Earthworm Jim

WII, DS, PC / Action / Release: Oct 27, 2008 / ESRB: U

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Earthworm Jim HD Trailer Reveals Co-op

The first trailer for Gameloft's remake of Shiny Entertainment's classic platformer Earthworm Jim has arrived, revealing groovy new levels, graphics and four-player co-op.

Earthworm Jim HD boasts revamped graphics and sound plus new levels with novel enemies including a jetpacking granny and a keyboard-playing cat.

An Xbox Live Arcade release will come on June 9, hitting the PlayStation Network following a month of exclusivity. A price has yet to be announced. Read more »

"Month exclusive :( I guess I should be happy I'm getting it at all (I only own a PC and PS3.)"
- CasbahBoy    See all 17 comments


Metroid: Other M, Sin & Punishment Wii Delayed as Nintendo Updates Release Schedule

Nintendo has updated its release schedule with revelations that Metroid: Other M and Sin & Punishment: Star Successor have been delayed along with release dates for a smattering of downloadable DSiWare and WiiWare releases over the coming months.

"Yay! B.T.R. finally has a date. I didn't actually finish Core, but I'm really looking forward ..."
- mrblarg    See all 3 comments


Earthworm Jim Revamp Hits iPhone & iPod Touch

Related Topics – Earthworm Jim, iphone, screenshots

Gameloft's revamped iPhone port of Shiny's classic 16-bit platformer Earthworm Jim is out now on iTunes, on offer "for a Limited Time Only!" at a launch price of $4.99.

The port contains lovingly redrawn graphics and a remastered soundtrack, plus the ability to play tracks from your own music library should the latter somehow offend you. A downloadable release for Xbox 360, PlayStation 3 and Wii has also been announced.

Read more »

"LOL i love the face of jim in the screenshot where he is jumping with a rope"
- Longgshot    See all 14 comments


Earthworm Jim Remake Coming to 360, PS3, Wii

Following the announcement yesterday that a new Earthworm Jim title was headed to Xbox Live, Wii and PlayStation Network, there was some confusion as to just what that meant--whether the title was an entirely new game, or a port or remake of the original.

Thankfully, Gameloft today cleared up the confusion, confirming to G4TV that the title is in fact a remake of the first Earthworm Jim. Read more »

"I hope they put the lens flare from the sun in the first stage."
- satsun    See all 14 comments


Sega: Vote for the Next Genesis Classic on XBLA

Related Topics – Earthworm Jim, Nintendo Wii

To celebrate the 20th anniversary of the Genesis console, Sega is allowing fans to decide which Sega Genesis game will be ported to Xbox Live next.

The company is running a poll on GenesisPoll.com, with the following games on the ballot: Read more »

"Revenge of Shinobi but I'd rather see Last Battle. Last battle is way better than all of those ..."
- Funeraldirge    See all 51 comments


Evening Reading

Related Topics – Earthworm Jim

So we ran a fun little quick experiment in the comments today broadcasting a bit of the

behind the scenes nonsense that goes on around here. We weren't really sure many people

would care but apparently there are some. We'll give it another shot tomorrow afternoon. Read more »

"Man Card surrendered Did anyone watch Idol Gives back last night? I watching it now on DVR, ..."
- BingusLargus    See all 2506 comments


Interplay Plans Sequels to Earthworm Jim, MDK

Related Topics – Earthworm Jim, Interplay

Publisher Interplay has announced in its yearly earnings report that it is perusing development of sequels to some of its best-selling franchises, in addition to an MMO based on the Fallout series.

The company named Earthworm Jim, Dark Alliance, Descent, and MDK as properties that it will leverage for sequel development. According to Interplay, it has recently begun the process of hiring developers, with the goal of restarting in-house development. Read more »

"Loony as he is, I can't imagine another Earthworm Jim game turning out right unless Doug ..."
- FreonTrip    See all 53 comments


Shiny Collected by Foundation 9

Related Topics – Earthworm Jim, Atari

Independent development group Foundation 9 Entertainment announced today that it has purchased veteran studio Shiny Entertainment from prior owner Atari. Shiny was founded by well known industry figure David Perry in 1993 and developed the Earthworm Jim franchise as well as MDK and the two recent The Matrix game adaptations. Foundation 9 has become the world's largest independent game developer, with its collection of worldwide studios including Backbone, The Collective, Digital Eclipse, and several others. The Collective, responsible for games such as Marc Ecko's Getting Up and Wrath Unleashed, will be colocating with Shiny next year. Shiny's current staff and identity will be kept intact, while Atari will retain the company's game assets and IP. Founder Perry left Shiny earlier this year after Atari announced its intention to sell the studio to an as yet undetermined party. His originally stated goal was to help find an appropriate buyer, though as recently as last month he stated that he no longer plans to return to the company. "Shiny was a chapter in my career that has now closed," said Perry in a Gamasutra interview. "The studio has tremendous talent and experience working with big Hollywood franchises and will be working with us on a major, as-yet-undisclosed day and date release. The Shiny team will only add to our capabilities and technology base," said Foundation 9 chairman and CEO Jon Goldman. No details were given in regards to the game in question beyond the indication that it is a movie adaptation of some kind.

