by Steve Watts, Mar 27, 2012 8:30am PDT
by Andrew Yoon, Jan 23, 2012 8:00am PST
So far, PS2 re-releases via the PlayStation Network have consisted of forgotten classics. However, that's about to change with the re-release of the biggest blockbuster of the last generation. The ESRB has rated both Grand Theft Auto 3 and Vice City for PS3.
Read more: HD re-release unlikely »
by Steve Watts, Jan 06, 2012 9:00am PST
by Alice O'Connor, Dec 30, 2011 8:00am PST
Both the Android and iOS editions of Grand Theft Auto III support user mods originally made for PC, cunning players have discovered. It's a bit wonky, but people have had luck bringing in new cars, textures, songs, and more.
Read more: How to get modding »
by Xav de Matos, Dec 15, 2011 1:00pm PST
There's something timeless and magical about driving atop sidewalks through groups of horrified civilians as the song "Scarface (Push It to the Limit)" blasts over the radio of a stolen vehicle.
Grand Theft Auto 3, the Rockstar classic, is now available for iOS and select Android devices. When the game first launched in 2001, it pushed the PlayStation 2 and game design. That tradition continues today, proving mobile platforms can feature wild, expansive worlds I never thought possible.
Read more: Controls push frustration 'to the limit' »
by Shack Staff, Nov 05, 2011 10:30am PDT
On Wednesday, we revealed the next MobyGames Classic title was Rockstar's genre-defining Grand Theft Auto 3.
Released in late 2001, Grand Theft Auto 3 was lauded for its sandbox-like environment that continues to help shape games made today. Ten years after launch, the game has undoubtedly left its mark on the industry as one of the best games ever made. After the break, the Shacknews community shares their stories and impressions of Grand Theft Auto 3, and answer why they feel it's deserving of a spot on our list of classics.
Read more: Shacknews community stories about GTA3 »
by Shack Staff, Nov 02, 2011 3:45pm PDT
In October 2001, DMA Design (now known as Rockstar North) changed the landscape of game world design and helped create an entire sub-genre of video games that still exists today with the release of Grand Theft Auto 3. Lauded for its sandbox-like environment, the game was an immediate commercial and critical smash-hit for Sony's year-old PlayStation 2 system. Whether it truly is the granddaddy of open-world titles is inconsequential, Grand Theft Auto 3--and the franchise--has left its mark on the industry and is remembered ten years later as one of the best games ever made.
Read more: Why is Grand Theft Auto 3 a classic »
by Steve Watts, Oct 19, 2011 12:00pm PDT
It's been ten years since Grand Theft Auto III made ripples throughout the game industry with its emphasis on the open world. But in a new retrospective, Rockstar's Dan Houser reveals that the game's proximity to 9/11 made the company very cautious about any imagery or dialogue that could rub the fresh wounds of the tragedy.
"It was a very strange time, but we were very close to 9/11, far closer than the vast majority of people, and therefore I believe we were capable of making sensitive judgments about what was appropriate and what wasn't appropriate," Houser said.
Read more: 'We'd watched it on our doorstep' »
by Alice O'Connor, Oct 13, 2011 6:45am PDT
by Alice O'Connor, Sep 10, 2010 1:43pm PDT
by Nick Breckon, Sep 01, 2009 1:47pm PDT
Publisher Take-Two today announced that it has settled the class action suit over the "Hot Coffee" Grand Theft Auto: San Andreas mod controversy for $20 million.
"The class action was related to allegations of the purported "Hot Coffee" content contained in the Company's Grand Theft Auto: San Andreas title and historical stock option granting practices," said the company in a press release. Read more »
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