Halo 3

X360 / Action / Release: Sep 25, 2007 / ESRB: M

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Movie Execs Say Halo 3 Caused Bad Ticket Sales

Lackluster ticket sales have some film studios blaming Bungie's Halo 3 (X360) for the decline in box office revenues and worrying about the possible effects of next year's Grand Theft Auto 4 (PS3, X360) from Rockstar North. Halo 3 amassed upwards of $300 million for publisher Microsoft in the week following its September 25 release, with over 2.7 million gamers hopping online and racking up more than 40 million hours of play across the same time span. That's a worrying figure for the film industry, which saw ticket sales reduced by 27% for the weekend of October 5 over last year, resulting in paltry total revenue of $80 million. Couple that with the less-than-stellar performance of The Heartbreak Kid--the latest directorial effort from Dumb & Dumber writers Bobby and Peter Farrelly (pictured left)--and it's got Hollywood sweating over the eternal struggle between games and movies. "The audience on this game is the 18-to-34 demographic, similar to what you'd see in cinemas," Janco Partners analyst Mike Hickey told Advertising Age. "We marketed it like a film and now we're just as big or bigger than film," boasted Halo 3 product manager Josh Goldberg. Of course, not everyone attributes tinsel town's issues to Halo 3. Some merely blame the current trend of tired formulaic rehashes and actors playing the same basic character time and time again, a criticism frequently levied against Ben Stiller's roles in There's Something About Mary, Duplex, Meet The Parents, and The Heartbreak Kid.

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"Movies are too expensive and the majority are pretty crappy anyway. They are right to be worried. "
- aznboysix    See all 37 comments


Wizards NBA All-Star Admits to Halo 3 Cheating

After being called out on Bungie's forums, the Washington Wizards' Gilbert Arenas admitted to Washington Post blogger Dan Steinberg he's been playing rigged Halo 3 social matches with buddies and bogus teammates to beef up his experience points and rank. "Why not?" Arenas told the Post. "I mean, who is it hurting? It's two dummy players playing against each other. It's not messing with anybody. I have my friend, it'll be him and his fake friend, me and my fake friend, we'll take turns losing back and forth." Bungie's forum members got suspicious when looking at Arenas' history under his Xbox Live Gamertag, Agent Arenas. Though Arenas' wins obviously won't increase his actual ranking, they give experience points, which can increase officer ratings--Agent Arenas became a Grade 1 Colonel just today, in fact. Arenas seems to think his less-than-admirable deeds are more of an exploit than a cheat. "You can win things off of social, when you shouldn't [be allowed] to. All you have to do is do what we're doing," he said in the blog post. "I guarantee everybody's doing it. I mean, how would they know anyway?" Something of a Halo fanatic, Arenas is actually the sponsor of professional Halo gamer group and Major League Gaming participant Team Final Boss. The player boasted of his Halo 3 skills in a recent video on MTV's Multiplayer Blog.

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"Cheating is cheating. No, technically it is not hurting anyone but I would have difficulty ..."
- SplinterCellSC20    See all 60 comments


Halo 3 Grabs $300M During First Week

Microsoft seems well on its way to its goal of profitability this fiscal year, as Bungie's Halo 3 netted more than $300 million in its first week of sales, Microsoft announced today. According to the announcement, this makes Halo 3 the fastest selling video game ever, but no hard numbers are given for actual shipments. More than 2.7 million players have logged on and played Halo 3 since it shipped on September 25, giving a rough estimate of the copies that have made it into gamers' hands. Already on its way to stealing the lives of the world's youth, Halo 3 garnered more than 40 million hours of play online during its first week, according to the announcement, equivalent to 4,500 years of nonstop gaming. The announcement follows Microsoft's previous claim of record-breaking $170 million launch day sales for the game, easily surpassing Halo 2's $125 million day-one revenues.

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"I hope every one that bought it will realize that console games will be at least $80 by the next ..."
- majinpsyduck    See all 13 comments


Halo 3 Scandals Explained; HD Resolution vs. 640p, Bungie Staff Leaving Microsoft?