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"What's that sound? Why, it's Atari still bailing water from their sinking ship! Seriously, I ..."
- node    See all 30 comments


Earthworm Jim Preview

For many games who were around back in the mid-90s, Earthworm Jim (SNES, GEN, PC) is one of the most fondly remembered platforming franchises around. Conceived by animator Doug TenNapel and developed by Dave Perry's studio Shiny Entertainment, the game had a visual aesthetic that drew from other work such as Ren & Stimpy as well as its creators' own off beat imaginations, somehow melding perfectly into the colorful world of a video game. Sadly, the legacy of the spacesuit-clad worm and his platforming hijinks has not been particularly well maintained in recent years. There were two nonessential Game Boy Advance ports of the two original games in the series, and one ill-advised trek into 3D handled by VIS Entertainment.

Now, Atari, which owns Shiny and the rights to Earthworm Jim, is looking to reinvigorate what has become a rather limp and flaccid worm. After a few years of making Matrix games, Shiny (sans Perry) is revisiting what most would call its best loved franchise. Recently, Atari announced the simply named Earthworm Jim for PSP. During a recent Atari event, I had the opportunity to get some hands on time with one of the game's levels. Earthworm Jim for PSP keeps the classic Earthworm Jim shooting and jumping (and head-whipping) gameplay intact, but updates the graphics to a very attractive "2.5D" style featuring 3D polygonal foreground objects and two layers of 2D and 3D background elements in parallax scrolling. All of the gameplay itself is thankfully kept in a sidescrolling 2D perspective. From a visual perspective, the bizarre Earthworm Jim aesthetic comes through intact, even after losing the meticulously animated sprites of the original games and replacing them with 3D models. One thing the original games did better than the majority of their contemporaries was character animation; anyone who played the games back in their day can no doubt attest to how fantastic they looked in motion. Those classic animations are all present and accounted for--the stoic feet-planted rapid-fire blaster shot, the head grappling hook, the aforementioned head whip, and so on. Unfortunately, the game was only playable on a PS2-based development kit, but it still gave a good idea of what to expect from the final product. Like many of the game's other elements, the control feels very much like it used to. Jim runs, jumps, shoots, and uses his head as a whip either to attack enemies or to grab onto hooks or tightropes. Also like its predecessors, the game is pretty tough. This means those aggravating crows will still fly in and attack you from offscreen just when you've latched onto a hook hanging over a pit of spikes. It just comes with the territory. One element that was a bit frustrating, however, was that it was frequently different to tell where exactly one was jumping because the destination was out of frame. This may have been a property of the original games as well--my memory does not serve me well here--but one way or another it's frustrating at times.
The most succinct way to sum up Earthworm Jim for PSP based on the brief time Atari has given with the game is that it is the New Super Mario Bros. to Earthworm Jim's Super Mario Bros. As with Nintendo's recent reinvention of its classic platforming series, it is more concerned with transporting and polishing classic gameplay and presentation elements rather than necessarily pushing the genre miles forward. This game features classic characters such as Princess What's-Her-Name, Evil the Cat, and Queen Slug-for-a-Butt. There are classic environments such as Heck (though Atari would not confirm if it's still filled with lawyers this time around), and of course there's the classic gameplay. Earthworm Jim 2's puppy bouncing level returns. The junkyard level Atari recently displayed will also feel extremely familiar to existing fans. Tommy Tallarico's original score is being reprised, both in original and remixed form for various parts of the game. The sound team is also making new sound effects based on those in the original games. These many similarities don't mean there won't be new things as well. Atari producer Matt Rush promised that new moves for Jim are coming, but that the team is still working on getting them tweaked and polished. Players will also have to fully assemble Jim's suit over the course of the game by finding individual elements of it scattered throughout levels. The suit can them be further upgraded, potentially opening up these promised new moves. Shiny is also working to ensure that levels feature a certain amount of nonlinearity, allowing players to take multiple routes and find hidden areas. Stages will have multiple optional objectives, and in many cases the player will only be able to complete all of them by playing through the stages multiple times. Though only one environment was shown recently, Rush was sure to note that some of the game's eight levels will be completely new. He described one called "Birds and Bees," the site of an epic was between, fittingly, birds and bees. The level is strewn with complex Rube Goldberg-like devices and traps. "Remember that board game Mousetrap?" Rush asked. "It's like that." There will also be some kind of local wireless multiplayer mode, though it was not on display. Perhaps the strangest new addition to the game is the ability for Jim, at any time, to start dancing. This isn't just an idle animation or a special move. No, the player actually completely cuts out of the game and is placed into a discotheque with music and bright flashing colors, with Jim centered on screen, busting some moves. It's unclear if that has any tangible purpose in the game, but it's more entertaining than Pause. The recent portable systems from Sony and Nintendo have been something of a boon to old school platforming plans, and Shiny's upcoming Earthworm Jim game seems to shaping up to be another well made addition to the growing list of portable throwback platformers. Little has been seen of the game so far, but the core elements seem solid and manages to capture the classic Earthworm Jim look and feel. Atari plans to release Shiny Entertainment's Earthworm Jim for PSP in spring 2007.

