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Metroid Prime 3: Corruption

WII / Action Adventure / Release: Aug 28, 2007 / ESRB: T

Metroid Prime Trilogy Compilation Coming to Wii, Updates GameCube Games with New Controls

Nintendo today announced the Metroid Prime Trilogy bundle, a compilation of the two GameCube Metroid Prime titles and the Wii's Prime 3, for release on August 24.

Priced at $49.99, the collection puts all three games on the same disc, with Metroid Prime 1 and 2 updated to utilize the motion-centric Wii controls of Metroid Prime 3. Unlockable rewards, including music and artwork, have also been added. Read more »

"re-releasing games again, nintendo? you keep flogging that horse skeleton you love so much. ..."
- purekillforce    See all 57 comments


Retro to Samus: "We Should See Other People"

With Metroid Prime 3: Corruption just released to glowing reviews, series developer Retro Studios has officially stated that its next project is not a Metroid game. The Prime line has been described as a trilogy in the past, and statements by Corruption director Mark Pacini have now confirmed Retro is easing off not only Prime but the overall franchise as a whole. "We are taking a break from the Metroid series and from Samus," said Pacini in a Yahoo! Games video interview. "So I'm sure there will be other titles created, but as far as Retro Studios is concerned, we're taking a break for a little bit." As Nintendo's premier Western development studio, it is very likely Retro has other Wii projects in the works, though none are announced. Before shaving down development to focus on the original Metroid Prime (GCN), released in 2002, Retro was working on numerous projects including the widely-known RPG Raven Blade. It is unknown if Retro will resurrect any defunct properties. Pacini also spoke on the challenges of properly using the system's unique controller. "We spent a great deal of time and research on how the controls should work and what people actually do when they play these games," he said. "I think that all too often with the initial games on the Wii, the thought was, 'Let's do as many interesting things as we can with the controller,' even though they might not have a direct connection to what the player's doing, and that often comes off as feeling kind of contrived or, 'Man, the Wii controller doesn't work that well.' "But what we tried to do with Metroid Prime 3 and what we as developers will continue to do, and other developers, is think of things, ideas and mechanics that make the player feel that there's a relationship between what I'm doing in my hand and what's being related on screen."

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"A Wii-based 2D Metroid would rule. I replayed Zelda 4Swords on GC recently and it rocked quite a ..."
- pillzer    See all 17 comments


Metroid Dread Potentially in the Works

With the release of Retro Studios' excellent Metroid Prime 3: Corruption (Wii) comes a tantalizing hint that the series may have yet have another 2D entry in the works. In 2005, various print and online publications released news of Metroid Dread, a new 2D Metroid game in development by Nintendo for DS. Nintendo has always been cagey about the game, and since then the game has been inconsistently reported as being cancelled or indefinitely delayed. However, scanning an unassuming control console in the second half of Metroid Prime 3 yields the following message: "Experiment status report update. Metroid project 'Dread' is nearing the final stages of completion." Whether this means the game is indeed close to release is unclear, but it suggests Nintendo may not yet have shelved it completely. Shacknews has sent requests to Nintendo regarding the matter.

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"A new 2d metroid would indeed be awesome. I'd also really like for them to go back and flesh ..."
- SolrFlare    See all 26 comments