As with any high-profile game release these days, a few scandals have cropped up in the wake of Halo 3's launch last Tuesday. Apart from some quickly resolved Xbox Live issues, two other subjects keep coming up: whether or not Halo 3 actually runs in high definition and Halo developer Bungie's future with Microsoft. 640p vs. HD The high definition argument initially came about as a result of some dedicated "jaggie counters" who claimed that Halo 3 rendered vertically at 640 pixels instead of 720. Since the game doesn't actually run in 720p--technically the picture is scaled from 640p to the user-configured preferred resolution--these folks and countless others claimed that Bungie had deceived the gaming populace into buying a game that wasn't really HD. Therefore, they wanted Bungie to, among other things, remove any mentions of HD, 720p and higher resolutions from the game and other relevant materials. The ExplanationBungie later confirmed the brewing scandal in its latest weekly update. "The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see--lighting," wrote Bungie's Luke Smith. "We wanted to preserve as much dynamic range as possible--so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image...In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. "We would ignore it entirely were it not for the internet's propensity for drama where none exists," he continued. "In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings." Other Xbox 360 games said to render at a resolution lower than 720p include Bizarre Creations' Project Gotham Racing 3, Rare's Perfect Dark Zero, and Crystal Dynamics' Tomb Raider: Legend. Bungie Staff Leaving Microsoft?As for the supposed split between Microsoft and Bungie, things are a lot less definitive. Both sides refuse to offer any substantial or meaningful explanations on the rumor 8bit Joystick seems to have started, which says the studio is absconding from its corporate owner due to Microsoft's want of more Halo, "stingie[sic] [shared] profits" and other differences. With Microsoft literally owning Bungie, it is impossible that the company would be able to split from Microsoft without Microsoft's desire to sell it. Instead, an exodus of talent, perhaps to an established or new formed studio, is more feasible. In that instance, some members of the Bungie staff would undoubtedly stay at the studio and help train the next generation of employees, as Microsoft would not want one of its most successful internal studios to wither and die. Possible Escape PlansFormer Bungie employees have formed at least two independent studios in the past few years, which may provide some possible avenues for Bungie staff if they choose to leave the company and wish to continue their game development efforts. Bungie founder and creator of Halo, Myth, and Marathon Alexander Seropian went on to form Wideload Games, which developed Stubbs the Zombie (PC, Xbox) and is working on Hail to the Chimp and an Xbox Live Arcade Project. Much more interesting is the Austin-based Certain Affinity, which developed the Halo 2 Blastacular Map Pack released earlier this year. Presided by Bungie alum and Halo 2 online lead Max Hoberman, the company is currently working on two unknown projects and is known to have Xbox 360 development units at the office. Given Certain Affinity's close relationship with both Microsoft and Bungie, it would seem to be an ideal getaway for Bungie employees if the split from Microsoft's management proves true but the two hope to continue working together. Bungie's Known FutureRegardless, it's clear that Bungie will continue to work on the Halo franchise in some form. "Very specifically, we're working on downloadable content for Halo 3. It'll be multiplayer stuff--the kind of things people expect, the kind of schedule you can guess," Bungie's Frank O'Connor told Shacknews in mid-September. "Our next massive undertaking is the [Halo project] with Peter Jackson, but beyond that people are asking what we're going to do," O'Connor elaborated. "Will we go back and do Myth, will we go back to Marathon? The honest answer is we don't know yet, but we're prototyping. We have some choices, and we have some cool ideas."

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ShackCast Episode 11: Halo 3, Team Fortress 2, Hellgate: London, Crysis, Tokyo Game Show

