PS3, XB360 / Action / Release: Nov 4, 2008 / ESRB: M


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The Demoman: Legendary

Christopher Livingston is a freelance writer with plenty of time for games but not enough money to buy them. Thus was born The Demoman; a shadowy yet helpful figure dedicated not to helping you decide which expensive games to buy, but which free game demos to play.

As the saying goes, those who do not learn from history are doomed to repeat it. Frankly, I don't know jack about history, but I imagine the saying works for pop-culture as well. I've learned a lot from all the years spent sitting on my ass watching movies and playing video games, lessons like: don't read from a flesh-bound Book of the Dead, don't conduct experiments in an effort to open a gateway to another dimension, don't dig up an ancient relic on a alien planet, and, of course, don't open Pandora's Box. Read more »

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Legendary PC Demo Released

Now available on FileShack is a free PC demo for Legendary. The Spark Unlimited-developed fantasy shooter, which explores the real-life consequences of reopening Pandora's Box, was released on PC, PlayStation 3 and Xbox 360 in November.

The demo weighs in at a legen...wait for it...dary 1.92GB.

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"To those wondering how this is: if you played their last game Turning Point: Fall of Liberty ..."
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Legendary Coming Next Week on Consoles

Spark Unlimited's first-person shooter Legendary has been dated for a November 4 release on Xbox 360 and PlayStation 3, according to a representative. The PC version will follow on November 18.

"It won't be long before everyone will be able to finally know the joy of shooting a griffon out of the sky with a rocket launcher!" said the rep of the mythological monster-filled title.

The company also released a few more screenshots of the game, which you can view below. Read more »

"Wonder if these guys are going to be able to make another game, or if they are going to have to ..."
- dancingpolkabear    See all 25 comments

Legendary Gets Cthulhu-y In New Screenshots

Spark Unlimited's first-person shooter Legendary is set in modern day. Players will take up the role of professional thief Charles Deckard, hired by a mysterious organization to steal an ancient artifact from a New York museum. When the artifact, which turns out to be the legendary Pandora's Box, is opened, mythological creatures are unleashed upon the world. Then you shoot them. (Stuff probably blows up, too.)

Legendary is set for an October 21 release on PC, Xbox 360 and PlayStation 3. Read more »

"This looks cool. It has guns, giant monsters and medium monsters. What else do you need?"
- ArB    See all 12 comments

Legendary Trailer Highlights Creatures

A new trailer is now available for Legendary, the fantasy shooter in development at Spark Unlimited (Call of Duty: Finest Hour, Turning Point: Fall of Liberty). The sixty second clip highlights some of the foes you'll be fighting in the game.

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"Weaver rails on all the weapons, but without any scopes (be they permanently attached, or ..."
- the archvile    See all 14 comments

Legendary Shots Depict Multiplayer Wolf Mayhem

A new batch of screenshots from Spark Unlimited's fantasy shooter Legendary (PC, PS3, 360) has just arrived, containing a look at the game's multiplayer element.

The game is scheduled to hit shelves later this summer. Legendary marks Spark Unlimited's second release this year, following February's release of the alternate history shooter Turning Point: Fall of Liberty (PC, PS3, 360).

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""Legendary marks Spark Unlimited's second release this year, following February's release of the ..."
- deadhorse    See all 8 comments

Legendary's Werewolf Screenshots Look Mean

Later this year, Turning Point: Fall of Liberty and Call of Duty: Finest Hour developer Spark Unlimited will unleash its fantasy shooter Legendary on PC, PS3, and Xbox 360.

Until then, we're forced to make do with these new screenshots, which show off the game's werewolf foes, an empty alley, and an ominous flock of birds. Read more »

"Not sure about COD:FH, but if Turning Point, Fall of Liberty is any indication, this is going to ..."
- carbontree    See all 11 comments

Gamecock Blows Screenshot Load

The Gamecock Media Group hosted the second annual E.I.E.I.O. event in Austin, TX last week, showing various games they'll be publishing over the next few quarters. We have rounded up new screenshots for the games (Dungeon Hero, Hail to the Chimp, Insecticide, Pirates vs Ninjas Dodgeball, Legendary, Mushroom Men, Stronghold Crusader Extreme, Velvet Assassin) for your viewing pleasure.

Dungeon Hero (PC, X360) Read more »

"As unfair as it may seem, I just can't bring myself to be interested in anything from a company ..."
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Legendary Shots Depict Crazy Shit

Gamecock Media Group has sent out four new screenshots from the title formerly known as Legendary: The Box, showing more of the fantasy shooter in development at Spark Unlimited.

Now titled Legendary, the game will be released for PC, PlayStation 3 and Xbox 360 this summer. It will mark the second release of the year for Spark Unlimited, which is also putting the finishing touches on the alternate history shooter Turning Point: Fall of Liberty. Read more »

"Legendary: The Box - A new FPS title from the folks that brought you the ho-hum crap that is ..."
- dedgecko    See all 14 comments

New Legendary: The Box Trailer

Gamecock has released a new Legendary: The Box trailer, offering in-game cinematic and gameplay footage from the Spark Unlimited developed fantasy shooter. For more on the game, which will be released for PC, PlayStation 3 and Xbox 360 some time next year, check out our recent preview.

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"The art design looks horribly generic, and this game has the dumbest name I have heard of in ..."
- Magus    See all 19 comments

Legendary: The Box Preview

GameShark takes a bite out of Legendary: The Box, taking a look at this upcoming fantasy shooter from Spark Unlimited.

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Legendary: The Box Preview

GameSpot's preview of Legendary: The Box is up, going hands-on with this upcoming shooter.

