by Maarten Goldstein, Jun 06, 2002 1:40pm PDT
Tostador informed us an updated version of the Global Operations demo has been released. The new release fixes an issue in yesterday's demo where the client couldn't see any game servers. If you didn't grab the demo yet, you can do so from Fileshack.
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by Maarten Goldstein, Jun 05, 2002 8:25am PDT
by Steve Gibson, May 21, 2002 3:10pm PDT
by Maarten Goldstein, May 09, 2002 5:06pm PDT
I see on Blues News that Crave has released a new patch for the tactical shooter Global Operations. Head over to the files section of the game's website to grab the 11.5 MB file. There is also a massive 240mb Linux server on the EA FTP.
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by Maarten Goldstein, Apr 16, 2002 11:04am PDT
The Global Operations forum has this post with an update on what's in store in version 2.0 of the game. There will be several new server admin features, though some bugs have been fixed as well. Thanks Blues News.
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by Maarten Goldstein, Apr 13, 2002 8:44am PDT
The Global Ops World tutorial page has been updated with a new tutorial on creating models and sprites for Global Operations, the recently released tactical shooter. Thanks Blues News.
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by Maarten Goldstein, Apr 12, 2002 8:12am PDT
by Maarten Goldstein, Apr 11, 2002 1:55pm PDT
by Maarten Goldstein, Apr 06, 2002 1:05pm PST
If you want to make some levels for Global Operations, you can now as the tools are up. Four meg download.
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by Maarten Goldstein, Apr 06, 2002 9:01am PST
There's a new Global Operations update on the game's forums posted by Crave. A new patch is being tested which fixes several crashing and stability problems. When the 1.2 patch is released, a Linux server version will be released as well. Thanks Blues News.
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by Maarten Goldstein, Mar 29, 2002 4:37pm PST
by Maarten Goldstein, Mar 26, 2002 3:32pm PST
The Global Operations forums has another update on the tactical shooter which will soon show up in stores. A patch for the retail version is due out soon (2 days or so) and will bring "massive server speed and bandwidth improvement". The Linux server will be released after that. Saw that on Blues News.
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by Maarten Goldstein, Mar 21, 2002 5:56am PST
This post on the Global Operations forums has an update from one of the Barking Dog guys. He says that while they are working on a patch for the recently released public beta, they are focusing on the retail edition at the moment. The Linux server version is still being tested. Thanks VE.
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by Maarten Goldstein, Mar 13, 2002 2:31pm PST
Kicking Myself let us know about this forum post on the Global Operations message. Producer Dan McBride discusses the beta and the lack of quality servers. He says more high quality servers will be available at launch of the retail version of the tactical FPS. They are also testing their Linux server port at the moment. Here's what he had to say about lag
There have been many reports of high ping servers and general lagginess. We believe that these reports are largely due to any or all of the following conditions: i) inadequate CPU on the server machine. ii) inadequate bandwidth on server. iii) upstream data spikes when clients joining.This problem appears to be worse than we had originally expected, we will be looking at flattening these spikes to minimize their effect. We do quite complicated collision detection and ballistics, and the code was designed to have highly authoritative servers to preempt some forms of cheating. We will continue to optimize the server to improve performance and are confident that future versions will require less CPU power than is currently the case.
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by Maarten Goldstein, Mar 08, 2002 12:05pm PST
"1 lousy server, that was almost worth it. gl trying to get in it."
- TyD See all 25 comments