by Alice O'Connor, Mar 19, 2012 6:00am PDT
by Maarten Goldstein, Jun 18, 2008 5:20am PDT
Speaking at an investors meeting, Electronic Arts CEO John Riccitiello noted his disappointment with Need for Speed: ProStreet, and said that EA had been "torturing a very talented group of people" at EA Vancouver with rigorous 12 month development cycles reports GamesIndustry.biz.Though Need for Speed: Most Wanted was a recent series highlight, newer games like Carbon and ProStreet were not received as well.Electronic Arts attributes this to the fact that EA Vancouver had been producing a new Need for Speed game every single year for the past eight years. That changed last summer, when EA split the company into two teams, hired more people, and put both teams on two year development cycles.Though it won't have the benefit of the full two year cycle, the first game to come out of this changed development philosophy will be this year's Need For Speed: Undercover. The game is described as a mission-based one with a strong story, with Riccitiello likening the general feel of the game to that of the The Transporter movies."I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better," Riccitiello is quoted as saying.
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by Maarten Goldstein, Feb 12, 2008 4:59am PST
Electronic Arts has released a second Need for Speed ProStreet demo, featuring all-Porsche content. The 571MB download includes the Porsche GT2 and GT3RS cars, and Porsche's Leipzig testing track.
Need for Speed ProStreet was released for PC, PlayStation 2, PlayStation 3, Xbox 360, Wii and Nintendo DS last November, with a PSP release following later this month.
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by Maarten Goldstein, Nov 02, 2007 10:03pm PDT
by Maarten Goldstein, Oct 25, 2007 3:57am PDT
by Maarten Goldstein, Oct 04, 2007 3:29pm PDT
Electronic Arts sends along some more media from Need for Speed ProStreet, hitting stores November 13 for PC, PlayStation 3, PlayStation 3, Xbox 360, Wii, Nintendo DS and PSP. There are screenshots here, and there is also a movie focusing on the game's social / online competition and features.
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by Maarten Goldstein, Oct 03, 2007 5:52pm PDT
by Maarten Goldstein, Sep 28, 2007 1:47pm PDT
by Maarten Goldstein, Sep 13, 2007 11:57pm PDT
IGN has a new Need for Speed ProStreet Q&A, asking producer Andrew Hahn about the racing game sequel. Topics include the series' new direction, the physics system, performance customization, and the different race modes.
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by Maarten Goldstein, Jul 31, 2007 4:40pm PDT
Electronic Arts sends along a new Need for Speed ProStreet trailer, showing about fifty seconds of speed challenge gameplay footage from the racing game sequel. ProStreet will be released on PC, PlayStation 2, Playstation 3, Xbox 360, Wii, Nintendo DS and PSP this October.
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Download the HD version from FileShack
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by Maarten Goldstein, Jul 26, 2007 9:19am PDT
Computer & Video Games checks under the hood, talking to producer John Doyle about Need for Speed Pro Street. Topics include arcade vs simulation gameplay, online features, cars, game locations and platform differences.
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by Maarten Goldstein, Jul 08, 2007 11:19am PDT
by Maarten Goldstein, Jun 08, 2007 2:12pm PDT
by Maarten Goldstein, Jun 07, 2007 7:35am PDT
Over at 1UP you can find a Need for Speed Q&A, asking EA Black Box GM Hanno Lemke about the street racing game franchise and its newest installment ProStreet. Topics include the evolution of the NFS franchise, the annual installments, building a next-gen racing game that's also coming to less powerful platforms, and things Lemke would do with an unlimited budget.
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by Maarten Goldstein, Jun 03, 2007 6:19am PDT
Over at Game Informer you can find a Need for Speed ProStreet Q&A. EA Black Box producer John Doyle is asked about the increased realism in the game, forgoing green screen acting, the damage model, the focus on daytime races, racing modes and more.
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