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Legendary: The Box Hands-On Preview

When the generic heavy metal kicks in during Legendary: The Box's opening CG sequence, you know you're playing a video game. But soon after this cliched clip, you're in control and fleeing from swarms of griffins through the streets of New York while powerful beams pummel the ground, their points of contact becoming epicenters for visible shockwaves that throw cars skyward, create rifts in the city streets, and cause buildings to crumble. A first-person shooter from the ex-Medal of Honor developers Spark Unlimited, Legendary seems to emulate shooters both uninspired and innovative, though from the gameplay sections I sampled, the mixture of influences unfortunately leans more heavily toward the former.

The game's first overly standard element comes from the story, casting you as an unwitting thief persuaded by a surely clandestine group known as The Black Order into opening the mythical Pandora's Box. Unleashing all the world's evils in the form of mythical beasts like griffins, minotaurs, and wolf-like creatures called "limos," the box also grants you some powers after branding your hand with what the game refers to as a signet. To restore order, you're forced to side with an equally mysterious group of secret-keepers known as The Council in battling both the Black Order and the various beasts who now roam the world. Following the heavy metal intro depicting your character opening the box comes a disaster movie-like gameplay sequence that was undoubtedly the most impressive part of my preview. "First it's wonder, then surprise, then shock, and then run like hell," Legendary producer John Garcia-Shelton told me in describing the game's first chapter. "We're now in the 'run like hell' part." While I'm not sure I detected the entire range of emotions Garcia-Shelton described, the running like hell part was certainly tangible. Fleeing down rupturing roadways as screaming pedestrians were siphoned up toward the darkening heavens or snatched up by griffins and seeing cars thrown about like toys felt terribly immersive, despite the linearity of the gameplay segment. It was easy to see the developer's war shooter influences in some of this level's aspects--the destructive world-ending shockwaves of Legendary replacing a World War II shooter's constant mortars--but Spark certainly did a great job conveying the chaos of the situation in this interactive segment.
While having a level like this start off the gameplay seems promising, it certainly wasn't indicative of the rest of the game's levels. The other gameplay portion I previewed was a level later in the game that played like a fairly derivative shooter save for a few noteworthy elements. You progressed through a pretty linear and unremarkable path while carrying your standard shooter loadout, meandering through some dilapidated buildings along the way while shooting Black Order soldiers and various beasties. Spark told me they wanted to show off the monster AI in this segment, which was neat, but nothing spectacular. The wolf-like limos clamored over the outsides of buildings, entering windows or leaping wildly about. They were harder to kill than soldiers, as some of the armed foes didn't even return fire, but the creatures weren't especially intelligent. The game tries halfheartedly to implement a you vs. soldiers vs. monsters mechanic similar to Propaganda's upcoming Turok reimagining. In standard gameplay portions, the monsters will indeed engage in battle with enemy soldiers and vice versa. But unlike the dino-hunting title, you aren't given the opportunity to actively pit the groups against each other outside of scripted moments. For instance, you can choose to shoot the lock on a beast-holding cage and let the limo loose on a few soldiers or kill the soldiers yourself, but there's not really a way you can manipulate the beasts or soldiers to attack each other in standard gameplay situations. I'm hoping chaotic segments similar to the first level's appear more often in the game than Spark showed me, as that segment skillfully masked the linearity of the level with dynamic progression, whereas the later level had its confining course laid bare.
Yet another game featuring a character's magical hand, your signet-branded palm gives you the ability to finish off beasts by siphoning off their life force, called "animus," and using this to heal yourself. This was the only power my character had at this point, and seemed fairly ancillary. Despite my mostly underwhelming impressions, there were several in-game elements and areas I didn't see which sounded promising. Spark said the story would be told through a combination of cutscenes, interactive gameplay, downloaded PDA data, and in-game dialogue. If Spark implements the other interactive storytelling mechanics well, it could certainly bolster the title's immersiveness, despite having several canned cutscenes. Garcia-Shelton stressed that Spark wanted to make sure action-oriented gamers weren't "overburdened with a narrative," though I can't see why non-playable cutscenes would burden gamers less than a story told during gameplay. At several weeks away from an alpha build, the game was still at a fairly rough state when I saw it, with its visuals a combination of mildly impressive environments, choppy framerate, and some less-than-perfect character models. The title will also feature a multiplayer mode, which Spark hasn't revealed much on, other than saying it will include the game's monsters. The title doesn't ship until June, so the developers should have time to clean it up substantially by then, and hopefully deliver on emphasizing more of the title's strong points. Legendary: The Box is slated for a June 2008 release on PC, PS3, and Xbox 360.

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Legendary: The Box Announced

Call of Duty: Finest Hour developer Spark Unlimited today announced it has signed a publishing deal with Gamecock for its upcoming fantasy shooter Legendary: The Box. In Legendary: The Box, players assume the role of Charles Deckard, an art thief who is asked to steal Pandora's Box. Upon opening the box, Deckard unleashes mythical creatures such as werewolves on modern day society. Combatting those creatures as well as other forces, it's up to Deckard to once again close the box. "Like most developers, we've always had a dream game that we've secretly been working on," said Craig Allen, CEO of Spark Unlimited. "We've made a name for ourselves with World War II first-person shooters, but Legendary: The Box is our labor of love. It's a thrill to work with Gamecock; they want to see the game completed exactly as we envision it." Legendary: The Box is set for release on PC and next-generation consoles next spring. A first set of screenshots can be found here. There's a teaser trailer with gameplay footage on FileShack. Spark Unlimited is also currently working on Turning Point: Fall of Liberty, an alternate history World War 2 shooter for Codemasters.

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"O wut? \ _ト| ̄|〇 "
- steelsamurai    See all 25 comments

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