by Garnett Lee, May 25, 2012 2:45pm PDT
by Andrew Yoon, May 24, 2012 6:15pm PDT
One of the last tweets from Curt Schilling before his game studios, Big Huge Games and 38 Studios, collapsed talked up sales of their first title, Kingdoms of Amalur: Reckoning. "Reckoning, 38 Studios first game, has outperformed EA's projections by selling 1.2mm copies in its first 90 days," he said.
While those are impressive figures, they were not enough to keep the studio afloat. At a press conference, Rhode Island governor Lincoln Chafee said that the game was a failure and that it would need to sell over 3 million copies "just to break even."
Read more: 'The game failed' »
by Andrew Yoon, May 24, 2012 1:55pm PDT
by Steve Watts, May 16, 2012 3:00pm PDT
by Steve Watts, May 15, 2012 10:00am PDT
by John Keefer, Apr 04, 2012 7:30am PDT
by Steve Watts, Mar 28, 2012 10:45am PDT
by Alice O'Connor, Feb 29, 2012 11:30am PST
by Garnett Lee, Feb 17, 2012 11:00am PST
Weekend Confirmed serves up its epic 100th episode with Jeff and Garnett joined by Jeff Mattas, Ariel Angelotti, and Andrea Rene. The celebration includes your listener greetings, a look back at some of the origins and good times from the first century of Weekend Confirmed, and, of course cake and beer. There's a whole lot more to get to as well. The PlayStation Vita started arriving outside Japan and we take a good look at the retail hardware, the user experience, and a couple of the launch games like Uncharted: Golden Abyss and Lumines Electronic Symphony. Jeff and Garnett both talk about the fun they're having in Kingdoms of Amalur: Reckoning, but square off when it comes down to how good the game is. There's even a philosophical discussion on the convergence of physical and virtual economies as relates to intellectual property. All that and more before it all wraps up in Finishing Moves.
Listen: Weekend Confirmed Episode 100 »
by Steve Watts, Jan 30, 2012 5:45pm PST
Online passes are a staple of the games industry, and we can expect more and more games--regardless of multiplayer functionality--to take advantage of content that is locked via DLC. Kingdoms of Amalur: Reckoning, an exclusively single-player experience, has a number of quests locked behind an online pass, which has some fans up in arms.
Developer 38 Studios' founder Curt Schilling has chimed in about the controversy, saying the intent is to "promote early adopters" and "reward fans and gamers who commit to us with their time and money when it benefits the company."
Read more: Schilling apologizes, says nothing 'under handed' involved »
by Jeff Mattas, Jan 27, 2012 11:30am PST
Kingdoms of Amalur: Reckoning is a single-player action-RPG, but that hasn't deterred publisher Electronic Arts from locking some of the game's content behind a single-use "online pass." Folks purchasing new copies of Big Huge Game's newest title will find their codes in their boxes, but folks procuring used copies will be in a different boat.
Read more: Buy it new, or fewer quests for you! »
by Xav de Matos, Jan 25, 2012 6:15pm PST
"If you have a hard drive, for the love of god, please install," Kingdoms of Amalur: Reckoning lead designer Ian Frazier begged gamers. "If you're on 360, please install. You will have much, much smaller load screens. Please, please, for the love of all that's holy, install."
Speaking to the bugs found in the game's recently released demo, Frazier noted that it wasn't developer Big Huge Games at the helm of the promotional release. Citing an outsourced job on the demo based on three month old code, Frazier says that some of the more recent bug fixes made to the game were not added to the recently released demo. "So we're all nervous, like, the demo's really buggy," he said.
Read more: 'We're not very happy' »
by Alice O'Connor, Jan 11, 2012 6:45am PST
by Xav de Matos, Jan 10, 2012 6:30pm PST
Kingdoms of Amalur: Reckoning is just around the corner, with EA Partners publishing the 38 Studios Big Huge Games-developed RPG on February 7 for the PC, Xbox 360, and PlayStation 3.
Xbox 360 owners will get a chance to test drive the fantasy world in a demo scheduled to arrive on January 17. Shacknews has contacted EA to find out if a demo is also planned for the PC and PlayStation 3. While you wait, however, check out the game's modest PC system requirements after the break along with a new trailer detailing the game's "skills and crafting" system.
Read & Watch: PC specs and a new trailer »
by Jeff Mattas, Dec 22, 2011 4:00pm PST
Big Huge Games has released a brand-new trailer for the February-due Kingdoms of Amalur: Reckoning today, in which the developers discuss the game's action-based combat system and the symbiotic relationship it shares with the game's animation design. Described as an action-RPG, the developers seem eager to reaffirm that the game combo-driven combat retains the customization and epic storyline that RPG enthusiasts will expect.
Watch: The 'Inside Combat' trailer »
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