Read more »

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Late Night Consoling

I can't say I'm particularly looking forward to this "Consumables" business. In general, I think Live is great so far, particularly Live Arcade. I'm all for reasonable downloadable content and transactions for Live Arcade games, but I really can't see any tangible benefit to gamers from the practice of selling in-game items that are available from day one of the game's availability. It's one thing to have a feature that has the potential for misuse but can also be used really well. In this case, I really don't see how paying for things that are already built into the shipping game would be a good path to go down at all.

  • Microsoft to Introduce Repurchasable "Consumables"

    [xbox360]
    During its Gamefest event, which had its second and final day today, Microsoft's Marketplace business manager Rohan Oommen gave a presentation entitled "Xbox Live Marketplace: Future of Digital Distribution." The presentation outlined a number of statistics pointing to the success of Xbox Live Marketplace, including that 75% of Xbox Live users have downloaded content at an average of over 20 items each, making for a total of over 40 million downloads so far. Xbox Live Arcade has been successful as well, with 65% of Live users downloading content with a demo-to-full version conversion rate of 22%. By contrast, conversion rates for PC casual gaming are more in the line of 1%. Interestingly, Microsoft has found that gamers seem to respond fairly well to a variety of Live Arcade price points; games priced at 800 points ($10) and 1200 points ($15) end up making more revenue than those priced at 400 points ($5). As far as extra in-game content, according to Oommen's presentation slides, "Gamers are hungry for Game Add-on content... [it's] not coming fast enough." This segment too appears to be fairly price insensitive, as there is a "core audience for each game that downloads all add-on content for that game." One new initiative revealed in the presentation is "Consumables." Consumables are repurchasable in-game assets delivered via Xbox Live Marketplace. They may consist, for example, of in-game currency or better equipment for the player's character. The technology behind Consumables will be added to the fall version of the Xbox 360 SDK. According to 1UP, Microsoft also hopes to make this technology directly integrated within gameplay, meaning players would be able to spend real world money on in game items without even leaving the game in question and visiting the Xbox Live Marketplace.
  • Xbox 360 to get HD-DVD for $200?

    [xbox360]
    HardOCP claims to have gotten a look at Microsoft's Xbox 360 roadmap, consisting of a few interesting bits of rumor. According to the site, the announced external HD-DVD drive for Xbox 360 will retail for around $200 and, as previously revealed, will not make use of HDMI. Other news outlets have also cited $200 as a likely launch price for the device. This is in line with reports coming from retailers earlier this year, indicating that Microsoft plans to make the combined price of an Xbox 360 and HD-DVD drive no more expensive than that of the higher-end PS3 model.
  • Silicon Knights Still Too Pleased with UE3

    [xbox360]
    Despite the earlier lack of comment on the part of Too Human (X360) developer Silicon Knights or publisher Microsoft regarding rumors that the upcoming action game is no longer running on Epic's Unreal Engine 3, Silicon Knights president Denis Dyack has now addressed the matter directly. Dyack denied the allegations in a statement the company has delivered to the press:
    "Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false. Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."
    Too Human is slated for release in the first half of 2007.
  • PSP Revisits Planet Moon

