by Maarten Goldstein, Oct 19, 2004 8:24am PDT
id CEO Todd Hollenshead updated his .plan file mentioning an unofficial id Software tattoo contest. Todd is looking for people with the best id Software related tattoos (preferably you have one already and aren't gonna get one placed just for this), the winner getting a signed copy of DOOM 3 + the strategy guide + new "Making Of DOOM 3" book. "If we get enough cool entries, the idea is that we'll compile and frame all the photos and put them in a big frame to hang on the wall here at id." Check for more details here.
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by Maarten Goldstein, Oct 16, 2004 9:25am PDT
The promised 'stopgap' release of the DOOM 3 [CC] mod is now available. With this mod, all audio logs become available as emails on your PDA to help out deaf and hearing impaired gamers.
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by Maarten Goldstein, Oct 15, 2004 5:32pm PDT
by Maarten Goldstein, Oct 10, 2004 11:54am PDT
Even though the DOOM 3 SDK is still missing in action, the DOOM3[CC] guys are gearing up to release the first version of their mod which will offer full text transcription of every piece of audio in the game for deaf / hearing impared gamers. Though the eventual idea is providing closed captioning, the early version of the mod will make an addition email appear on the PDA for every audio log and video disk.
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by Maarten Goldstein, Oct 04, 2004 2:46pm PDT
by Maarten Goldstein, Sep 30, 2004 2:34pm PDT
Planet DOOM has a story up about a possible bug in the DOOM 3 1.1 patch installer, as it doesn't seem to overwrite the Doom3ded.exe included with the 1.05 beta. Server administrators should check the date on the file, which should be 9/16 and not 9/02.
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by Maarten Goldstein, Sep 28, 2004 3:51pm PDT
Activision sends along a new DOOM 3 patch, which is no longer beta and now updates the game to version 1.1. The change list is pretty much identical to the 1.05 beta one, but there is an extra singleplayer fix which people had been asking for: "Fixed issue when switching between flashlight and previous weapon after using the PDA" - and unlike in the beta patch, the shadow and specular cvars are NOT cheat protected. As before, the update resets your progress in a saved game, so you'll have to play whatever level you're on from the beginning.
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by Maarten Goldstein, Sep 19, 2004 7:24am PDT
This Sunday morning unexpectedly brings us the long awaited DOOM 3 demo. The 461mb download includes the three level Mars City mission from id Software's horror first person shooter which was released last month.
[ DOWNLOAD THE DEMO ]
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by Maarten Goldstein, Sep 10, 2004 7:11am PDT
According to this Variety story throug Yahoo News, the original director of the upcoming DOOM movie has left the project "due to personal reasons". Replacing Enda McCallion will be Andrzej Bartkowiak, who previously directed movies like Cradle 2 the Grave, Exit Wounds and Romeo Must Die. Movie production is still scheduled to start mid-October.
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by Steve Gibson, Sep 07, 2004 7:25pm PDT
id Software has decided that they want to do a beta run of the DOOM3 patch before sending it out into wide release. Given that Shackers are oh so known for giving lots of feedback they decided that a release through Shacknews/FileShack was a good place to start. Here are a few highlights of the changes in the 18meg patch, hottest being widescreen support!
GENERAL - Updated some cvar docs INTERFACE - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Added mouse wheel scrolling to server list (gui list boxes). NETWORKING/MULTIPLAYER - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. RENDERING - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10) - Fixed in-game videos disappearing if you go to the menu and return
Duffy's
.plan update also mentions that the DOOM 3 demo is due out in a few days, and will contain 3 levels from the game (SP only). The SDK and Linux dedicated server will be released once this patch goes final.
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by Maarten Goldstein, Sep 07, 2004 6:54am PDT
by Maarten Goldstein, Aug 27, 2004 7:59pm PDT
GameDaily conducted a DOOM movie Q&A with Todd Hollenshead which you can read about here. The id Software CEO is asked about the current status of the project, the story, budget and movie franchise plans. After many years, it looks like we'll finally get the DOOM movie.
GD: What are your hopes and goals in terms of bringing Doom to the big screen?
TH: I want to see the movie be true to what the legacy of the DOOM games mean to fans. Scary, intense, lots of action, and consistent with what we've done in the games. However, movies and games are different media, so some things will and should be different. I'm not looking for "DOOM 3: The Movie" and that's not what it will be. The script is not based on the DOOM 3 story, but is based on the DOOM universe, so fans will see plenty in the movie that they will recognize from the game.
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by Steve Gibson, Aug 17, 2004 8:51am PDT
NVNews is offering up a DOOM3 tweak guide for those of you trying to squeeze a little more performance out of DOOM3. A bunch of console commands and help with benchmarking to make sure you're getting results.
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by Steve Gibson, Aug 16, 2004 12:22pm PDT
by Steve Gibson, Aug 16, 2004 8:32am PDT
"Well? Any of you have id software/quake/doom tats? Let's see'm."
- voique See all 81 comments