by Alice O'Connor, Dec 27, 2012 8:15am PST
December 21 brought a lot of good news, including the fact that the world somehow didn't end after all, but the real revelation to celebrate was that the classic Grim Fandango is now playable on modern PCs. The first stable release of ResidualVM hit on that fateful day, doing a similar sort of thing for LucasArts' later adventure games what ScummVM does for the earlier classics.
Read more: Copy your data files over and play away »
by Steve Watts, Mar 12, 2012 9:45am PDT
Double Fine's Kickstarter adventure funding soon will be coming to a close after a month of steady support pledges. Its budget has been slowly ticking upwards, and as we approach the finish line, studio head Tim Schafer has put the current budget figure in terms everyone can understand. It currently stands at $2.8 million, and Schafer says that's almost the amount that went into Grim Fandango.
Read more: $3 to make Grim Fandango »
by Blake Ellison, Nov 06, 2008 5:20pm PST
Fans who wonder what goes on inside the studios that make their favorite games should have a look at this: the internal "puzzle document" used as a guide for the creation of LucasArts' 1998 adventure game Grim Fandango (PC).
"People said the puzzles in Grim were super hard, and I've always maintained that this was due to a deep character flaw or mental illness on the part of the player," wrote Grim Fandango designer Tim Schafer on the website of Double Fine, his current studio. Read more »
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