Duke Nukem: Manhattan Project

PC, XB360 / Action / Release: May 20, 2002 / ESRB: M


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Duke Manhattan Project Interview

Blue Monday has posted their own Duke Nukem: Manhattan Project interview, talking to Jim Perkins of Arush Entertainment about this budget title which seems like it could be a lot of fun for $25. The interview is pretty informative with questions about what Duke will be doing in this game, if levels will have multiple paths, how long will it take an average player to finish the game, what kind of replayability options will they have, how the save function will work, engine features and a bunch of other things.

- Will Duke be able to interact with the scenery as much as in DN3D? - Part of being a Duke game is interactivity, and we have made sure this is in the game. Walls and barrels can be destroyed, opening up new rooms and secrets. Duke can use the restrooms or stop by an energy drink machine to refill some life. There are security monitors that show whatÂ’s around the next corner that Duke can peer into. One cool feature gives Duke the ability to blow up puddles of G.L.O.P.P. he runs across, saving him from taking any damage. Monsters also break through walls when you least expect them too, adding a sense of surprise that makes the game really fun.
If you haven't seen the screenshots we posted from this game yesterday you can find them here.

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"Heh, if I ever feel nostalgic for sidescrollers, there's MAME."
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Duke Nukem: MP Interview

Oh boy. Sorry about that huge gap in between news updating. Anyway, there is a Duke Nukem: Manhattan Project on Gamespy Daily talking to ARUSH's Jim Perkins about this budget Duke game.

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Duke Nukem: MP Screenshots

Arush Entertainment sent along the first three screenshots from their upcoming budget title Duke Nukem: Manhattan Project. It's being developed by the guys at Sunstorm Interactive and will offer 8 missions at $25 when its released in stores later this year.

Duke Nukem: Manhattan Project is an all-new PC game starring gamingÂ’s king of action. Set in New York City, Duke battles his way across towering skyscraper rooftops and through gritty subway tunnels on the hunt for power-hungry villain, Mech Morphix. Mutants of every kind are thrown at Duke, including Pigcops, as he chases down Morphix through eight huge environments and avoids the green slime called G.L.O.P.P. that is causing all the chaos. DonÂ’t let the realistic environments distract you, because there are 14 uniquely dangerous mutated enemies hell-bent on making a meal of Duke. From Uzi-sporting alligators to ten-foot tall roach beasts--DukeÂ’s in town to blast bugs and save babes. [read more]

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"Wow! You guys must have built this on the Wizard of Wor codebase!"
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Duke Manhattan Interview

Stomped has an interview with ARUSH's Jim Perkins. They talk about the episodic Duke game that they'll be publishing, Duke Nukem: Manhattan Project. They talk about the episodic format, the involvement of 3D Realms, the 3rd person perspective and more.

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"Damn! That's the second time those alien bastards shot up my ride!"
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