by Maarten Goldstein, Jul 15, 2008 8:53pm PDT
Eyes not tired yet from the bombardment of E3 media? Good, because we have several items from Capcom for you. Check out the full story for screenshots and videos from Age of Booty, Bionic Commando, Dark Void, Flock!, Mega Man 9, MotoGP 08, Neopets Puzzle Adventure, Resident Evil 5 and Street Fighter 4.
Age of Booty (PC, PS3, X360)
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by Chris Faylor, Mar 31, 2008 5:40pm PDT
Publisher Capcom has announced that, across two unrelated business deals, it has acquired developer K2 along with a four-year hold on the worldwide rights for MotoGP-branded motorcycle racing games.
K2, which is best known for the PlayStation 2, Xbox and Xbox 360 entries in the stealth ninja action series Tenchu, will become a wholly-owned Capcom subsidiary as of May 1, 2008. In exchange, K2 will receive 201,720 shares of Capcom common stock. Read more »
by Maarten Goldstein, Jul 12, 2007 5:03pm PDT
Lots of games in the works at THQ. We have new screenshots and videos from games like Conan, Supreme Commander: Forged Alliance, Destroy All Humans: Path of the Furon and Stuntman: Ignition. I didn't get to WWE SmackDown vs Raw yet, because well, it's wrestling...
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by Chris Remo, Apr 23, 2007 8:00pm PDT
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Chair Entertainment gets caught in Undertow on XBLA
[xbox360] Independent studio Chair Entertainment today announced Undertow, an underwater third person sidescrolling action game headed to Xbox Live Arcade. Using Epic's Unreal Engine 3, the game features both a 15-level single-player and cooperative campaign as well as a multiplayer component supporting up to 16 players. This makes Undertow the second confirmed 16-player game headed to Live Arcade, following the announcement of Gaia Industries' Wing Commander Arena (preview). "We've really enjoyed designing Undertow for Xbox LIVE Arcade because it's given us the freedom to create a pure gaming experience focused on fun, addictive game play," said creative director Donald Mustard. "Whether a player is looking for hours of intense multiplayer or they have just 10 minutes for the ultimate gaming experience, we're confident Undertow will be as exciting to play as it has been for us to create." Chair Entertainment was split off of GlyphX, developer of the Majesco-published Advent Rising (Xbox, PC). Chair's primary project is a multi-medium franchise entitled Empire, created by novelist Orson Scott Card. Card was also a writer on Advent Rising. Undertow is expected to be released for Xbox Live Arcade this summer. A gameplay teaser trailer is available at Chair's official site. -
PSP to see Euro price drop
[psp] Sony Computer Entertainment Europe has announced that it plans to cut the price of the PSP in European territories. The system, currently priced at 199.99 Euros (US$272.19) and GBP 149.99 (US$300.47) in the UK, will be adjusted to 169.99 Euros (US$231.36) and GBP 129.99 (US$260.41) in the UK as of May 4. Along with the system price change, five games will be added to the Platinum game line, which will also be repriced to GBP 14.99 (US$30.03): Namco's Ridge Racer 2, Namco's Tekken: Dark Resurrection, Guerrilla Games' Killzone: Liberation, SCE's LocoRoco and Namco's MotoGP. The European price adjustment follows a similar drop in the United States, which saw the price of the system drop from $199.99 to $169.99. -
XBLA swings two this week
[xbox360] This week's Xbox Live Arcade Wednesday will see two new games added to the Xbox Live Marketplace rather than the more common single release. Klei Entertainment's Eets: Chowdown (screenshots), previously released on PC, will make its way to the service this Wednesday. The 2D puzzle game consists of 120 levels and a new action mode called Marsho Madness. It is available for 800 Microsoft Points ($10). Pinball FX from Zen Studios will also sell for 800 Microsoft Points ($10). The traditional pinball game offers two control options, one based on the standard Xbox 360 and one based on hand motions interpreted by the Xbox Live Vision camera. -
Three for Wii VC, you see
[wii] As usual, this week sees three new games added to the Wii's Virtual Console service. Konami, Sega, and Hudson are contributing one game each from the Super Nintendo, Sega Genesis, and TurboGrafx-16 libraries, respectively. Konami's Gradius III (Super Nintendo, 1-2 players) is first up, containing ten levels of sidescrolling, space-shooting action. It is available for 800 Wii Points ($8). Westone's Wonder Boy in Monster World is the fifth game in the sidescrolling Zelda-esque Wonder Boy series, and follows Wonder Boy III: The Dragon's Trap, whose TurboGrafx-16 version was released on the Virtual Console as Dragon's Curse (review). It has a price tag of 800 Wii Points ($8). Finally, Hudson offers Battle Lode Runner (TurboGrafx-16, 1-5 players), a multiplayer version of the classic action puzzle franchise Lod Runner available for 600 Wii Points ($6).