Metroid Prime 3: Corruption Review

Metroid Prime 3: Corruption is the stunning culmination of Retro Studios' legendary series. Prime's first (and last) outing on Wii is indicative of a developer that has refined and honed its craftsmanship and design sense, even after its debut effort quickly became one of the most respected games of all time. Never before have we seen a Metroid game with a larger variety of gameplay, a greater sense of inhabiting the iconic power suit of bounty huntress Samus Aran, or a fuller context for the universe in which Samus fights. Inevitably, Prime 3 cannot impart upon us the same brain-crushing sense of wonder that the unexpected Prime did at the time of its release; such is the nature of this type of sequel. What it can and does do--and, with a couple notable exceptions, what its immediate predecessor perhaps failed to do as much as it should have--is deliver what we now expect from Prime, but then shake things up and ask, "Ah, but did you expect this?" The original Metroid Prime set a new high bar for exploration-based, atmospheric first person shooters--or first person adventures, as its developers often remind us--while simultaneously reinterpreting the gameplay of its predecessors in a 3D context. Nintendo and its developers have managed to do this no fewer than three groundbreaking times with its various franchises, but Metroid occupies a unique place in the company's pantheon, with its solitary, almost melancholic old-school sci-fi aesthetic and enigmatic but rich world. Series devotees will be relieved to know that the bulk of the game consists of the nonlinear exploration format established in the original Metroid and first exemplified by Super Metroid. Sent on a critical mission by the Galactic Federation, Samus traverses numerous environments, each of startlingly disparate and aesthetically magnificient design, gaining new abilities and opening up the world more and more.
In a clever move, however, Retro has bookended that classically Metroid gameplay with a relatively linear and conventional shooter segment to introduce the gamer to the Wii controls at the beginning, and a much more organic blend of narrative and gameplay that serves to tie up the game, the series, and the gameplay mechanic that gives Corruption its subtitle at the end. Though well-intentioned and generally well-conceived, the brief opening segment, which sees Samus battling her way off of a besieged Federation station, is the one major area of the game that falls short from a presentational standpoint. The stilted NPC-heavy cutscenes feel like new ground for Retro, and the fairly uninspired brushed-metal spacecraft interiors aren't done any favors by the Wii hardware. That said, it is an appropriately high-action sequence that serves to quickly acclimate players to the pointer-based controls and to Samus' already considerable powers--unusually for the series, she begins with several abilities on which to build, rather than starting from scratch. It also sets up the game's premise to the point that those who have missed out on either Prime installment should not feel lacking. The sequence is still peppered with brilliant moments, such as manipulating Samus' ship from within the cockpit, a great way to one-up the signature visor view that is such a crucial part of the series' identity. So with the hit-and-miss opener out of the way, get ready for the great stuff, otherwise known as "everything else." One of the main goals of the opening sequence was doubtless to give players a straightforward stretch of gameplay to learn the controls. Other first person Wii developers, take note: Retro has set the bar, and your games will be judged against this one. On the "Advanced" setting, which most readers of this site are advised to use, movement and aiming with the Wii remote is fluid and natural. It takes a fair amount of time to use it with great skill, but a basic competency is gained very quickly. Gone is the wild flailing of games such as Red Steel. The controls retain Prime's ability to lock the camera onto an enemy, but also allow the player to point the reticule independently. This inventive optional mechanic bridges old and new, adding a great deal of elegance to the controls without sacrificing the practical convenience of locking on.
Prime 3's core gameplay avoids treading too far into full-on shooter territory, but not because the controls are incapable of it. Rather, it is because of a fundamental series convention of Samus' firearm: its delay. The non-instantaneous nature of her beam weapons means that it is still more advantageous to dash from position to position rather than engage in frenetic Quake-style circle strafing (although, for what it's worth, circle strafing is now possible even without a lock). For this reason, the pointer-based controls are actually more of a joy for the movement aspect than the aiming. It simply feels right to walk into a new area and guide Samus' field of vision up and around in that natural way. Everyone who has played Prime can relate to the experience of coming to a new location and involuntarily taking a step back to soak it all in, and Corruption provides a better interface to do so. That's not to say Prime 3 doesn't hit you with a burst of intense FPS action from time to time. The game's titular Corruption mechanic, which sees Samus consume health to enter her powerful Hyper Mode, gives her a faster-firing weapon allowing more sharpshooting from the hip. Abuse of Hyper Mode can be fatal, and the game does an excellent job of making its use essential while also ensuring you become genuinely proficient with it rather than abusing it. This interplay between first person adventure and shooter is one of the game's defining characteristics, and it is a testament to Retro's designers that it never feels incoherent or shoehorned. One starts to wonder what the studio could do with a full-on original FPS, as even Corruption's nods to traditional FPS eclipse what other full games in the genre have achieved on Wii. _PAGE_BREAK_
