by Alice O'Connor, Nov 17, 2010 9:35am PST
Rage: Mutant Bash TV, the mobile version of id Software's post-apocalyptic shooter Rage has been approved for iOS devices and should be on sale in the iTunes App Store tomorrow, id's John Carmack has announced on Twitter. Read more »
by Brian Leahy, Oct 29, 2010 5:12pm PDT
Legendary developer John Carmack revealed that he had successfully ported Rage's id Tech 5 engine to iOS at QuakeCon 2010, showing off a small section of a Rage level running at 60 frames-per-second.
Carmack announced that a game would be released in 2010 for iOS with another mobile Rage title releasing alongside the actual game on September 13, 2011. That first title is based upon Rage's "Mutant Bash TV" game show and the game should be released in November, writes Carmack on the Bethesda Blog: Read more »
by Brian Leahy, Aug 20, 2010 4:40pm PDT
[Update 8/23 4:10PM] Bethesda has clarified to Shacknews that the Steam page "does not mean anything one way or another regarding Steamworks. Too early to discuss." It just confirms that RAGE will be purchasable through Steam when it is released.
[Original Story] During QuakeCon 2010, a placeholder page for id Software's Rage appeared on Valve's Steam service suggesting that the title will be using Steamworks for DRM, much like publisher Bethesda's other upcoming titles, Fallout: New Vegas and Brink. Read more »
by Brian Leahy, Aug 20, 2010 2:00pm PDT
by Xav de Matos, Aug 13, 2010 2:00pm PDT
by Brian Leahy, Aug 13, 2010 1:50pm PDT
The Rage presentation at QuakeCon 2010 featured live playthroughs of the same content across all three platforms: PC, PS3, and Xbox 360. While the content was not new--Chris Faylor's E3 2010 preview should sum it up nicely--the differences in the platforms are minimal.
First of all, all three platforms ran at a solid 60 frames-per-second without hitching even during intense action. Now, obviously, the PC version looked the best, but the differences aren't that major. Had the PC version not been running in between the two console versions, I would have been completely satisfied with the look of the console versions. Read more »
by Brian Leahy, Aug 13, 2010 1:34pm PDT
At the conclusion of the Rage presentation at QuakeCon 2010, id Software creative director Tim Wilits announced that Rage would ship on the PC, PS3, and Xbox 360 on September 13, 2011 in the US and two days later in Europe.
While id Software has always been a "when its done" company, Tim promised that Rage would hit this release date and that the launch would be the "biggest, coolest, and most badass launch possible." Read more »
by Alice O'Connor, Aug 13, 2010 7:00am PDT
id Software's flashy new engine id Tech 5, which is powering Rage, will not be licensed to third party developers unless their game is published by id's fellow ZeniMax Media subsidiary Bethesda, CEO Todd Hollenshead has told Eurogamer.
Read more »
by Brian Leahy, Aug 12, 2010 6:30pm PDT
During John Carmack's annual keynote address at QuakeCon 2010, he showed off a real-time demo of a version of the Rage engine running at 60 frames-per-second on the iPhone 4. It was shown off on large screens via AV cable output and looked impressive, even blown up to a size much larger than an iPhone display.
Carmack claims to have this engine up and running on the original iPhone, but may re-think backwards compatibility based on a quick straw poll of audience members that are still using original devices (it was 2). Read more »
by Brian Leahy, Jul 06, 2010 12:16pm PDT
The winners of the Game Critics Awards: Best of E3 2010 have been announced with the Nintendo 3DS taking the coveted "Best of Show" award. On the software side, id's Rage took home the most awards with three. Valve's Portal 2 and Harmonix's Dance Central each took home two awards. The full list of nominees can be found here.
And the winners are: Read more »
by Xav de Matos, Jun 29, 2010 9:15am PDT
This morning the collective Game Critic Award nominations for the best showings at E3 2010 were revealed. Leading with five nominations in multiple categories is the id Software developed, Bethesda Softworks published shooter Rage, followed by Dance Central, Disney Epic Mickey and Portal 2, each of which received four nominations a piece.
Collectively, Electronic Arts had the strongest publisher showing, nabbing fifteen nominations followed by Microsoft who received eleven nominations for its E3 lineup; mostly coming from the Harmonix-exclusive Dance Central. In the Best Hardware category, Nintendo's 3DS was given a nod alongside both motion-control peripherals being introduced by Sony and Microsoft later this year. Read more »
by Garnett Lee, Jun 25, 2010 12:00pm PDT
Part two of our massive E3 2010 wrap up picks up where last week left off with a plethora of games that would satisfy even El Guapo. So naturally it begins with guns, and lots of them in what we're dubbing E3 shooterpalooza. Headliners for the segment include Rage, Halo: Reach, Bulletstorm, Brink, Deus Ex, Gears of War 3, FEAR 3, and more. But it's not all bullet-time either; once the clip is empty it's on to Epic Mickey, Mortal Kombat, Lord of the Rings: War in the North, Need for Speed Hot Pursuit, True Crime, Dead Space 2, and more. Plus we've got your response to our love for Rock Band and what to do with motion controls. We're getting back to the regular flow next week so be sure to come by Shacknews and get in the show thread.
Weekend Confirmed Ep. 14 - 06/25/2010 Read more »
by Chris Faylor, Jun 15, 2010 10:01pm PDT
QUICKTAKE: As id continues to slowly pull back the curtain on RAGE, the post-apocalyptic shooter continues to impress.
Mirroring previous showings of the game, creative director Tim Willits quickly summarized the game's story--an asteroid has hit the Earth, and those that buried themselves underground weren't the only ones to survive--before running us through Wellspring, one of the two major towns in the "open but directed" adventure, and a mission to save its water. Read more »
by Alice O'Connor, Jun 15, 2010 4:11pm PDT
by Chris Faylor, May 06, 2010 7:00pm PDT
When id Software--the company that created DOOM and QUAKE--talks, you tend to listen.
After all, this is the company that helped pioneer and popularize the entire first-person shooter genre in the first place. Read more »
"Played through the first two levels. Pretty fun! Though, I can see how this won't have a ton of ..."
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