The Bouncer for the PlayStation 2. "Incredibly short and shallow game, but fun gameplay in the vein of Streets of Rage." (submitted by RevRaven)
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by Chris Remo, Mar 02, 2007 8:40pm PST
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Warhawk ditches single-player, heads to PlayStation Store
[ps3] Confirming longstanding rumors, the latest edition of the IGN Weekly video show has word from Incognito Entertainment that its upcoming PlayStation 3 flight combat game Warhawk will be a download-only title available through the PlayStation Store. The show features interview segments with various members of the Warhawk team. Notably, it was also confirmed that the game has also lost its single-player component, which was apparently not up to the same level of quality as its multiplayer. At a certain point in the development cycle, the team chose to dedicate all its efforts to crafting a strong online experience, which will include numerous gametypes including standbys such as deathmatch and capture the flag, and a new territory-based gametype. "Single-player just really wasn't up to par," said Warhawk director Dylan Jobe. Warhawk will support 32 players online and will include a dedicated server option for those who wish to run their own Warhawk servers. The game's Sixaxis motion-based controls, first showcased during last year's pre-E3 Sony press conference, will be an option for players rather than a requirement. Incognito developers pointed out that the cancellation of Warhawk's single-player campaign leaves the studio with a large amount of unused content, hinting that expedited additional downloadable content is likely to be in the works. "One interesting and good side effect of making the decision to go multiplayer," said technical art director David Wright, "is we have a pool of assets of other vehicles, of other towns, of other things that we can pull from and actually use to offer--if Sony wants it, if it's successful--expansion packs." New screenshots are expected to be released next week; prior shots are available here. Warhawk is slated to be released for PlayStation 3 later this year. -
Worms available on XBLA next week(!)
[xbox360] Team17 has long been known to be creating a version of its popular and longrunning Worms franchise of turn-based strategy shooters to Xbox Live Arcade, and today Microsoft revealed the the game finally has a solid date. Known simply as Worms, it will be next week's Xbox Live Arcade Wednesday's release, available on March 7 at 1:00am Pacific time. Worms features twenty single-player scenarios and multiplayer, both online and same-screen, across three environment types. As in past games in the franchise, Worms features a random terrain generator. Standard Xbox 360 features such as leaderboards, high definition graphics, and Achievements are also present. Screenshots are available here. Worms will be available for 800 Microsoft Points ($10). -
Winning PGR4 design contest car revealed
[xbox360] Bizarre Creations' obviously-in-development Project Gotham Racing 4 (X360) was inadvertently announced last year when automobile manufacturer Peugeot disclosed that the winner of its Peugeot Design Contest 2007 would have his or her design produced as a concept car and featured as a vehicle in PGR4, slated to release in late 2007 or early 2008. Peugeot has now announced the results of that contest, which saw 4,029 entries from 113 countries. The winning car, Mihai Panaitescu's Flux, is currently being integrated into the upcoming Xbox 360 game by Bizarre. Renders of the Flux are available here. This month a full scale concept version of the car will go into production for the Frankfurt Auto Show in September. "We are excited to work with Peugeot in helping to visualize the future of Peugeot vehicle design. The Flux is a perfect fit for PGR4," said Bizarre managing director Martyn Chudley. "We were impressed with the innovative and the extreme car designs submitted. We hope that Mihai Panaitescu will be excited when he sees The Flux faithfully created on the Xbox 360. We look forward to adding a lot of 'Gotham' to its chassis!" -
Lost Planet finds update
[xbox360] Capcom sent word that the update and patch for Lost Planet (X360), originally announced as being available by March 9, has gone live a week ahead of schedule. All of the updates promised last month are included, with various bug fixes and usability improvements implemented. For the full list of changes, check out Capcom's update notes.
