2013 7:45am PST

Just a week shy of PlanetSide 2's first birthday, Sony Online Entertainment has given players a welcome gift. Today brings the launch of the patch jazzily named 'Performance Update 01,' which, well, does exactly what it says on the tin. The core engine and UI now make better...


Why PlanetSide 2 doesn't support PC-PS4 cross-play

By Ozzie Mejia, Aug 05, 2013 2:00pm PDT

Cross-platform play won't be possible for the PC/PS4 versions of PlanetSide 2, so Sony is looking into a workaround, including transferable characters.


PlanetSide 2 'implants' scrapped over pay-to-win fears

By Ozzie Mejia, Jul 18, 2013 12:00pm PDT

Sony Online Entertainment has walked back plans to include purchasable Implants for PlanetSide 2, amidst a sea of negative player feedback.


Planetside 2 class updates coming every two months

By Ozzie Mejia, Jul 02, 2013 12:30pm PDT

Planetside 2's class updates are set to drop every two months, beginning with the Infiltrator class later this summer.


Planetside 2's long-term plans for user-generated content

By Ozzie Mejia, Jul 01, 2013 2:00pm PDT

Planetside 2 creative director Matt Higby discusses the future of the game's user-generated content initiative, as well as the upcoming PlayStation 4 version.


PlanetSide 2 introduces Battle Islands

By Ozzie Mejia, Jul 01, 2013 11:35am PDT

PlanetSide 2's creative director Matt Higby briefly spoke about the game's new Battle Islands, which takes the MMO into more instanced territory.


Planetside 2 introducing player-generated missions in August

By Steve Watts, Jun 27, 2013 8:15am PDT

Planetside 2 is planning an update for August that will allow command players to set "hotspots" for missions, with XP bonuses for participating.


Planetside 2 and DC Universe Online coming to PS4

By John Keefer, Jun 05, 2013 11:15am PDT

Both Planetside 2 and DC Universe Online will be making their way to the new console sometime after it launches later this year, publisher Sony Online Entertainment has confirmed.


Sony Online Entertainment to use PlanetSide 2 engine for all its future MMOs

By Andrew Yoon, Apr 08, 2013 10:00am PDT

PlanetSide 2 is one of the best-looking MMOs out there, and Sony Online Entertainment knows it. Powered by an engine it calls "ForgeLight," SOE plans on developing its upcoming games exclusively on the engine.


PlanetSide 2 patch adds VR training and cloaking quad bikes

By Alice O'Connor, Mar 13, 2013 12:00pm PDT

Ooh, aah, with so many things to unlock and buy in PlanetSide 2, how do you know which to get? Thanks to today's patch, you can now try before you buy and play with every toy in the game in a new virtual reality training area. The hefty update also brought cloaking for quad ...


Planetside 2 launch trailer focuses on huge battles

By John Keefer, Nov 20, 2012 12:00pm PST

Sony Online Entertainment's free-to-play FPS PlanetSide 2 launches today on PC, and a new trailer shows just how massive the MMO is. Players are able to jump into futuristic vehicles and gear, and start killing the enemy without dropping a dime.