Gratuitous Space Battles

PC, MAC / Strategy / Release: Nov 17, 2009 / ESRB: NR-EC

Humble Indie Bundle 6 adds four more games

By Steve Watts, Sep 25, 2012 11:30am PDT

The Humble Indie Bundle 6 added four more games to its line-up today: Bit.Trip Runner, Gratuitous Space Battles, Jamestown, and Wizorb.


Gratuitious Space Battles Single-Player Campaign DLC Pre-order Beta Begins

By Alice O'Connor, Nov 09, 2010 6:20am PST

If you wish the indie space fleet combat sim Gratuitous Space Battles had a little more structure, point your peepers at the new $6.99 downloadable...


"Looks good.. HOWEVER.. Anyone else remember Wing Commander: Armada? I miss fighting in my own ..."

- tavis see all 6 comments

Gratuitous Space Battles Expansion Released

By Alice O'Connor, Dec 03, 2009 7:10am PST

Positech has released some non-gratuitous extra Gratuitous Space Battles in a mini expansion pack titled 'The Tribe' for the PC space fleet warfare...


"Now make Master of Orion 4 with this engine for space battles. DO IT! "

- InfectedStool see all 22 comments

Gratuitous Space Battles Demo Released

By Alice O'Connor, Nov 04, 2009 7:20am PST

Now available on FileShack is a 46MB demo for Gratuitous Space Battles, Positech's space fleet warfare simulator designed to thrill your inner...


"Wow... this game is extremely addicting. I have been playing the last four hours non-stop. It's ..."

- shaq_mobile see all 26 comments

Gratuitous Space Battles Beta Opens to Pre-orders

By Chris Faylor, Aug 31, 2009 6:30pm PDT

One-man outfit Positech has opened pre-orders for Gratuitous Space Battles (PC), offering immediate beta access to those that pay $19.99 for the...


"Bought, downloaded, installed, ran, no problems at all. The game is very, very fiddly. It's ..."

- jwd3 see all 27 comments

Who Likes Gratuitous Space Battles?

By Nick Breckon, May 07, 2009 1:44pm PDT

Positech Games, a one-man operation run by Cliff 'cliffski' Harris, is surely outdoing itself (himself?) with its latest project, Gratuitous Space...


"Someone should remind the developer that in space your units can move in THREE dimensions, not ..."

- isochronous see all 31 comments