Pac-Man 2: The New Adventures for the Super NES. "You know something is amiss when you are questing for a bottle of milk for Baby Pac-Man. And unable to directly control the main character to boot." (submitted by RevRaven)
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by Chris Remo, Feb 27, 2007 8:15pm PST
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Shiny Entertainment to create His Dark Video Games
[ps2] [ps3] [xbox360] [wii] [ds] [psp] Preceding the theatrical release of the upcoming film The Golden Compass, an adaptation of the first novel in Philip Pullman's trilogy His Dark Materials, will be Shiny Entertainment's like-titled video game adaptation, publisher Sega announced today. Players will take the role of heroine Lyra Belacque as well as being able to control her companion bear Iorek Byrnison. Lyra's likeness will be drawn from her film counterpart's actress, Dakota Blue Richards, while Daniel Craig will lend his face to the game's Lord Asriel. There has been no announcement as to whether the film's cast will provide any voice acting. Sega also notes that the game contains new environments not represented in the film; presumably, they are based on locations from Pullman's novel. We've got some screenshots and artwork available for your perusal. Founded by now independent designer David Perry, Shiny is best known as the creator of franchises such as Earthworm Jim and MDK; more recently, it headed up development on two games based on the Matrix films, Enter the Matrix and The Matrix: Path of Neo. Last year, Shiny was acquired by independent developer conglomerate Foundation 9 from parent company Atari. Shiny's The Golden Compass is in the works for PlayStation 2, PlayStation 3, Xbox 360, Wii, PSP, and PC. Artificial Mind and Movement (A2M) is developing a Nintendo DS version. Sega plans to ship the game this fall, in advance of the film's December 7 theatrical release date. -
THQ gears up for MotoGP '07
[xbox360] Publisher THQ today announced the development of MotoGP '07, the next entry in the company's franchise of motorcycle racers. Announced only for Xbox 360, the game corresponds to the 2007 MotoGP season and adds new bikes and tracks. "THQ's MotoGP titles have shipped in excess of 1.5 million units and are critically acclaimed for pushing the limits of realism and console technology," said THQ worldwide marketing senior VP Bob Aniello. "With MotoGP '07, THQ raises the bar yet again for both core gamers and racing enthusiasts." No developer was announced for the game. Climax Studios, developer of the THQ-published MotoGP '06, was acquired last year by publisher Buena Vista Games. THQ expects to ship MotoGP '07 for Xbox 360 this fall.
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Capcom latest publisher to go Unreal
[ps3] [xbox360] Capcom announced today that it has become the latest publisher to pick up a license to Epic Games' increasingly widely used Unreal Engine 3. No details were released about the identity of the project for which the engine will be used, beyond that it is being developed in North America. The game is almost certainly being created by an external developer, as Capcom's only internal North American development team, Maximo and Final Fight: Streetwise developer Capcom Production Studio 8, was closed last year. "Capcom is known for the quality and artistry of their games," said Epic VP Mark Rein. "We're glad that Unreal Engine 3 can be a part of their creative process."
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Data Design creates unholy fusion of ninja and gingerbread
[wii] UK-based budget publisher Data Design today announced approximately eight billion (read: 13) of its properties to European Wii gamers in 2007. Among the games expected in the second quarter of th eyear is the action game Ninjabread Man, featuring a ninja in gingerbread man form, previously released on PlayStation 2 in 2005 for the European market. The other titles planned to ship in the second quarter, most of which are fairly self-explanatory, are as follows: - Billy the Wizard - Myth Makers Super Kart GP - Anubis II - Monster Trux Extreme: Offroad Edition - Elviz: Rock N Roll Adventures Expected later this year are the following games: - Hamster Heroes - Trixie in Toyland - Action Girlz Racing - Mini Desktop Racing - Myth Makers - Orbs of Doom - London Taxi Rushour - Earache Extreme Metal Racing "We have been developers for the past 24 years and we have seen many new consoles but the Nintendo Wii controller is exciting," said Data Design Interactive's Steward Green MD. "Rather than just offering faster graphics and more memory this is the first real innovation in hardware, and because of the ease of use and dynamic control we can see both new games and new players being brought into the games market." No plans for North American distribution have been announced.
