by Alice O'Connor, May 17, 2013 9:30am PDT
When Metal Gear Rising: Revengeance was still Metal Gear Solid: Rising, it was supposed to be coming to PC as well as Xbox 360 and PlayStation 3. Then, the PC edition was silently ditched. Now, it's back. Developer Platinum Games today confirmed that yes, lucky PCnauts will get to cut cyborgs into tiny pieces with a cybersword.
Read more: Release date a mystery for now »
by Steve Watts, May 15, 2013 2:45pm PDT
by Alice O'Connor, Apr 30, 2013 8:40am PDT
by Andrew Yoon, Apr 09, 2013 12:00pm PDT
by Alice O'Connor, Mar 14, 2013 6:00am PDT
by Andrew Yoon, Mar 11, 2013 2:21pm PDT
Tomorrow, PS3 owners will be able to pick up their free exclusive DLC for Metal Gear Rising: Revengeance. The free content includes thirty additional VR missions, promising zany experiences that may have been too wacky for the main campaign (unbelievable as that may be).
A new Japanese trailer reveals some of the missions you'll embark on. You'll be able to play as the Dwarf Gekko once again in the first add-on mission. In another, you'll be gunning down enemies as Raiden. Another stage seems to take the perspective of a 2D side-scroller.
Read more: Jetstream Sam and LQ-84i DLC coming soon too »
by Steve Watts, Mar 07, 2013 8:00am PST
by Andrew Yoon, Feb 19, 2013 12:00am PST
There's few franchises that garner the same kind of respect Metal Gear does. Over its 25 year legacy, it's repeatedly defined landmark moments in gaming. Metal Gear Rising: Revengeance has a lot to live up to. Not only must it adhere to the same quality expected of the franchise, but it must make real what many fans have been waiting for: a game where you get to play as one of the series' deadly sword-wielding cyborg ninjas.
Platinum Games, developer of cult action hits like Bayonetta and Vanquish, clearly have the chops to make a great action game. But, can they make a great game that lives up to the Metal Gear name? Almost, but not quite.
Read more: Losing sight »
by Andrew Yoon, Feb 04, 2013 11:30am PST
The Metal Gear series has a long history of PlayStation allegiance. Although Platinum Games' upcoming Metal Gear Rising: Revengeance will launch simultaneously on PS3 and Xbox 360, Konami has revealed a special bonus for PlayStation players.
The PS3 version of the game will include exclusive DLC VR missions. The PlayStation-only pack adds 30 new missions to the game, a bonus that should easily sway any multi-console owners.
Watch: Naked Raiden, because why not »
by Alice O'Connor, Jan 21, 2013 11:30am PST
Stabby spin-off Metal Gear Rising: Revengeance could have starred a very different cyborg ninja, Hideo Kojima has said: series veteran Gray Fox. The Metal Gear creator has said he fancied seeing the former FOXHOUND member with those fabulous new shiny metal buttocks, but as he was going more hands-off with Revengeance he let the team go with their pick of Raiden.
Read more: 'I would have had to write the script' »
by Alice O'Connor, Jan 18, 2013 10:30am PST
Zany bosses are a hallmark of the Metal Gear series, so while Metal Gear Rising: Revengeance may spin-off in a wildly different, stabby direction, rest assured that you'll still get to duff up some right proper weirdos. A new Japanese trailer from publisher Konami shows off a selection of the bosses Raiden will be cutting up, including a very handy lady, a pre-sliced chap, and some big fella wot hit things wiv swords.
Watch: Hints of, gosh, dramatic tension in one »
by Alice O'Connor, Jan 15, 2013 6:45am PST
by Ozzie Mejia, Dec 25, 2012 5:00pm PST
There's a lot to be excited for in 2013, and the Shacknews staff each have five games on their radar. The editorial team at Shacknews outlines their most anticipated games of 2013 individually. Next up, we've got staff writer Ozzie Mejia's list of next year's titles.
Read more: Ozzie's picks for 2013 »
by Steve Watts, Dec 14, 2012 10:30am PST
by Ozzie Mejia, Dec 11, 2012 11:05am PST
Something I found surprising in my time with the Metal Gear Rising: Revengeance was the greater emphasis on stealth. Sure, the game offers plenty of Platinum's unique brand of action, but it still retains a good deal of MGS-style sneaking around. After the game proved me wrong, I asked if the addition of stealth mechanics was the intention from the beginning or whether it was tossed in later to address fan concerns.
"In the beginning, we wrapped around the core concept of just having Raiden moving forward," Platinum's Atsushi Inaba answered, speaking through a translator. "It was based on sole action. But looking back, it would have been very dull and very centered around just cutting."
Read more: 'Players would just give up' without stealth »
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