    [psp]
    Sega today announced that one of its "vintage brands" will be returning, though the company stopped short of revealing just which brand. Planet Moon, the studio behind Infected (PSP) and Armed & Dangerous (Xbox, PC), will be returning to Sony's portable console to handle development on this title. "SEGA's vast library of properties allows for unlimited possibilities in revitalizing fan-favorites on the PSP," said Planet Moon co-founder and CEO Bob Stevenson. "Our passion for Sega's classic brands combined with our extensive background in crafting original games will help us create a compelling new chapter in this fan-favorite franchise." Sega did not give any indication as to the release period for the game. The publisher has two other recently announced retro revivals in the works as well. Totally Games, best known for the X-Wing and TIE Fighter franchises and more recently Secret Weapons Over Normandy (PS2, Xbox, PC), is working on a new version of an unrevealed Sega IP, and Secret Level (Final Fight: Streetwise) is heading up a new Golden Axe game for Xbox 360 and PS3.

Misc. Media/Previews

PS2
Game Informer goes hands on with Sony Online Entertainment's Untold Legends: Dark Kingdoms (PS3).
Xbox/X360
GameSpot previews the Xbox 360 version of EA Redwood Shores' The Godfather (X360, also PS2, Xbox, Wii, PSP, PC). IGN checks out From Software's Enchanted Arms (X360).
GameCube
Screenshots: Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC).
Portable
GameSpy checks out Shiny Entertainment's Earthworm Jim (PSP).
Multi
GameSpot checks out Ganbarion's One Piece: Grand Adventure (PS2, GCN). IGN takes a look at Starbreeze's The Darkness (PS3, X360). Screenshots: Tiger Woods PGA Tour 07 (PS3, X360, PS2, Xbox, also Wii, PSP, PC).

Console Game Of The Evening [Submit Yours!]

Lock 'n Chase for the Intellivision. "One of the few Pac-Man inspired games to be worth a damn. Trap the cops between locked doors and get the timing right to pull off the big heist." (submitted by Carnivac)

Read more »

"Why would I want to play with people who have tons of hours to dedicate to improving their ..."
- ajwilson    See all 85 comments


Late Night Consoling

The news is staying pretty slow. I guess publishers figured if they had anything worth announcing, they might as well do it at E3!

  • Spore Growing on Consoles

    [ps3] [xbox360] [nintendo]
    In a recent GameSpy interview, Will Wright claimed that his upcoming sim-everything game Spore (PC) is in development for not just PC, but "all platforms," though the PC version will be released first. Presumably, since the game is not expected until 2007, this means it will appear on the next generation platforms (which, by that time, we can finally refer to as "current generation platforms" or, even better, "platforms") PlayStation 3, Xbox 360, and Wii. However, given publisher EA's general multiplatform tendencies as well as the high expectations no doubt accompanying a new game by the maker of the phenominally successful The Sims, it may be in development for current generation systems as well. In related news, several months ago, a job listing surfaced, calling for a designer to supervise portable versions of Spore. This almost certainly refers to DS and PSP, as well as potentially GBA. Wright noted that the game is coming to cell phones in some form as well.
  • New Earthworm Jim in Production

    [ds] [psp]
    Here's a bit of news that came out last week during the hustle and bustle of E3, that you may have missed (I did! Whoops.). Atari announced that it has acquired the "online and handheld rights" to the classic platforming character Earthworm Jim, originally developed by Shiny Entertainment in the mid-90s. The press release is quite vague about just which platforms are included in those rights, at some point implying next-generation home consoles and at other points not. Atari expects to develop several games in the franchise over the next five years. First up is a game for "next-generation handheld systems" (PSP? DS? N-Gage? Gizmondo?) being developed by Shiny.
  • Majesco Busts a Move, Says "Wii"

    [nintendo]
    After massive corporate restructuring, publisher Majesco stated that it will be shifting its focus to portable gaming, but it seems that it will be making a few exceptions. In an extremely short press release, Majesco announced that it will be releasing a Bust-A-Move (aka Puzzle Bobble) game for Wii in early 2007. The game is called Bust-A-Move Revolution, hanging onto the former codename of Nintendo's upcoming system. Bust-A-Move's gameplay, which hinges on precision aiming, seems well suited to the system's pointer-like controller. This upcoming game is described as the "first of several titles" from Majesco for Wii, though no others are named.
  • Dave Perry Consults

    Speaking of Shiny Entertainment, founder Dave Perry left the studio earlier this year in an attempt to drum up interest on the part of another publisher to buy Shiny from current owner Atari. In the meantime, it looks like's decided to start up a consulting firm. GameConsultants.COM, billed as providing "Executive Video Game Industry Advice," is apparently already talking with investment companies and hardware and software developers as to "how to position strategic projects for the US market."
  • Suda Names Wii Project