We're trying out publishing the podcast on Friday going forward, to better line up with how news is released. Unfortunately, we ran into numerous bizarre technical problems, hence the later-than-intended release this week. Let us know what you think of the new schedule, and keep sending your questions and comments into shackcast@shacknews.com. Episode 11 starts off with plenty of Halo 3 discussion, followed by Team Fortress 2 impressions and Nick's highlights (and lowlights) of TGS, including Metal Gear Solid 4, Ninja Gaiden 2, and NiGHTS: Journey of Dreams. Nick and Steve have been playing and enjoying Hellgate: London, and Remo finds out Crysis' multiplayer component is more ambitious than he anticipated. Faylor really wants Samba de Amigo on Wii, Remo likes Jam Sessions on DS, Steve and Faylor are mixed on Clive Barker's Jericho, and Retro Studios has crushed our dreams by debunking its own Metroid Dread rumors. Play or download the podcast now, browse the episodes through iTunes, RSS, or Digg, or check out the full breakdown. 00:00: It's a song! 00:52: Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 23:58: Team Fortress 2 Team Fortress 2 Team Fortress 2 Team Fortress 2 34:55: Nick recaps Tokyo Game Show 37:33: Metal Gear Solid 4 is super cool (Preview) 39:16: Ninja Gaiden 2 is super violent (Preview) 40:00: Nights: Journey of Dreams is super lame? (Preview) 41:58: Samba de Amigo on Wii is super unconfirmed but probably real (Story) 46:49: Hellgate: London is super awesome, say Nick and Steve 58:13: Crysis' multiplayer mode is super ambitious 66:58: Clive Barker's Jericho is super beautiful but lacking otherwise (Demo) 68:24: Jam Sessions for DS is super rad and musical 75:10: Metroid Dread is super nonexistent...thanks, Retro (Story) 78:21: Reader listener mail: how games are marketed

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"I actually saw an ad for the Orange Box on TV tonight! I believe it had the voice from Portal ..."
- helvetica    See all 76 comments


Harry Potter's Day-One Revenues Possibly Greater than Halo 3's

When Microsoft declared Halo 3's $170 million launch the "biggest entertainment launch in history," the company claimed to have surpassed both Spider-Man 3's box office record and the latest Harry Potter novel's first day at retail. It turns out Master Chief's latest outing might not have dethroned the latest Potter party after all, as J.K. Rowling's "Harry Potter and the Deathly Hallows" could have made anywhere from $149.3 million to $290.4 million, according to MarketWatch. Microsoft based its victory assumption on a $166 million estimate of Deathly Hallows day-one sales cited in The New York Times and elsewhere, but a Scholastic book rep told MarketWatch this figure wasn't official. The publisher says it sold 8.3 million copies of the book in its first 24 hours at retail, but won't disclose its revenues. MarketWatch got its estimated range of launch-day sales from the book's variety of retail prices, which spanned from $17.99 to the suggested retail price of $34.99. Though it's kind of a silly issue, it's one of those things that sheds light on the bizarre world of video game fandom. Book readers couldn't care less if a publisher made tons of money on a recent novel, and Scholastic doesn't really have a reason to come out and declare itself champion of something like earning gobs of money on a product's launch day. Video game fans actually know the figure offhand, and are sometimes rewarded for this knowledge.

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"Halo 3 sold $170 million in the U.S. alone so it did beat Harry Potter worldwide."
- luis1986    See all 38 comments


Halo 3 Nets $170M Launch Day, Surpasses Halo 2

The numbers for Bungie's North American Halo 3 launch yesterday are in, making the iconic shooter's $170 million in day-one revenues the highest-grossing release in entertainment history, according to Microsoft. The title's U.S. revenues handily surpass the $125 million of the Halo 2 launch. Though comparing movie and game revenues can be tricky, as seen in the Shack's own feature article on the subject, the title does reclaim the entertainment launch revenue throne for video games. At the time of its release, Halo 2 was also the highest grossing entertainment event, but was since surpassed by last summer's Pirates of the Caribbean: Dead Man's Chest and again by this summer's Spider-Man 3, with an opening weekend of $151 million. Though Microsoft didn't say how many copies of the game were sold to retailers in the first 24 hours of launch, the 1.7 million preorders made Halo 3 the fastest pre-selling game as well. In comparison, Halo 2's $125 million launch moved 2.4 million copies of the title within 24 hours of its release. It's possible Halo 3 actually shipped a comparable or even lesser number of copies than Halo 2, given the $10 premium on both the standard and limited editions of the game for this console generation, in addition to Halo 3's outrageously priced $129.99 Legendary package.

