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Empire Earth III

PC / Strategy / Release: Nov 6, 2007 / ESRB: T

Empire Earth 3 1.1 Patch Released

Related Topics – Empire Earth III

The first Empire Earth 3 patch has been released, updating the strategy game sequel to version 1.1. The 365mb patch offers general and multiplayer-related bug fixes, performance improvements and other enhancements. Patch Known Issues: - The game will sometimes take several minutes to switching screen resolutions. This occurs only if the resolution is changed while a skirmish or multiplayer game is in progress or has finished. In order to avoid this problem, we recommend changing screen resolutions prior to starting a game. - When starting team games on "Trade Winds" map sometimes team members are not placed next to each other. - AI naval fleets invading provinces in World Domination mode sometimes take several minutes to discover land. Patch 1.1 General Gameplay Fixes: - Pressing ctrl+alt+del in game and then pressing the task manager button no longer causes the game to crash. - Units will be more responsive to move and attack orders during combat. - Multiple fixes to tutorial to avoid non-progression issues. - Selecting certain quickstarts will no longer start the game past popcap, with no builders. - Custom Civs with naval units will now function properly if the user is on a map that does not have water. - Ships are now much easier to un-garrison. - User is able to properly tribute Naval Units to an enemy player. - The Shipyard Mooring Area now properly heals ships. - The West Siege Ship's Research Faster Reload is now functioning properly. - The foundations of other users or AI�s buildings can no longer be seen by the player. - When Researching the first unit in an upgrade chain, skipping one upgrade and then researching the next evolution of it, the player will no longer able to build two different unit types in the chain. - Ungarrisoned units can no longer be seen through the fog of war. - Far Eastern fortresses and Western Future Towers now automatically attack. - Middle Eastern players can no longer tribute unlimited number of markets (in one territory) to an ally. - Mideast buildings can no longer build any other Middle Eastern building using hotkeys. - An Airstrike in-flight when City Center/Ministry is destroyed will no longer freeze in place. - Bombers no longer overshoot their targets. - Western Anti-Air guns are now much more effective. - Lightning Sphere is no longer researched for free. - Helicopters now show their proper research tooltips. - Modern era submarines no longer shoot torpedoes at airplanes (which was funny, but still a bug). - Existing German 88's are no longer changed into Tri-ped herc's when the Tri-Ped is researched. - Middle Eastern SA-4 can no longer attack workers and trade carts. - Build Warehouse Hotkey has now works for Western Builder in the Future Era. - Nuke tooltip now properly describes irradiate effect which shuts down all buildings in the area. - The "Research Advanced Torpedoes" ability now functions correctly. - The "Immune to Panic and Confusion" tooltip is now properly applied to Panicked units. - Cut "Carrack" unit no longer appears in tech tree. - Tunnels now appear properly when reloaded from a saved game. - Siege engines no longer move extremely slowly across river fords, and after ungarrisoning on shorelines. - Partially built wall segments and connectors no longer have placeholder text tool tips when viewed though the fog of war. - Unused Automute UI button removed. Multiplayer Specific Fixes: - Countdown timer now reflects the actual amount of time needed until a lagging player is kicked from a game. - Setting an Arranged Team against two solo people players to join a "2v2" game no longer results in a 2v1v1 game. - A player's units and buildings are now deleted when he or she resigns from a ranked multiplayer game. - Arranged Teams no longer broken up when matched against random teams. World Domination Fixes: - Cost for using "People's Army" are now correctly applied. - "Reinforcements" are now always available in Battle Mode. - Using "Sabotage" against a Cultural Landmark properly removes the building and its effects. - "Reinforcements" effect no longer lingers on the globe for two turns after you use it. - "Frontiers" now properly reveals province information when researched. - "Coup D'etat" no longer has a 100% failure rate. - Middle Eastern Sapper now available to research in World Dom. - Event-triggered province flash is preserved across save/load. - Western spies now have player color applied to them. - Middle Eastern players can no longer create armies without any City Centers in them if they replace the City Center with an Operative or Mujaheddin unit. - Miniquest events will continue to trigger for the remainder of a World Dom campaign if the player leaves the map in between miniquest events. - Group AI for event units more active while being attacked. - Event units "Destroy Religious Cult" can no longer spawn inside the player's base. - Multiple fixes for "Destroy Rebellious Amirs" event. - Multiple fixes to "Liberate the Homeland" event. - Multiple fixes to "Expansion" event. - Multiple fixes to "Conquer the Holy Land" event. - "Exploitation" objective text timer now matches event timer. - "Shelter Monks" units no longer spawn in starting territory in Orient province. - Multiple fixes when Eastern Miniquest and Imperial events fire simultaneously. - Difficulty adjusted for Middle Eastern Miniquests. - "Bomb Production Center" instructions now match Shock & Awe functionality. - "Pacification" reward text in initial event description now lists the correct resource. - "Bomb Production Center" now ends if you fail to complete the objective. - "Complete Zen Training" player now receiving the +2 Research reward. - Multiple fixes for "Liberate the Homeland". - The commerce value of a province is now correctly lowered when failing the event "Exploitation". - Event information window no longer stays on world map when withdrawing from battle. - Removed placeholder text in the failure message for "Build an Airbase". - The province that will be invaded for "Find and Kill the Nomad Leader" is now properly named in the quest description. - "Test of Faith: House of Worship" success window now properly display Fealty reward. - AOE from field weapons and siege guns killing the princess during "Rescue the Princess" will no longer result in a non-progression. Map Fixes: - The following maps had pathability and aesthetic issues addressed: Sandstorm, Gulf Crisis, Trade Winds, Frost, Sanguine Shore, Redfeather Gorge, India. - Attacker's army and the Defender's army should no longer start the battle in the same territory in Western Europe. - Attacker's army and the Defender's army should no longer start in the same territory in the Yukon province. Patch 1.01 Updated regional information to allow future patches to correctly apply localized text, sound, and other assets.