    [nintendo]
    In a recent interview, Grasshopper Manufacture head Goichi Suda revealed that his game for Wii, which had been previously mentioned but not revealed in any way, is currently going by the name Heroes. Rumors prior to E3 suggested that the game would be shown at E3 in trailer form, and it appears even Suda himself thought that was to be the case; in the interview, he admits he is not sure why the game was absent. A trailer should be forthcoming this summer. Suda and Grasshopper are best known for the unapologetically insane Killer7 (PS2, GCN) as well as the recent Samurai Champloo: Sidetracked (PS2) and the upcoming Contact (NDS).
  • Misc. Q&As/Features

    IGN chats with three developers on Metroid Prime 3: Corruption (Wii), director Mark Pacini, manager Kensuke Tanabe, and senior producer Bryan Walker. On the previews front, everybody is still finishing up assorted E3 coverage. If you're interested, check that out at Game Informer, GameSpot, Eurogamer, IGN, GameSpy, and surely others.

Console Game Of The Evening [Submit Yours!]

Panzer Dragoon Saga (Azel) for the Sega Saturn. "If you were one of the 30,000 some people who actually bought this game, you know what I'm going to say. Amazing story, fun RPG elements, and truly breathtaking art-style. My favorite game of all time." (submitted by shivawn)

Read more »

"I seen the new "normal looking" Wii controller, (The one that will be used for the older games) ..."
- DM7    See all 91 comments


Atari Announces Layoffs, Looks to Lighten Load

Related Topics – Earthworm Jim, Atari

Following Atari's troubled financial situation announced last week, the company is looking to sell its development studios, presumably to focus on publishing. These days, Atari itself is essentially the North American label for French corporation Infogrames. The layoffs will apply to the North American operation. CNN/Money's Chris Morris reports on what Wedbush Morgan analyst Michael Pachter is saying about the decision, and the gist of it is that it's not a good one. If anything, Pachter says, the company should be keeping its North American development operations and trimming the marketing and publishing teams in France.

"I think [selling studios] is not the right move," said Michael Pachter, an analyst with Wedbush Morgan Securities. "The first thing the company should do is shut down everything in Europe. [Atari CEO] Bruno (Bonnell) is out to lunch. ... The guys in the U.S. make games. The guys in Europe just sell them." ... Bonnell did not indicate whether Atari would be willing to sell the rights to some of its more popular games. The "Driver" franchise, for instance, still has a loyal following (despite a truly awful last installment of the game). It might be a moot question, though, as Atari would be unlikely to find any serious bidders. "Nobody comes in to bid on that," said Pachter. "They wait for the body to stop twitching, then swoop down and pick the meat off the carcass."
If Atari does in fact hold on to franchises such as Driver, one wonders how easily they would be able to sell studios such as Reflections, which is responsible for the Driver series. Selling those franchises, though, diminishes what little leverage Atari has left at this point. While the Atari name still carries huge significance in gaming history and is well known among gamers and non-gamers alike, it simply does not have a current day reputation among people who buy games. CEO Bruno Bonnell points out that Atari still has games in development at its various studios, and will not be selling those studios until current projects have seen completion. What exactly the company plans to do after it does sell those studios is anybody's guess at this point. It hasn't had the best track record managing studios; Shiny, the studio most famous for well-loved games such as Earthworm Jim and MDK, hasn't done so well with its The Matrix licensed games under Atari. The first two entries in Reflections' Driver series were well-received, but Driver 3 (aka Driv3r), developed after Atari acquired Reflections parent GT Interactive, received a legendary critical drubbing.

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"Infogrames can go to hell for all I care... I'll never forgive them for what they did to ..."
- ShadowRam    See all 30 comments


Late Night Consoling

Hey there.

  • Desired DS Details Divulged During D.I.C.E.

