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Fury

PC / Action RPG / Release: Oct 16, 2007 / ESRB: T

Fury To Shut Down

Related Topics – Fury, PC

Australian studio Auran, announced that it shutting down its action MMO Fury. The game was released October 16 of last year and immediately failed in gaining much of an audience.Quickly after the release of the game, it moved to a free play system, and shortly after that Auran had to cut almost all staff. Now though, CEO Tony Hilliam says "We have reached our time limit to find a solution that would help us keep the Fury servers open. Sadly, no solution has been found and so we have no alternative than to shut the servers down in 48 hours."Hilliam added, "To all those players who have enjoyed Fury and played countless battles, I am sorry that we could not find a viable business model that would allow you to continue playing. To all those naysayers and doomsdayers, we know that deep down you wanted Fury to succeed. Have fun with your parting wishes :)"

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"Auran should make Dark Reign 3. While they didnt make Dark Reign 2 (I didn't like it), Dark ..."
- telmarine    See all 28 comments


Fury Developer Auran Cuts Staff Down to Single Digits

Related Topics – Fury, MMO

Independent Australian studio Auran, which most recently released the PvP-only MMO Fury, has been in the news a great deal over the past week. Reports have indicated that the company has suffered massive layoffs, or even that the entire studio was shutting down.

Tonight, multiple sources claimed Auran has been liquidated and all staff let go. CEO Tony Hilliam then issued a statement confirming the news and noting that a small team has been set up to maintain Fury as well as the company's Trainz Railroad Simulator. "Despite earlier reports, staff will be paid for all their work to date, their annual leave entitlements, redundancy payments and long service leave," he promised. Read more »

"It was an interesting idea for a game - if it was good or not comes down to personal opinion. ..."
- BlitzMayhem    See all 18 comments


Auran CEO Confirms Layoffs, Denies Studio Closure; Down Under Developer Not Going Under

Related Topics – Fury, XBLA, MMO

Independent Australian developer Auran has confirmed recent reports of layoffs within the company via its official forum, though CEO Tony Hilliam notes that "the death of Auran and Fury has been greatly exaggerated."

Despite "a bright and long future" for the recently released PvP-focused MMO Fury (PC), Hilliam admits that the game "started off slower than expected" and that its future does not involve all of the 60-person team that created it. Read more »

"Everybody knew Fury was going to be a Financial Disaster. ...everything built on Unreal is a ..."
- CaesarsGhost    See all 2 comments


Fury Q&A

Related Topics – Fury

Computer & Video Games has a Q&A on "the ultimate player versus player experience", asking Auran CEO Tony Hillman about Fury.