Of course, we already know Retro can create gorgeous worlds, and here Corruption does not disappoint. After the visually conventional space station, Samus travels to the first of several new intergalactic locales. From there, the sense of wonder and discovery never lets up. It is a magnificent return to form for the series; Retro's art team reinforces its position among the best in the industry. Locations simply ooze atmosphere and personality--and, despite what the game's dialogue-heavy trailers might lead you to believe, environment and tone are rightly the most present characters here. Every world, every environment, every room is convincing, and the reams of information to be gleaned by scanning drives it all home. There is more exposition than in any other Prime game--delivered mainly via cutscenes at the beginning of the game, and transmission voiceover during the rest--but Retro deftly retains the haunting sense of isolation the series has always exuded. Crumbled mechanical statues have lain dormant for millennia; communication beacons have broadcast the same signal loop for centuries; lonely maintenance bots continue performing their rote, unnecessary tasks long after the civilizations that created them have gone. First person arguably remains the perspective of choice for immersiveness, for obvious reasons, and as always Retro exploits that far better than most developers. It is only fitting that Samus' instinctive movements of her arms, the fogging up of her visor in steamy areas, the reflection of her face in the scan visor (which becomes vaguely unsettling as the game progresses, for reasons I will not disclose here) are far more convincing than any of the game's NPC animations. Samus' fellow hunters, first seen in Metroid Prime: Hunters on DS, play a fairly major role in the story, but perhaps not the one you expect--and they certainly never keep Corruption from being anything other than The Samus Show. There's only one greatest bounty hunter in the galaxy, and you'll prove it over the course of the game.
A strength of the series, and of all great shooters, is pacing, and here Corruption delivers better than any Prime game yet. The difficulty can be brutal at times, but the pace is sublime. One of the most massive and difficult bosses, a powerful, fiery behemoth, is immediately followed by a largely scenic, relaxing tour across the floating platforms of the breathtaking steampunk-meets-Myst Sky Town, before plunging back into full exploration. Moments like that are what truly set the Prime games apart from the pack, and leave you asking, "Why don't other games do things like this?" The game's rough "three-act" structure also provides an overarching intensity curve, and those acts are populated with more types of gameplay than ever before. Past Metroid games' elevators have been replaced by Samus' much more interactive ship, which is not only used for transportation but which can be called in for heavy lifting and firepower in certain puzzles. Corruption's platforming remains the most natural and fun of any first person game. Boss battles are frequent, fresh, and fun (and are now immediately preceded by much-appreciated invisible checkpoints). Weapons and upgrades come quickly, and beams now stack, eliminating the tedious weapon management of past Primes. Late in the game, the game's narrative meshes with the real-time gameplay in ways that I will not disclose, but that are new to the Prime series and wonderfully handled. Crucially, interactions with the world are now handled primarily with motion-based gestures rather than scanning, and they are directly mapped to your hand motions rather than simply executing canned animations. The aiming and movement advantages of the remote are obvious, but these interactivity elements are probably the best nonessential demonstrations of the Wii remote to date. They extend into the combat arena as well, with Samus able to rip enemies shields' out of their hands with her grapple beam, or pull protective plating off of a large, imposing boss. Unlike with button presses, you actually become physically better and quicker at performing these actions as the game progresses. Though it may sound silly, by halfway through the game you have become an expert at manipulating levers, retrieving energy canisters, and throwing switches--and, believe it or not, it feels great. Immersiveness is of course a hallmark of the Prime series, and this direct interactivity feels absolutely at home here. It is not just in the crucial area of basic control that Retro has set the bar for first person Wii games, but the trappings of presentation as well. All of this comes together in what is, for the most part, an astonishingly elegant package. The gorgeous art design, the initially difficult but highly rewarding controls, the expertly tuned nonlinearity and exploration (complete with masked load times), the knowing nods to other Metroid games that tie the series together more than any series entry to date, the broad structure, the varied musical score (as kicked off by the mindblowing title track), the expertly-crafted pacing--Retro has taken everything great about the Prime series and examined and rectified its few missteps to again create something great. Backtracking is not eliminated, but streamlined and considerably improved; NPC interaction feels much better conceived.
There's even added value. Throughout the game, you receive awards for various gameplay milestones--killing great numbers of enemies, defeating bosses, using unusual and creative strategies to take out foes, scanning crucial pieces of information, discovering new areas, and so on. The system is clearly inspired by Xbox 360's achievements, but here you can use your tokens to unlock artwork and music. By receiving tokens sent from friends via WiiConnect24, you can unlock more desirable toys, like a tool that captures screenshots. Nintendo's current TV ad for Metroid Prime 3 is part of its "Wii Would Like to Play" campaign, intended to demonstrate how the system is accessible even to those not well-versed in playing video games. Do not be fooled. Except in the most basic sense that an intuitive pointer is used to aim your weapon, Prime 3 is not a particularly accessible game. It is a hardcore game through and through. You will get your ass kicked by bosses. You will be stumped by the sometimes complex, but never overbearing, exploration. At times, you may very well throw your controller through your TV for entirely different reasons than you might when playing Wii Sports. But you will love it. Your persistence will be rewarded. You will learn to juggle your abilities and skills. You will explore ancient worlds and pirate-infested bases. You will strive to acquire those secrets and raise your completion percentage. If you read Shacknews, this is in all likelihood the Wii game you have been waiting for. You will feel a tinge of regret that this ends the epic, masterful Prime saga, and eagerly await what Retro announces next.