Fester's Quest for the NES. "A very difficult, very unusual licensed game, released two years before the film. Did I mention it was hard?" (submitted by RevRaven)
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by Maarten Goldstein, Oct 04, 2006 4:22am PDT
by Chris Remo, Sep 28, 2006 8:30pm PDT
Hey there!
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Oblivion to Launch With PS3
[ps3] [psp] Today, developer Bethesda Softworks confirmed yesterday's reports that the acclaimed The Elder Scrolls IV: Oblivion, released earlier this year for PC and Xbox 360, will also be heading to PlayStation 3. Furthermore, the company announced that the game will be a launch title for PlayStation 3 when the machine goes on sale this November in North America, and next March in Europe. Bethesda also confirmed The Elder Scrolls Travels: Oblivion, a separate PSP game set for release next spring in North America and Europe. "The Elder Scrolls Travels" is the branding Bethesda has previously used for its Elder Scrolls games on mobile devices and N-Gage.
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Buena Vista Picks Up Climax Racing
[ps2] [xbox] [xbox360] [psp] Disney subsidiary Buena Vista Games, which is recently been gaining more and more visibility in the video game publishing world, today announced its intention to buy the Climax Racing studio from UK developer Climax Group. Climax is the developer of the THQ-owned MotoGP franchise and the Sony-owned ATV Offroad Fury franchise. BVG also owns the recently formed Propaganda Games, working on Turok (working title) (PS3, X360), as well as veteran developer Avalanche Software, responsible for the Tak series. It is inclear how the upcoming Climax Racing acquisition will affect the future of the MotoGP and ATV Offroad Fury franchises. "The acquisition of Climax Racing aligns perfectly with our strategic and geographic goals by allowing us to both reach into new genres and new markets for creative talent," said BVG senior VP and GM Graham Hopper. "Adding Climax Racing to our creative family will provide an additional catalyst for our continued growth in the video games market." Terms of the deal, which is expected to close next month, were not disclosed.
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Blitz Not Quite Blitzing to Wii Launch
[nintendo] When Midway first announced that it would be bringing Blitz: The League, its non-NFL successor to NFL Blitz, to Wii, the game was an expected launch title for the console. However, ever since that announcement, very little has been heard about the title, prompting some to speculate that it had been cancelled. However, speaking to IGN, the company confirmed that the game is still in the works but, as was becoming more and more obvious, will not be a Wii launch title. No new release period was given. -
SmackDown! Comes Home
[xbox360] Today, Microsoft released a playable demo of the Xbox 360 version of Yuke's' WWE SmackDown! vs. RAW 2007 on Xbox Live Marketplace. The free download comes in at a staggering 1.06GB. Marketplace has also been updated with trailers for Neversoft's Tony Hawk's Project 8, Midway & Tigon's The Wheelman, Kaos Studios' Frontlines: Fuel of War, and Pivotal Games' Crossfire. -
Madden and NFS Race to Wii Launch
[nintendo] Electronic Arts today confirmed expectations that EA Tiburon and EA Canada's Madden NFL 07 and EA Black Box's Need for Speed Carbon will be launching alongside Nintendo's Wii console when launches on November 19, 2006. "Both Madden NFL 07 and Need For Speed Carbon were able to really bring out the innovation in the new FreeMotion Controller on the Wii and will attract a whole new sector of gamers," said EA Canada senior VP and GM John Schappert. "We are honored to be a part of the launch of this new exciting platform and are inspired by the new creative ideas it will let us explore." -
Misc. Q&As/Features
X06 coverage is up from GameSpot, IGN, Game Informer, 1UP,
Anticipation for the NES. "I still have fun with this game from time to time. Up to four players can play this board game/pictionary." (submitted by famine101)
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by Chris Remo, Sep 26, 2006 12:35pm PDT
Coming to you live from San Francisco International Airport, it's the Tuesday Afternoon New Releases and ShackReviews.