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"My wii has made my roommates and their friends (a bunch of sorority girls) enjoy video games. ..."
- Defacil    See all 43 comments


Halo 3 Launch Center

With Halo 3 finally out and in the hands of gamers everywhere, you might be interested in catching up on some of the wealth of Shack-generated Halo 3 content published in the recent days. Reviews, media, features, news and even a contest. Have at it! Reviews - Halo 3 Campaign Review: "All in all, for such a mainstream series, Halo 3 feels surprisingly tailored for the hardcore player." - Halo 3 Multiplayer Review: "Halo 3's multiplayer is a bona fide revelation that sets a new standard for complete, coherent, feature-packed multiplayer suites." Halo 3 Media Explosion: Halo 3 Media Explosion: Screenshots, Concept Art, Diorama Photographs, Wallpapers, More Features - Catching Up with Bungie's Frank O'Connor: Shack sat down with Bungie's Frankie for a chat about how it feels to be done with Halo 3--and what's coming next. - Forging Your Own Games in Halo 3: We delve deep into the Forge and gametype editors, and even provide some custom game examples to get you started. - Halo 3 Contest Winners: Shackers came up with some novel unofficial Halo 3 marketing campaigns, and they get free stuff as their reward! - Halo 3 Discussion Thread of Doom: It's the game everyone is talking about. Join the discussion! News - Halo 3 Nets $170M Launch Day, Surpasses Halo 2 - Halo 3 Experiencing Online Issues - Microsoft Stock Increase from Halo 3 Nearly Matches Halo 3 Bump - Microsoft Replacing Damaged Halo 3 Discs - Wal-Mart Canada Matches U.S. Halo 3 Pricing - Halo 3 Crisis Confirmed: Scratched Discs

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Halo 3 Contest Winners

I don't suppose you've heard of this new first person shooter game on the Xbox 360, Halo 3? No? Understandable. We at Shacknews didn't really feel like Microsoft did enough to promote this entry into the otherwise unremarkable Halo series and asked Shackers to suggest some new ways of reaching the poor untouched masses. Many stepped forward to meet this challenge, and we thank all. And while I regret the act of having to say one is better than another, here are best of the bunch:

For not only crafting the right presentation for a product, but actually creating it, Sailor of Fortune has scored a raid boss' worth of Halo 3 loot. We're adding two of the McFarlane designed Halo 3 special edition controllers, which have actually been signed by the artist, to the stash of Halo 3 for the Xbox 360, a Halo 3 "First to Play" shirt along with a Halo 3 Multiplayer Beta t-shirt, a "First to Play" poster, signed by Bungie's Lars Bakken and Joseph Tung, four Halo stickers, and a copy of The Halo Effect. The runners up will also receive a copy of that book. Thanks to everyone who entered. Even if you didn't win this time we'll be sure to have more opportunities for you soon in the future.

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"no cross promotions with 300? mc = spartan, 300 = spartans? that was the first thing i thought ..."
- the_algor    See all 28 comments


Halo 3 Experiencing Online Issues (Updated)

Update: Shacknews has received several reports that those who were plagued by the non-existent update were able to go online with Halo 3 later in the night. Complaints persist of issues with uploaded screenshots not appearing on Bungie's servers. Original Story: Reports flooding in from around the internet, including our very own chatty thread, indicate that problems with Halo 3 are preventing at least some, if not most, from playing the recently released title online. According to numerous Shackers, players are informed that they must first update the game before they can play online. However, choosing to update presents an error message, thus preventing them from signing into Xbox Live. Others report an inability to upload and access screenshots via Bungie's servers. Further evidence of a widespread problem comes from Bungie's very own stat tracking, which, as of this writing, shows a paltry 420 players online. That said, not all gamers are experiencing a problem. Following the initial publication of this story, I had no difficulties hopping online and joining a multiplayer game, despite the in-game stats indicating the selected playlist was empty. Moments later, the game listed 15,521 gamers as being online--a far cry from the 420 currently listed on Bungie's site. Shacknews has contacted Microsoft and Bungie for more information.