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New Metroid Prime 3 Videos Released

Nintendo has released two more trailers for Retro Studios' Metroid Prime 3: Corruption by way of the game's Wii preview channel. Like the first two updates, today's consists of a narrative trailer paired with a gameplay video. Below, check out a video about the ability-boosting Phazon Enhancement Device, and continue on to the full article to see gameplay of Samus entering her Phazon-powered Hyper Mode.

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"Are these Wii preview channel videos available for Euros or just for USA Nintendo users?"
- T1nu5    See all 35 comments


Metroid Prime 3 Preview

New at Eurogamer today is this Metroid Prime 3: Corruption preview. The article offers hands-on impressions.

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Wii Update, Metroid Prime 3 Videos Released

As indicated by the pulsing blue light surrounding the Wii console's disc drive, another system update was released tonight. According to a bulletin sent out to Wii users via the systems, the relatively minor update fixes a freezing issue with the Internet Channel, which occurred when resetting the system while browsing, as well as smooths out some connection problems associated with the console's optional ethernet adapter. Just before the system was sent out, two new Metroid Prime 3 videos were released to the Metroid Prime 3 preview channel. They showcase Samus' spider ball ability and a galaxy-wide network of Aurora supercomputers--which bear a striking resemblance to antagonist Mother Brain. The videos can also be found on FileShack. The spider ball video can be seen below, and the Aurora video is viewable in the full story.

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"Never played any Metroid game before. But I really like this stuff."
- deadlycookie    See all 45 comments


Metroid, Super Metroid Coming to Wii Virtual Console for "Month of Metroid"

A message today from Nintendo entitled "It's a month of Metroid!" on the Wii Shop Channel revealed the upcoming releases of Metroid and Super Metroid on the Wii Virtual Console. Metroid will be available for download Monday for 500 Wii Points ($5), with Super Metroid arriving one week later on August 20 for 800 Wii Points ($8), according to the message. A Metroid Prime 3: Corruption preview package is also available as via the Wii Shop Channel, containing a trailer, gameplay video, and "scratch-off" game revealing different pictures of Samus. Download the videos from FileShack. The campaign breaks a trend of a conspicuous lack of marketing for Retro Studios' shooter. Despite being hailed by press as one of the Wii's most promising core audience games (check out our preview), Nintendo has devoted little marketing muscle to the title. Metroid Prime 3 ships August 27.

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"Hmmm - just again checked Wii Shop Channel and Wii VC ... no Metroid Special announced or ..."
- Lukiopimp    See all 39 comments