Featured ShackReviews: Read more »
by Chris Remo, Aug 29, 2006 8:10pm PDT
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Criterion Performs its Fifth Burnout
[ps3] [xbox360] Electronic Arts today announced that developer Criterion is currently working on the fifth entry in its well regarded Burnout series of racing games. Entitled simply Burnout 5, the game is headed for PlayStation 3 and Xbox 360. Burnout 5 diverges significantly from past series entries by featuring a seamless open world environment called Paradise City. "Gone is the need to jump in and out of menus to aimlessly search for fun," notes EA's press release. As players gain more notoriety in the world, they will face up against the city's other legendary racers. "Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360," said Criterion designer Alex Ward. "To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom." In a feature that is somewhat reminiscent of Stefan Eriksson's car crash that spawned months of bizarre and convoluted Gizmondo-related news, today's announcement claims that players will be able to actually "rip their cars in half." EA plans to ship Criterion Games' Burnout 5 for PlayStation 3 and Xbox 360 in 2007. -
An Alliance of Composers for Marvel: Ultimate Alliance
[ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba] Raven Software's upcoming action RPG superhero mashup Marvel: Ultimate Alliance (PS2, Xbox, GCN, PS3, X360, Wii, NDS, PSP, GBA, PC) will be scored by its own alliance of composers. Activision announced today that Chance Thomas (Quest for Glory V: Dragon Fire, Unreal II: The Awakening), Cris Velasco (Jaws: Unleashed, Terminator 3: The Redemption, God of War), and Mark Griskey (Gladius, Star Wars: Racer Revenge, Star Wars: Episode III - Revenge of the Sith) will be handling composition duties for the game, which will feature over 50 minutes of original music. Activision plans to ship Raven Software's Marvel Ultimate Alliance to all platforms later this year. -
Tecmo Goes Virtual
[nintendo] IGN relays information from a Tecmo financial report indicating that the veteran publisher has signed on to release content for Nintendo's Virtual Console service for Wii. Long time gamers no doubt remember the company's classic NES titles such as Tecmo Bowl and other sports games, as well as the Ninja Gaiden series, both of which are likely candidates for Virtual Console inclusion. Apparently, the company's support for the service is "aggressive." No specific titles or release dates were divulged.
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More Oblivion Downloads this Week
[xbox360] Bethesda sends word that its next piece of downloadable content for The Elder Scrolls IV: Oblivion will be available for the Xbox 360 version of the game via Xbox Live this Thursday, August 31, the same day the content for the PC version will be available. The Spell Tomes pack, which adds several new spells to the game, is the cheapest Oblivion download yet, at 80 Microsoft Points ($1). -
Rule of Rose Gets a Website
[ps2] Atlus announced today that its dark Sony-developed survival horror title Rule of Rose (PS2) has received its very own official site. Rule of Rose is set for release in North America on September 12, 2006. -
Dead Rising's Sales Rise Quickly
[xbox360] Capcom has announced that its zombie killing title Dead Rising (X360) has seen brisk sales in its first two weeks at retail, with the publisher already having shipped over 500,000 units in North America. The game, which has also seen strong reviews, is set for release on September 8 in Europe and on September 28 in Japan. -
Misc. Q&As/Features
Over at FileShack we've got a video diary on Ubisoft's Rainbow Six Vegas (PS3, X360). As you may have noticed in tonight's Evening Reading, Wired has a lengthy feature up asking whether the PS3 can save Sony. It frames the upcoming PS3 in the context of Sony's recent PR and financial troubles, looking back on the company's history leading up to its present situation, and comparing it to its competitors in Microsoft and Nintendo. CNET News.com has an interview with Sony Computer Entertainment America president Kaz Hirai, speaking on PlayStation 3 and revealing nothing particularly new.
Parasite Eve II for the PlayStation. "Not as good as the first, but a decent outing. Guns and mitochondrial powers, how can you go wrong?" (submitted by shesmovedon)
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"I don't know about the rest of the world, but I look forward to Neopets (although I don't know ..."
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