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Fury Preview

Are you a fan of PVP combat? Do you find yourself habitually rearranging your spell hotkeys for maximum efficiency? Do you like the idea of dominating your opponent over and over again, to the point where they leave the game in tears, screaming at the top of their lungs before finally crying themselves to sleep? If so, you may need psychological help. On the other hand, Fury might be another solution--not the emotional release, but the PC MMO from developer Auran. Right off the bat, I would argue that Fury doesn't fit within the MMO genre. Sure, like most MMOs you'll design a character at the start, and undergo all the wonderful hairstyling that that entails. And yes, hundreds of players will congregate in shared spaces, across several servers. Once in an actual match, however, the gameplay is more on the scale of Counter-Strike. Fury is all about quick rounds of player vs. player combat, and provides no massive world to explore outside of its battleground maps. After putting their skills to the test, players are awarded experience and gold, then promptly kicked out of the instanced arenas. In between bouts, characters are relegated to a jail-like setting, inaccurately referred to as a sanctuary. It's a sanctuary insomuch as the pits of the Coliseum were a sanctuary--it is here that you will wait before your inevitable battle to the death. In the meantime, the place does look nice, with Gothic ceilings, light streaming in from the windows, dust particles lazily drifting about. Built on the Unreal Engine 3, the game looks solid, though perhaps the most unique effect is related to the running animation. Rather than characters slowly changing course like humanoid ships, they lean in and out of turns, smoothly striding across the battlefields. In a game that's all about speed, it's nice that the developers took the time to fill in the frames with fluid animations that make sense to the eye. Back in the sanctuary, helpful NPCs stand idly by, selling items and training abilities in exchange for gold and experience, respectively. Other players wander about aimlessly, waiting in queue for their next round, forming battle lines that resemble a Star Wars opening more than an organized rabble. Hundreds of users will be filling these halls after release, but right now, in beta, it's a ghost town. After a few minutes of waiting in my first queue, a lone wizard awkwardly crept up next to me, staring 20 degrees off from the center of my character's face, into space. "hey where r u from," he finally said to me, and I began to get nervous, hoping, praying that my turn was up next. Bring on the lions. Anything but this. Fury purports to be a classless game, which is a rather self-denigrating claim when you think about it. What the developers really mean is that every character can choose to learn any of the 400 abilities, without being restricted by set boundaries. You do select an archetype of sorts, which guides your choices more than restricts them. Individual abilities are what ultimately defines the character, and they range from the standard mix of fireballs to advanced melee attacks. Each Fury character has several incarnations, which can be swapped in and out for varied ability combinations. Those players who get off on endlessly combining skills and creating new sub-classes will be in statistical heaven. Several different modes of combat are available to play. Bloodbath is an 8-32 player free-for-all, the deathmatch option of the game. Elimination offers 4 on 4 team battles, while Vortex is a variant on 16 vs. 16 player capture-the-flag. Finally, the Fortress battle puts teams of 32 players each in their own castle, tasking them with both protecting their base and taking their enemies'. It's a wide variety, but nothing radically different from modes we've seen before, and the layout of each map isn't anything to get excited about. Instead, it's all about the combat. As advertised, battles in Fury are a brief, intense affair. Most abilities are activated instantly, so there is little standing around waiting for a fireball to form. It's all about charging into the thick of it, targeting the right enemy, and going to town. An elemental charge system keeps track of what spells you've cast, awarding you the ability to cast more devastating versions based on the amount of charges you've built up by casting smaller ones. If you choose to mix up spell types during combat you might have the advantage of being more versatile, but you also lose out on the charged-up attacks. Publisher Gamecock is billing Fury as an RPG with all the thrill of an FPS, but in practice it remains closer in feel to World of Warcraft than Quake 3. Of course, the major difference between Warcraft and Fury is that in the former, PVP is simply one component of a larger game, with rewards gained from either PVE or PVP zones benefiting the play of both. In Fury, nobody will be admiring your uber shield in a later dungeon run. The question players will have to ask themselves is whether or not the core gameplay of Fury alone is enough to sustain their interest over a long period of time. Auran is planning to follow the pricing model of titles like Hellgate: London, with a base cost for the boxed game and an optional subscription for as-yet unspecified content--though the content for subscription will be unrelated to items or abilities used in combat. Will the promise of a faster version of Battlegrounds-style combat draw droves of players to Fury? It's hard to say. Auran will be hosting a free trial of the game starting this weekend. If you've had your fill of Warsong Gulch and are looking for something new, Fury might be a welcome change of pace.

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Fury Beta Signup

Related Topics – Fury, beta, MMO, Beta Signup

Completing the MMORPG beta testing trifecta, Auran Studios is now accepting applications for the Fury beta. The fantasy MMORPG, which focuses on Player vs Player combat, will be released in North America by Gamecock this holiday season. A couple of new screenshots have been released as well, you can find those here.

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"I do not think this counts as an MMORPG, it is purely PvP with no PvE content."
- MH Knights    See all 17 comments


Fury Trailer

Related Topics – Fury, Trailer, MMO

Gamecock sends along a new Fury trailer, showing gameplay footage from this PvP MMO in development at Auran. It's due out later this year.

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"I thought this said furry trailer, and was very scared at the possibility of a furry game. *phew*"
- bakanoodle    See all 4 comments


Fury Preview

Related Topics – Fury, MMO

New at GameInformer is this Fury preview, offering impressions of the build on display at GDC. Gamecock is set to publish this MMORPG in North America later this year.

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Fury Previews

Related Topics – Fury, MMO

GameSpot, FiringSquad and IGN all have Fury previews, checking out the PvP heavy MMORPG in development at Auran. The Gamecock Media Group will be publishing this game in North America later this year.

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Fury Q&A

Related Topics – Fury, MMO

Over at Game Musketeers you can find a Fury Q&A. Producer Paul Whipp is asked about this MMORPG's lack of grinding and waiting, content updates, sanctuary areas and maps, character creation and development, and PvP combat.

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Fury Q&A

Related Topics – Fury, MMO

New at MMORPG is a Q&A with Joseph Hewitt, senior designer on the MMORPG Fury. Topics include Fury's unique features, growth plans, UI customization, and voice communication among other things.

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Fury Q&A

Related Topics – Fury, MMO, Unreal Engine 3

New at FiringSquad today is this Fury Q&A, asking Paul Whipp of Auran about this MMORPG. Topics include the backstory, the emphasis on combat, player races and classes, weapons, unique gameplay elements and use of the Unreal Engine 3.

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