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"does anyone know whether the graphics in this game look bad by design or is there some driver ..."
- araczynski    See all 3 comments


Dominate The World With Empire Earth 3 Demo

Related Topics – Empire Earth III, Demo

Sierra has released an Empire Earth 3 demo for those of you interested in seeing how Mad Doc Software's strategy game sequel has turned out. The 1.63gb download contains World Domination and skirmish modes. The retail version of Empire Earth 3 ships to stores November 6.

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"Wow, going from Supreme Commander (which has it's own issues) to this is like getting into a ..."
- Mako8989    See all 7 comments


Empire Earth 3 Gone Gold

Sierra Entertainment today announced that Empire Earth 3, the strategy game sequel from Mad Doc Software, has gone gold and is off to manufacturing. It will ship to stores November 6.

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"Something tells me this one is destined to fall off the radar completely. I predict a ..."
- PenicillinX57    See all 4 comments


Empire Earth 3 Q&A

Related Topics – Empire Earth III

Over at the Sierra Community Forums you can find an Empire Earth 3 Q&A, with the folks at Mad Doc Software answering fan submitted questions about the strategy game sequel.

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Empire Earth 3 Behind the Scenes Movie

Sierra Entertainment sends along this Empire Earth 3 movie, offering a behind the scenes look at the development of the game. The Mad Doc Software developed strategy game sequel will be released this November.

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"Looks like a mix between axis and allies and starcraft just large scale "
- The Manatee    See all 9 comments


Empire Earth 3 Q&A

Related Topics – Empire Earth III

For more on Empire Earth 3 head over to GameSpot where they have a Q&A on the game's factions. New media is posted too.

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Empire Earth 3 Previews

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IGN and GameSpot have Empire Earth 3 impressions, checking out the strategy game sequel at E3.

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Empire Earth 3 Screenshots

Related Topics – Empire Earth III, screenshots, Vivendi

Vivendi Universal Games has issued five new Empire Earth 3 screenshots, showing a wide variety of locations and units found in the Mad Doc Software developed strategy game sequel. Empire Earth 3 is due out this fall.

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"Land Raiders wow. Looks quite good especially with the lighting and weather effects."
- yoshimi20    See all 4 comments


Empire Earth 3 Preview

Related Topics – Empire Earth III

Empire Earth III - Just Plain Sexy is the title of a RTSCommunity.com preview of the new Mad Doc Software strategy game, on display at a recent Sierra event. The article touches on singleplayer, AI, multiplayer and mod support among other things.

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Empire Earth 3 Preview

Related Topics – Empire Earth III

There's a new Empire Earth 3 preview on GameSpot this evening, offering hands-on multiplayer impressions. A gameplay movie is available as well.

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"Ugh, the more I read about this game the more I really don't like it. It looks like its going ..."
- winterface    Add a comment


Empire Earth 3 Q&A

Related Topics – Empire Earth III

Also on GameSpot this evening is an Empire Earth 3 Q&A. Project manager Matthew Nordhaus is asked about the world domination mode, multiplayer support, visuals, and environments among other things.

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Empire Earth 3 Q&A

Related Topics – Empire Earth III

Over at FiringSquad you can find an Empire Earth 3 Q&A this afternoon. Producer Mathew Nordhaus is asked about the main goals for the strategy game sequel, the decrease of epochs, the World Domination game mode, factions and units, engine technology and multiplayer.

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Empire Earth 3 Preview

Related Topics – Empire Earth III

There's an Empire Earth 3 preview on GameSpy, going hands-on with the strategy game sequel at a recent Sierra press event.

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Empire Earth 3 Impressions

Related Topics – Empire Earth III

A new Empire Earth 3 preview is up at GameSpot, offering brief impressions of the game following a demonstration at a Sierra press event. There are also impressions at 1UP and IGN.

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Empire Earth 3 Q&A

Related Topics – Empire Earth III

New at Action Trip today is this Empire Earth 3 Q&A. Project lead Matthew Nordhaus is asked about the game's many changes, the three factions, game visuals, AI, and the quest system.

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