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By Ozzie Mejia   //   August 23, 2016 12:00 PM
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Titanfall 2 game director on a slower-paced multiplayer

Following our chat about the Titanfall 2 campaign, game director Steve Fukuda spoke to Shacknews about multiplayer, slowing down its pace, a fresh approach to map design, and keeping the online community alive.

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What is this rambling attempt at an explanation? We started by addressing the fact that you move so fast. You can't s - Stage