E3 07: Metroid Prime 3: Corruption Preview

Metroid Prime 3: Corruption has a lot to prove. It's supposed to be the first game to really nail first person shooter controls with the console's motion-sensing remote. It's supposed to push the system's graphics hardware. It's supposed to show that "hardcore" games can be done on the Wii. Does it do all of these things? Does it do any of them? Based on my time with the game behind closed doors at E3, my suspicion is that it will achieve all three. First and foremost, the controls are excellent. As previously reported, Metroid Prime 3 has three sensitivity settings offering varying levels of control. At the bottom end, the game uses a large "bounding box" for aiming, which makes it fairly easy to aim but makes for rather deliberate turning. In Advanced mode, the camera moves even with relatively little movement of the reticule, making it closest to PC-style controls. In the end, however, it is not the basic design of the aiming controls so much as their top-notch execution that makes Metroid Prime 3's implementation so much better than that of previous efforts such as Red Steel or Call of Duty 3. Turning and aiming with the Wii remote and nunchuk simply feels great and, unfortunately uncommonly in Wii action games, remarkably natural.
On their own, without using the enemy lock mechanism seen in the other Prime games, Prime 3's basic aiming controls already work extremely well. The inclusion of locking, however, keeps the game feeling like Metroid rather than straying too far into twitch FPS territory. Even better, by default Advanced mode switches on a free aiming option that keeps the camera locked onto the targeted enemy while allowing the aiming reticule itself to be pointed anywhere on the screen. This can be toggled on or off in any sensitivity level, and is a well thought out addition to the series. Using the free aiming option you can, for example, stay locked onto a boss for easy strafing and continued visibility while still manually targeting his smaller minions or projectiles. Switching visors by holding down the minus button and gesturing at the desired visor works much better than it might sound, and can be performed in a split second. There are new visors in addition to the standard combat visor and scan visor, such as the infrared night vision visor, used to make your way through dark areas. In a welcome change, Samus' weapons now stack as in Super Metroid, rather than remaining separate armaments as in the previous Prime titles. The only element that I did not find to be extremely smoothly integrated in terms of controls is the missiles, which are fired by pressing down on the remote's d-pad--having constant easy access to missiles requires holding the remote slightly higher than usual. Finally, in a nice touch, Samus can jump in morph ball form simply by flicking the remote up. This allows for easy bomb jumping; just jump up, lay a bomb, and jump up again at the appropriate time, without the need to carefully time multiple bomb explosions. Just as seemed to be the case with many GameCube games, even the better looking Wii games do not seem particularly photogenic--of course, there have been sadly few Wii games that look good enough in motion to even make such comparisons worthwhile. Fortunately, Metroid Prime 3 breaks the trend, and indeed looks far better in real-time than in its official screenshots, most of which have been bafflingly blurry. The game is unquestionably a marked step up visually from its GameCube predecessors and, even more importantly given the drop-dead gorgeous art design of Prime 1, seems to be a glorious return to form from an artistic standpoint after Metroid Prime 2: Echoes. At several points during the playable demo, parts of which took place on craggy isolated plateaus in the midst of a sprawling alien world, I felt compelled to simply stand still and look around for a moment before continuing on my way, prompting my Nintendo rep to ask if I was stuck.
Gorgeous touches abound on both small and large scales. Skyboxes are beautiful eruptions of unearthly color, serving as an excellent backdrop for sequences such as grappling beam rollercoaster rides. Character models are clearly using more polygons and higher-resolution textures, leading to a cleaner look overall. When using the slightly darker scan visor, Samus' face becomes lightly visible in reflection, highlighting the inherent solitude so crucial to the affecting atmosphere of Metroid games. Of course, a relatively brief demo does not allow for a detailed judgment on finer points of game design, particularly with a franchise so intricately constructed as Metroid. Retro Studios designers have noted that the game has less extraneous backtracking and tighter overall balance than Echoes, which received criticism for over-design in some areas, so hopefully the overall game reflects these apparent changes. From a basic mechanical standpoint, however, it seems clear that Retro has managed to completely nail the elements that have proven so difficult for most Wii developers: the controls, and the graphics. Given the masterpiece that was Metroid Prime, it is little surprise that Retro would be the studio to pull it off, but it admittedly comes as a relief nonetheless. Bring on August 27. Let us hope other developers take notice and learn.

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Good Mourning, Nintendo Fans: No Metroid Prime 3 Online, Smash Bros. Not Playable at E3

Bad news regarding highly anticipated Wii titles is hovering above Tuesday like a dark Lakitu. In a somewhat unsurprising, but still discouraging announcement, Retro Studios CEO Michael Kelbaugh tells GamePro that his studio's upcoming title Metroid Prime 3: Corruption will not feature online multiplayer. "It's something we talked about early on, but we only have so many resources. We opted to devote those resources to making a better single-player experience," he said. There is no word on any offline multiplayer mode, although Nintendo's website lists the title as supporting only one player. Metroid Prime 3: Corruption is now due to ship on August 27, a week later than originally planned. New screenshots were released yesterday along with news of the delay. Completing the one-two punch, fans of Nintendo's mascot-filled franchise Smash Bros. will need to wait a little longer for details on the Wii sequel's gameplay. According to Game|Life, Nintendo has confirmed that Super Smash Bros. Brawl will not be playable at the E3 Media & Business Summit next week. Instead, the company will focus on new, unannounced Wii games. However, Nintendo unveiled a slew of new screenshots to help satiate fans' anticipation of the spastic fighter, which is still slated for a 2007 release. Check out the latest batch, or take a gander at the dozens of past pictures.

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"Normally I wouldn't miss a Metroid multiplayer mode--I, like many gamers, feel Metroid is a ..."
- David Craddock    See all 74 comments


Metroid Prime 3 Delayed, Screens Released

With Retro Studios' anticipated Wii shooter Metroid Prime 3 originally slated for an August 20 launch, Nintendo today moved the release of the game to August 27. The news was included at the end of an announcement detailing the October 1 launch date for The Legend of Zelda: Phantom Hourglass (NDS). Perhaps to atone for the minor delay, Nintendo also released a slew of screenshots and character art for the game.

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"Anyone know if it's going to support true free 'mouse look' controls with the Wii remote? Lack ..."
- coonpup    See all 58 comments