    [ds]
    Nintendo marketing VP Reggie Fils-Aime made several announcements at the D.I.C.E. Summit (Design, Innovate, Create, and Entertain) regarding the Nintendo DS portable console. First up is the new DS Download Service to be hosted in US gaming retailers such as GameStop, EB Games, and Game Crazy. The company is also in talks with non-specialty retailers such as Target and and Wal-Mart. Much like Nintendo's wireless download hubs at events such as E3, the service will allow DS owners to download game demos or other content directly onto their systems. The downloaded demo is stored in RAM and is removed when the system is turned off. Fortunately, the DS features a standby mode. I kept an Electroplankton demo in a DS for days at E3 simply by putting the machine into standby rather than turning it off. When the service launches, it will offer demos of Tetris DS, Brain Age, Mario Kart DS, Meteos, True Swing Golf, and Pokemon Trozei, and a video of Metroid Prime Hunters. The selection will rotate each quarter. Fils-Aime also indicated that, as in Japan, content download capability will eventually expand beyond the retail space. Further justifying Metroid Prime Hunters' incredibly long release delay, Nintendo also announced that the game will feature voice chat in the game's pre- and post-game lobby, though not during gameplay. The main uses for the chat feature seem to be deciding on game settings (a marked improvement from Mario Kart DS' blind setup) and "discussing" the prior battle. Though it was not specifically mentioned, the DS' double input/output headset port can presumably be used for voice chat. Perhaps the company will finally release a Nintendo-branded headset. The recently announced DS Lite was also mentioned, and its March 2 Japanese release date reiterated, but there is still no word of release dates for non-Japanese territories. Unsurprisingly, no Revolution news was announced. With the recent news that Nintendo president Satoru Iwata will be keynoting at GDC, it looks like we'll have to wait until then for more on the console. Press release
  • PS3 News at Taipei Game Show?

    [ps3]
    According to translated reports from Chinese-language publication The Commercial Times, Sony plans to make a big showing at the upcoming Taipei Game Show, which runs from February 16-20. The company's next-gen console will be featured at the event and apparently given a full 25% of the booth space. Given Sony's propensity to have enormous floor presence at these sorts of expos, that may be a large space indeed. It's certainly a far cry from the lip service Sony paid to the machine at the recent CES 2006 in Las Vegas. It's difficult to tell how much Sony is really planning to reveal, however. Taipei Game Show is certainly no E3 (nor is it a CES or a TGS--the Tokyo Game Show, that is) but the company did state late last year that it plans to reveal more about PS3 in another show prior to E3, which turned out not to be CES, contrary to the expectations of many. Sony may be using this show mainly to diffuse some of the hype from Xbox 360, which launches in Taiwan and several other territories next month. Unless Sony runs a private event, the other biggest thing between now and E3 is Game Developers Conference.
  • Atari Not Doing So Hot

    [ps2] [xbox] [xbox360] [gamecube] [ds] [psp] [gba]
    In keeping with the dropping profits from fellow publishers, Atari posted some disappointing financial results for its third fiscal quarter, coming up far short of expectations. The company saw a 36% drop in revenue from $156.4M to $100.8M year over year. In a market that has already been seeing some tough times lately, Atari released fewer titles than usual, impacting the bottom line even more. It was also announced that CFO Diane Baker resigned, effective immediately. "The uncertainties caused by these conditions raise substantial doubt about [Atari's] ability to continue as a going concern," the company stated. Atari plans to put a higher emphasis on software for Nintendo DS and Sony's PSP, given the enormous surge in market share seen by portable systems over the last year. Following the announcement, Atari shares dropped from a closing price of $0.88 to $8.63 in after-hours trading.
  • Capcom Doing Pretty Hot

    [ps2] [xbox] [xbox360] [gamecube] [ds] [psp] [gba]
    Unlike many of its publishing brethren, Capcom had a very positive third quarter this year, posting an astonishing 418% increase in net profits over the prior year, at 7.4B yen ($62M). While the company saw significant tax breaks this year, positively impacting its bottom line, it also saw a 13% increase in revenue. Capcom's acclaimed Resident Evil 4 (PS2, GCN) has sold 3 million copies, with titles such as Mega Man Battle Network 6 (GBA) and Monster Hunter PSP also contributing to the publisher's success. To be fair, Capcom also faces a strengthening Japanese economy whereas US publishers are currently dealing with a sluggish home console market.
  • Misc. Q&As/Features

    EA sends along a Q&A with world designer Steven Smith regarding the New Jersey section of The Godfather (PS2, Xbox, X360, PSP, PC). Gamasutra has coverage of the D.I.C.E. address from Nintendo's Reggie Fils-Aime and GameSpot has coverage of the talks by Fils-Aime as well as Sony's David Jaffe (God of War). GameSpot has a designer diary for Reflections' Driver: Parallel Lines (PS2, Xbox, PSP).