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"Finally got into some Halo 3 multiplayer and I realized what a cheap fucking bastard I am. ..."
- phobium    See all 56 comments


Microsoft Stock Increase from Halo 3 Nearly Matches Halo 2 Bump

With trading closed for the day on Wall Street, shares of Microsoft buoyed by today's launch of Halo 3 were up to $29.56, a 1.651% increase over yesterday's closing price. The increase doesn't quite match the grav lift of greenbacks Microsoft received from the game's predecessor Halo 2, which gave the company a 1.673% increase at the end of its November 9, 2004 launch day. The increase can't be attributed solely to Halo 3 hype though, as talks of Microsoft investing heavily in social networking megasite Facebook have spurred investors as well. Oddly enough, rival game giant Nintendo actually stole most of the attention of the stock market world today, closing on the Tokyo Stock Exchange with a 3.1% increase on Microsoft's own Halo 3 launch day. For the record, shares of PlayStation 3 provider Sony closed today on the New York Stock Exchange after a 1.373% decrease.

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"CNBC has really been giving Halo3 alot of airtime. I haven't heard anothing about Nintendo in ..."
- gyokuro    See all 10 comments


MS Replacing Damaged Halo 3 Discs

Following widespread reports of scratched Halo 3 Limited Edition discs, Microsoft will be replacing any and all discs damaged as a result of the tin's faulty disc nub. The company usually charges $20 to replace the game disc of a Microsoft-published title, which are typically not damaged in the shipping process. Due to the numerous issues stemming from the Limited Edition's lackluster disc protection scheme, Microsoft has waived that fee for those seeking pristine copies of Halo 3's Limited Edition. Owners of Halo 3 Limited Edition have until December 31, 2007 to swap their damaged discs without cost. The only downside of the exchange program is that gamers must first part with their game discs and ship them to Microsoft before a replacement can be issued, introducing yet another wait for the highly anticipated conclusion of Bungie's Halo trilogy. For more details, including the requisite exchange form, check out Microsoft's official disc replacement site.

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"The ridiculous thing is, the mechanism for holding the disc in place works just fine. It's like ..."
- Entity    See all 37 comments


Halo 3 Discussion Thread of Doom

Would you like to discuss Halo 3? Coincidentally enough, we would like you to have a place to discuss Halo 3. Fantastic! So please keep all plot/spoiler stuff marked with a spoiler tag ("o[" and "]o"), and well, what do you think? Single player? Multiplayer? Movies? Forge? Coordinate with Shackers to find co-op companions, or just someone who doesn't attribute every issue in the world to negative homosexual connotations? We might have that for you.

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"Beat the game last night in one sitting on Normal with my friend (co-op), now I'm spending all ..."
- Legolas5    See all 387 comments


Forging Your Own Games in Halo 3

This article concerns Halo 3's Forge map editor. For full reviews of Halo 3 itself, check out our Halo 3 campaign review and Halo 3 multiplayer review. If you're a Halo fan, by this point you have surely heard at least something about Forge, the map-tweaking utility Bungie is including out of the box with Halo 3. At first glance, it seems like a very limited tool. You cannot edit any fundamental map geometry, you can only place or remove various accoutrements such as weapons and vehicles, crates and other ornamentation, spawn points and objectives, and so on. Don't trust that first glance, however--it only scratches the surface of what is truly available when you start to delve deep into Forge. Though, for obvious reasons, Bungie has chosen to limit the scope of your individual additions to the supplied standard maps, the combined effects of these additions in creative ways can produce maps and games that play radically differently than anything offered officially. How, you ask? Read on. Hammer and Anvil

