by Steve Watts, Jun 16, 2011 10:30am PDT
by Jeff Mattas, Jul 06, 2010 6:00pm PDT
Originally a much-liked release on the PC back in 2002, Sunstorm Interactive and 3D Realms released an updated port of Duke Nukem: Manhattan Project on Xbox Live Arcade on June 23. In it, the meat-headed Duke is back to rescue New York (and its babes) from an alien menace, equipped with a decent-sized arsenal of weapons and his trademark canned one-liners. But the years haven't exactly been kind to the beefy throwback to 80's action movie heroes. Character models and environments retain their circa-2002 blockiness, and some of Duke's quips date the game even further. Jokes referencing the giant-bug movie Mimic (1997) fall flat, digs at Enron seem dated, and Duke's trademark misogyny comes off as more cringe-worthy than charming, this time around.
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by Chris Faylor, Jun 10, 2010 6:13pm PDT
The downloable Xbox 360 release of Duke Nukem: Manhattan Project will hit the Xbox Live Arcade on June 23, publisher 3D Realms has announced, the same day as RISK: Factions.
"Babes, bullets, bombs" are promised by the Duke himself, with the single-player side-scroller--originally co-developed by Sunstorm Interactive and released on PC in 2002--priced at 800 Microsoft Points / $10. Read more »
by Alice O'Connor, May 26, 2010 9:00am PDT
Duke Nukem's delightful blend of mutilation, movie references and misogyny will get another outing on Xbox 360 when his 2002 side-scrolling adventure Duke Nukem: Manhattan Project is released download via Xbox Live Arcade, Microsoft has revealed.
Neither a price nor release date are currently known, so if you can't stand hanging on the edge of your seat for that long you can get the 50MB PC demo from FileShack or pick up the 2009 DRM-free downloadable PC re-release from Good Old Games for $6. Read more »
by Alice O'Connor and Chris Faylor, Nov 30, 2009 5:43am PST
Duke Nukem's official Facebook page has been updated with a screenshot for something called "D-Day," with the action hero himself teasing that he "doesn't stay down for long."
It remains to be seen exactly what D-Day is, whether it be a a new game, the build-up to an announcement or revelation, or something else entirely. The stadium and enemy might seem familiar from the Duke Nukem Forever footage leaked in May, though those were callbacks to Duke's earlier adventures. Read more »
by Chris Faylor, Mar 10, 2009 10:52am PDT
Continuing to re-release classic titles from the Apogee Software catalog, Good Old Games today added Duke Nukem: Manhattan Project and Blake Stone: Aliens of Gold to its variety of DRM-free PC game downloads. Both titles are priced at $5.99.
Duke Nukem: Manhattan Project harkens back to the action hero's side-scrolling roots. Co-developed by 3D Realms and Sunstorm Interactive, it first arrived in 2002. Read more »
by Maarten Goldstein, Jul 01, 2002 2:57pm PDT
3D Realms sends along a 50mb demo for the budget game Duke Nukem: Manhattan Project, containing the first episode of the game. You can grab the demo from one of our eight Fileshack mirrors by going here. In related news, you can also download an updated editor which you'll need if you have the 1.01 patch installed and want to create content for the game. This editor does not work on the demo. Files are provided to you courtesy of Speakeasy.
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by Maarten Goldstein, Jun 17, 2002 2:56pm PDT
by Maarten Goldstein, May 09, 2002 9:45am PDT
Donald Case from Arush emailed us confirming last night's news that Duke Nukem: Manhattan Project has gone gold. According to Donald, the game will ship with an unsupported level editor and the Duke Nukem Forever video from last year. There will also be a special edition package with a Duke Nukem Manhattan Project subway token keychain. The game should should retail for about $25.
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by Maarten Goldstein, May 08, 2002 4:40pm PDT
George Broussard from over at 3D Realms has updated his .plan file with the word that the other Duke Nukem game has gone gold, Duke Nukem: Manhattan Project. This budget title (though a lot of fun) will be out "in a couple of weeks". To read more on the game check out my preview or head over to the official site.
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by Maarten Goldstein, Apr 04, 2002 3:45pm PST
by Maarten Goldstein, Mar 31, 2002 6:57am PST
by Maarten Goldstein, Mar 28, 2002 7:57pm PST
As some extra evening reading for you all, I can offer my preview of Duke Nukem: Manhattan Project. Originally this was going to be an episodic game to be sold online, however it's now heading towards stores as a budget title. Publisher Arush Entertainment recently distributed a preview build of the game to the press, which contains the first three episodes from the game
The preview build contains the first three episodes of the game (the final game will have eight). Each episode consists of three levels with the last part of each level being an end-boss fight. There are levels with where you are on the rooftop of Manhattan skyscrapers, you visit Chinatown, and you go to the subway. Levels keep getting better as you progress. Especially the Chinatown and subway areas have a wide variety of textures including amusing billboards and are filled with details. Each level also has several secret areas containing health or ammo. Since this is a 3D platform game, the game mainly plays while looking at the side of Duke. However the camera position does change occasionally so it isn't constant side-scrolling [...]
In related news, Gamespy Daily
interviewed Jim Perkins of Arush about the game.
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by Maarten Goldstein, Mar 11, 2002 6:01am PST
by Maarten Goldstein, Jan 26, 2002 6:58am PST
Blue Monday has posted their own Duke Nukem: Manhattan Project interview, talking to Jim Perkins of Arush Entertainment about this budget title which seems like it could be a lot of fun for $25. The interview is pretty informative with questions about what Duke will be doing in this game, if levels will have multiple paths, how long will it take an average player to finish the game, what kind of replayability options will they have, how the save function will work, engine features and a bunch of other things.
- Will Duke be able to interact with the scenery as much as in DN3D? - Part of being a Duke game is interactivity, and we have made sure this is in the game. Walls and barrels can be destroyed, opening up new rooms and secrets. Duke can use the restrooms or stop by an energy drink machine to refill some life. There are security monitors that show whatÂ’s around the next corner that Duke can peer into. One cool feature gives Duke the ability to blow up puddles of G.L.O.P.P. he runs across, saving him from taking any damage. Monsters also break through walls when you least expect them too, adding a sense of surprise that makes the game really fun.
If you haven't seen the screenshots we posted from this game yesterday you can
find them here.
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