Misc. Media/Previews

PS2
Movies: Drakengard 2 (PS2).
Xbox/X360
Eurogamer checks out Ubisoft's Far Cry Instincts Predator (X360) and Relic's The Outfit (X360) (so do IGN and Game Informer).
Portable
Screenshots: Western Lords (DS). Broken Circle (GBA). Osawari Tantei Ozawa Rina (DS).
Multi
GameSpot takes a final hands on with Criterion's Black (PS2, Xbox). IGN checks out FIFA Street 2 (PS2, Xbox, GCN, PSP, PC). Screenshots: The Godfather (PS2, Xbox, X360, PSP, PC). NBA Ballers: Phenom (PS2, Xbox).

Console Game Of The Evening [Submit Yours!]

Skullmonkeys for the PS1. "Doug Tennapel, et al did it again, or did this come before The Neverhood? Either way the guys that brought you The Neverhood (and Earthworm Jim) spat this little sucker out too. Its all claymation, with a downright original score." (submitted by not work safe)

Read more »

"Whoa, someone other than me remembers 'Skullmonkeys'. I need to go buy that game..."
- Shivawn    See all 48 comments


Late Night Consoling

Weekend time! Hooray! I hope nobody gets offended by that J Allard story. I'm just reporting the facts. Mainly.

  • Upcoming 360 Shortage?

    [xbox]
    Microsoft has been very vocal about its plan to supply plenty of Xbox 360 units when the machine is released in November, ensuring a lack of widespread shortages. However, the always-informative Chris Morris over at CNN/Money is reporting that the company may be running into problems generating enough supply. Multiple analyst firms have lowered their estimates of how many units the manufacturer will ship. The hope has been that Microsoft will get over two million consoles out worldwide in 2005, but American Technology Research's P. J. McNealy believes Microsoft will hit between 1.8 million and 2 million, while Banc of America's Gary Cooper expects only 1.4 million to 1.6 million. With Microsoft planning on a global launch, a shortage of supply would be even more detrimental, since the initial batch of consoles must be divided among the various territories. Many retailers are already taking advantage of the situation by requiring customers to purchase the 360 as part of a larger bundle. When questioned about manufacturing numbers in an X05 roundtable interview, Microsoft Chief XNA Architect J Allard responded, "We have a term for this. It's a very technical term. It's called a very hard problem. It's just hard. I can't comment on numbers at all. You can try all you want. I'm not going to give you any numbers partly because we're only in the beginnings of manufacturing and the rate that we're aiming for is very, very steep."
  • Allard Invents Revolution Controller, is "Wise"

    [xbox] [nintendo]
    Microsoft's ever-outspoken Chief XNA Architect J Allard has spoken his mind regarding Nintendo's Revolution controller, indicating that he himself thought of a similar concept four years ago, and determined that "there wasn't that much enthusiasm around it" from gamers and developers. He does not seem concerned with whether the actual execution of the idea has anything to do with its reception. Though he does think Nintendo will find uses for the controller in its first party games, he notes, "I don't think most Electronic Arts games are going to be played with that thing." Allard went on to incisively question "How am I going to watch a movie on Revolution [using its controller]?" Engineers at Nintendo were heard to exclaim, "Shit! That's the type of thing we didn't take into consideration!" He then claimed that customers want choice, which is why the dual pricing scheme for Xbox is a sound decision, though he asks, "Are there developers who are disappointed?" and answers, "Yeah, sure." He contrasts Microsoft's approach with Apple's non-upgradable iPod strategy. Allard explained that iPod Shuffle owners are "screwed" if they want an iPod Photo. The architect also reassured customers that "There isn't a game on 360 that you can't play without a hard drive," apparently forgetting about Final Fantasy XI and, presumably, any other upcoming MMOs. However, it seems he is technically correct in that the Xbox 360 version of Final Fantasy XI does not actually exist yet. In another interview, Allard admitted that "What we learned with Halo [2] is you don't ship a game before it's ready." He then hastily added, "Not that we shipped a game before it's ready, but because we were very wise to wait until November. I put in the capabilities that we wanted." Good save there, Allard, putting in those capabilities. I've always said he's a wise guy. Also, thanks to Bungie for actually making the game.
  • 360 Backwards Compatibility List Soon

    [xbox]
    Though there's not much news about it yet, Microsoft's Peter Moore revealed that gamers can expect a list of Xbox 360-compatible Xbox games in about two weeks. As previously stated, a certain number of "bestselling" Xbox games will have 360 compatibility code preloaded onto the 360's hard drive. Moore also reiterated that Microsoft will continue to release backwards compatibility patches for other games, "Until consumers show lack of interest--then we will move on." Moore stated that the backwards compatibility team is progressing well.
  • Schwarzenegger Signs Game Bill