At the most basic level, Forge allows you to open up a standard Halo 3 map and add elements from a variety of categories--weapons, decorative elements, vehicles, new pickups such as the bubble shield and energy drain as seen in the multiplayer beta, gravity lifts, one- or two-way teleporters, spawn points, and so on. Essentially, these are all the things that can change on a given map depending on the gametype and other settings, but in Halo 3 you have fine control over all of them yourself. Items can be rotated and stacked, and large simple objects like crates make for great building blocks. Many players will surely start off with simple tweaks like filling a map with rocket lauchers and grenades for a chaotic game, removing all excess weapons and ammo for a more conservative game, blocking doorways with large objects to alter the flow of a map, and so on. By combining elements, such as placing a crate directly above a grav lift, you can create new unusual objects. A row of such combinations might create a floating, undulating "bridge" that could be used to get from one high perch to another. Taking that idea even further, one starts to imagine more ambitious ideals like a complex obstacle course such as one might see in a 3D platformer, with checkpoints placed at key areas along the set route. Scrimping and Saving
To ensure that Forge-created levels never run into memory or performance issues, you are given a total budget which you use to spend on the elements you place--each element is assigned a dollar value, and also has a total overall hard limit per map. For example, simple crates might cost only $2 each with a map limit of eight, while large Wraith tanks might cost $40 a pop with a map limit of two. Certain maps simply do not allow certain vehicles, for size reasons--smaller maps might disallow tanks entirely. Overall budgets are in the range of hundreds of dollars, and you can always get extra cash by deleting extraneous decorative elements already placed on the map by default, so it does seem like there is a great deal of room for creativity before you start exhausting the practical limits. Swiss Army Knife One particularly clever placeable object is known simply as the custom powerup. On its own, the custom powerup is nothing but a blank slate. Its properties are actually determined in the custom gametype settings, which allows you to tie the same map to different gametypes while retaining different custom powerups for each depending on the needs of the gametype.
The remarkable and enticing thing about the custom powerup is that it really is what its name implies. The number and scope of simultaneous attributes that the pickup can assign to the player who acquires it--you can decide how long these attributes last, from 3-90 seconds--is absolutely staggering. There's a lot to cover with this baby, so let's just get going. For one thing, you can modify the shield and health settings--how much damage resistance it provides, what shield multiplier it gives, if it removes the shield, if it raises or lowers shield recharge rate and by how much, if the player's shield recharges when the player causes damage, if the player is headshot immune. Similarly, it can affect weapon stats--modifying damage caused from 0%-300% or even to insta-kill status, if grenades regenerate or ammo is infinite, if weapon pickup is disabled. The powerup can raise or lower movement speed, adjust the pull of gravity to be greater or less, forbid or allow vehicle usage in different ways, modify the player sensor's range and ability to detect friends and foes, and even modify the player's physical appearance to be a different color, apply different levels of cloaking, or apply different types of waypoints to the player. Batter Up The obvious use of the custom powerup is of course as a coveted stat boost item, or even as a crippling curse cleverly placed in a highly-trafficked corridor to spice up a game of deathmatch. Of course, it can be used in much more unorthodox ways. One custom user-made gametype mentioned by Bungie's Frank O'Connor, involves playing baseball with rockets (the balls) and gravity hammers (the bats) as well as checkpoints for bases; a special "batter" powerup might boost run speed and shields to give the player more of a fighting chance to make it around the bases alive. Keep it Simple, Stupid You don't need fancy stuff like the custom powerup to make some interesting custom games. Just with the gametype editor, you could easily devise any number of skill-pushing Slayer variants. For example, points might only be awarded for headshots, allowing you and your gaming group to hone your killer instincts before sticking it to the online matchmade players. You might also work on your efficiency by detracting a point for every death, meaning the winner of the match will be the player with the highest spread between kills and deaths--sure, that statistic is tracked in regular games, but why not use it as a victory condition? The enormous amount of control over how points are awarded and in what quantity open up the doors to a wealth of simple but useful quick hacks. So how can you take it further? Read on to find out. _PAGE_BREAK_ It's in the Game Where Forge really shines is when it is used in tandem with the extensive gametype customization options available in Halo 3. Multiplayer fans of Halo and Halo 2 (as well as Bungie's past games for those whose gaming memories extend further back than the current millenium) know that the studio has always prided itself on offering a variety of multiplayer gametypes and options. Halo 3 represents the most dramatic implementation of that philosophy yet. You can change an enormous number of properties regarding the world, such as its gravity and spawn settings; players, such as the properties described in the custom powerup section above; win conditions and how points are awarded; and a huge number of gametype-specific options. Listing all of the submenus upon submenus would simply require too much space for this article, but suffice to say there is no shortage of choice. In addition to standby gametypes such as Slayer, King of the Hill, Capture the Flag, Oddball, Assault, Territories, Juggernaut, and VIP, Bungie has listened to its community and added Infection--commonly known in Halo 2 friend circles as "Zombie," the unofficial gametype that converts "human" players to "zombie" players when killed by a zombie, until the last human is killed. Each of these gametypes has a whole ream of options that can be tweaked, and if the type has geographical objectives, they can be adjusted and placed on any map through Forge. Capture zones can be placed and sized for Territories, hill zones can be placed in King of the Hill, go-to points can be placed in VIP games, and so on. It Wasn't in the Game (But Now it Is) By combining Forge and the gametype editor, you can craft new types of games unlike anything offered in the default lineup. One player came up with a mode that, in some ways, shares more in common with land-and-air games like Battlefield than with the Halo series. In this mode, customized in Forge for a large outdoor map, each team has a randomly-assigned VIP player and an indestructible flying vehicle with room for two passengers. The two VIPs, who cannot pilot the vehicles themselves, must reach airborne checkpoints before the other team does, chaufferred by another teammate. Meanwhile, other teammates on the ground attempt to disrupt their enemies' checkpoint-grabbing progress by sniping the VIPs out of their passenger seats and protect their own VIPs by assaulting enemy ground troops. With the baseball mode as an example, one could also imagine recreations of other sports, based on modes such as Oddball or VIP. By modifying maps and gametype objectives in Forge, the already-powerful gametype editor becomes all that more formidable. Jump In An impressive technical aspect of Forge is that other players can play around in your map as you edit it in real time, via Xbox Live; you can choose to let them join in the editing or remain as regular players. Creating very unusual and complex gametypes tends to require a lot of iteration, as developers and modders know, so having a group with whom you can jump in and out of games and serve as a live body of testers is invaluable for balance purposes. Show the World
Of course you can share your creations with your friends through custom games, but Bungie wants to encourage polish and creativity by highlighting the best user-made content for the Halo community at large. You can recommend any content, whether it was made by you or others, to your friends, and Bungie will also be monitoring the content with the best user reaction and most recommendations, as well as content highlighted on community sites online, for its own "Bungie Recommends" website feature. "Bungie Recommends" will showcase the best of user-generated Halo 3 content on a regular basis, and it will be part of what Bungie describes as its most extensive and ambitious game-to-website integration yet. The company has yet to fully unveil what all that entails (although we're promised the big reveal is coming soon), but in addition to the already-known screenshot and video sharing features it will also allow you to "tag" featured content you'd like to download. Impressively, that content will then download automatically to your Xbox 360. Here for the Long Haul Just as Halo 2 provided the crucial showcase Xbox Live needed, with its elegant lobby system and website integration, so does Bungie plan for Halo 3 to demonsrate how Xbox Live can be taken to the next level with Xbox 360. The franchise is already known for its online multiplayer longevity, but with Forge and a formidable gametype editor, not to mention promised downloadable content, Halo 3 will clearly have enough on the multiplayer side to stay fresh for the rest of this generation if not beyond.