    [ps2] [xbox] [gamecube]
    Today, California Governor Arnold Schwarzenegger signed into law a bill which will legally prohibit sales of particularly violent games to minors. The governor had not previously indicated whether he was in support of or against the bill. Today, he explained, "I am a big believer in those video games. I mean they're terrific, a lot of them are manufactured in California and they're doing a great job. We just want to make sure it doesn't go into the wrong hands or children under the age of 10 start playing those things because it does have an impact on our children." He did not address the issue of children between the ages of 11 and 17, though his signing of the bill would indicate he is against certain games going into their hands as well. According to the bill, "exposing minors to depictions of violence in video games, including sexual and heinous violence, makes those minors more likely to experience feelings of aggression, to experience a reduction of activity in the frontal lobes of the brain, and to exhibit violent antisocial or aggressive behavior." The law will take effect January 1, 2006. The Entertainment Software Association plans to launch a lawsuit in opposition to the new law.
  • Nintendo Earnings Drop, Profits Hold

    [gamecube]
    Pointing to falling GameCube performance in North America, Nintendo announced a 6.9% sales drop in the first quarter over last year's results. The company also cited high research and development costs on its upcoming Revolution console as a contributor to slimmer profit margins. However, strong DS performance and the weak Yen have led Nintendo to keep its revenue forecast unchanged and raise its profit estimates substantially.
  • GameStop/EB: The Circle is Now Complete

    [ps2] [xbox] [gamecube]
    The two biggest gaming retail chains, GameStop and Electronics Boutique, have completed their long in the works merger after shareholders, as expected, approved the transaction. The deal will become set in stone this weekend, and the resulting company will keep the name GameStop Corp. The company is far and away the biggest presence in the used game market, but Best Buy, which is controlling a growing part of the overall gaming retail market, was recently determined to be moving into used game sales.
  • Misc. Q&As/Features

    Marek Bronstring of Idle Thumbs delivers his X05 game impressions, covering Ubisoft's Peter Jackson's Michel Ancel's King Kong (PS2, Xbox, GCN, X360, PC), Bethesda's The Elder Scrolls IV: Oblivion (X360, PC), Epic's Gears of War (X360), and Bioware's Mass Effect (X360). IGN has a developer interview on Creative Assembly's Spartan: Total Warrior (PS2, Xbox, GCN).

Misc. Media/Previews

PS2
Screenshots: WWE SmackDown! vs. RAW 2006 (PS2, also PSP).
Xbox
IGN looks at Neversoft's GUN (X360, also PS2, Xbox, GCN), Volition's Saint's Row (X360), Rare's Kameo: Elements of Power (X360), and Indie Built's Amped 3 (X360). Screenshots: Tomb Raider Legend (X360, also PS2, Xbox, PC). Marble Blast Ultra (X360). Movies: NBA 2K6 (X360, also PS2, Xbox).
GameCube
GameSpot checks out Konami's Dance Dance Revolution Mario Mix (GCN).
Portable
1UP previews Nintendo's Metroid Prime Pinball (DS) and the PSP version of Pandemic's Star Wars Battlefront II (PSP, also PS2, Xbox, PC). GameSpot also checks out Metroid Prime Pinball (DS). Screenshots: The Sims 2 (DS, GBA, also PS2, Xbox, GCN, PSP, PC).
Multi
IGN previews EA Canada's SSX On Tour (PS2, Xbox, GCN), Taito's Taito Classics (PS2, Xbox), and Pandemic's Star Wars Battlefront II (PS2, Xbox, PC, PSP). 1UP checks out Midway's Blitz: The League (PS2, Xbox). Movies: Tony Hawk's American Wasteland (PS2, Xbox, GCN, X360). True Crime: New York City (PS2, Xbox, GCN). America's Army: Rise of a Soldier (PS2, Xbox).

Console Game Of The Evening [Submit Yours!]

Earthworm Jim for the Sega Genesis. "Probably one of the most unlikely action heroes ever, Earthworm Jim was a great combination of humor and excellent gameplay." (submitted by Uncle Slappy)

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"Though he does think Nintendo will find uses for the controller in its first party games, he ..."
- jonjonmacky    See all 138 comments


Advent Rising Music Q&A

Related Topics – Advent Rising, Earthworm Jim

New on Computer Games Magazine today is a Q&A with music composer Tommy Tallarico. His current gig is scoring the sci-fi action game Advent Rising. Tallarico also created music for Unreal 2, the Earthworm Jim games, Munch's Oddysee and many other games.

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"Man may know how to make music, but he knows next to NOTHING about good games. Anyone who's ..."
- critch    See all 2 comments




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