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Halo 3 Media Explosion: Screenshots, Concept Art, Diorama Photographs, Wallpapers, More

Read our Halo 3 campaign and Halo 3 multiplayer reviews, but still looking for more? You're in luck. Enjoy this cornucopia of images from Bungie's latest. First up: screenshots. Browse images of the single-player campaign co-op campaign, and Forge editor; multiplayer screenshots from the maps Epitaph, Guardian, Last Resort; and, finally, interface shots of the multiplayer lobby, file sharing, films and screenshots feature, theater, carnage report, and more. Here we have Halo 3 wallpapers cropped and sized by the Shack. Each is available in various resolutions based on our readers' most common setups. To get the image, follow the appropriate link, then click "See Full Size." - "Dismount" (1024x768, 1280x800, 1280x1024, 1440x900, 1600x1200, 1680x1050, 1920x1200) - "Action" (1024x768, 1280x800, 1280x1024, 1440x900, 1600x1200, 1680x1050, 1920x1200) - "Emotion" (1024x768, 1280x800, 1280x1024, 1440x900, 1600x1200, 1680x1050, 1920x1200) We also have concept artwork and storyboards, and some impressive making-of photographs of the Halo 3 diorama created by Stan Winston and featured in Microsoft's marketing for the game. Finally, check out the unlockable multiplayer visual configurations for the Spartan and Covenant Elite.

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"anybody watch a bit of the halo 3 launch stuff going on on tech tv? they gotta a freakish 4 and ..."
- sjpeters79    See all 22 comments




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