Demon's Souls

PS3 / Action / Release: Oct 6, 2009 / ESRB: M


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The DNA of Dark Souls: the challenge and death

The DNA of Dark Souls: the challenge and death

Editor's Note: In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the element that will make or break Dark Souls 2: the challenge.

Most game tutorials are designed to teach players the controls. X reloads, A jumps, clicking the left mouse button pops off a shot. Demon's Souls' tutorial is designed to teach you that you will die. If you manage to slash and claw your way to the tutorial boss, he can strike you down in one hit, maybe two. Survive, and the game transports you to a dungeon where a dragon punches you in the face for an instant kill. Dark Souls was just as brutal, depositing players in a starting area where the most obvious path, one leading down to a graveyard, pitted them against enemies far beyond their abilities so early in the game.

Read more: Dying in Dark Souls »

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The DNA of Dark Souls: What made the games great

The DNA of Dark Souls: What made the games great

Editor's Note: With the recent release of more Dark Soul's 2 details, David Craddock dissects From Software's Souls series to find what made the first two games great, and what the upcoming sequel needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at game mechanics of the series.

In 2010, From Software announced Dark Souls, a spiritual sequel to 2009's Demon's Souls. Tension was high. As rewarding as it was punishing, Demon's Souls was heralded as the savior of hardcore gaming among legions of dedicated players who had grown tired of casual game tropes such as heavy-handed tutorials and adventures more linear and directed than a moving sidewalk. Our fears were unfounded. Dark Souls left fans broken, bleeding, but grinning as they gasped out, "Thank you, ma'am, may I have another?"

Late last year, From Software responded with the announcement of Dark Souls 2, due out not nearly soon enough. Excitement for the game is high, but once again, uncertainty dogs it. Series director Hidetaka Miyazaki is trading his director's chair for a supervisor role, turning the reins over to newcomers Tomohiro Shibuya and Yui Tanimura. The dual directors have stated their preference for directness over subtlety, which has some fans apprehensive. Do these guys have any idea what made Demon's and Dark Souls so great? We do, so let's help them out.

Read more: Breaking down the world structure »

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Demon's Souls headlines PlayStation Plus line-up for April

Demon's Souls headlines PlayStation Plus line-up for April

Before Dark Souls became a massive success, From Software released Demon's Souls--its bone-crushingly difficult predecessor. PlayStation Plus members will be able to grab it later today as part of this month's update to the Instant Game Collection.

Read more: Soulcalibur and more »

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Demon's Souls servers extended again

Demon's Souls servers extended again

Its servers were scheduled to shut down at the end of this month, but Demon's Souls has gotten a reprieve. Publisher Atlus has announced that the servers for the PS3 action game will continue to operate "indefinitely."

Read more: More extensions possible if interest stays high »

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Demon's Souls shutting down (really) at end of May

Demon's Souls shutting down (really) at end of May

The Demon's Souls servers are finally going to meet that great cloud network in the sky. Publisher Atlus has announced that the game servers will be shut down at 11:59 PM PST on May 31. For real this time.

Read more: Two World Tendency events coming »

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From Software continuing Souls games, looking into mobile

From Software continuing Souls games, looking into mobile

From Software has had two bona fide cult hits with Demon's Souls and Dark Souls. Head of R&D Masanori Takeuchi says there's more to come in the series, as the studio continues to explore the classic moody fantasy genre.

Read more: Dark fantasy action is From's 'core DNA' »

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Demon's Souls 'underestimated' by Sony

Demon's Souls 'underestimated' by Sony

There's a reason why Demon's Souls was a PS3 exclusive. In Japan, the game was published by Sony. However, in America, the game was published by Atlus--after Sony's US division passed on the opportunity to release the game stateside. In a new interview, Sony Worldwide Studios head Shuhei Yoshida admitted that the refusal was "one of Sony's biggest software mistakes this generation."

"We underestimated the quality of the game," Yoshida said.

Read more: 'This is an unbelievably bad game' »

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Atlus Pledges to Keep Demon's Souls Servers Online Until October 2011

Atlus, the US publisher of the ultra-hard PlayStation 3 RPG Demon's Souls, has pledged to keep the multiplayer servers for the US version of the game online through the second anniversary of the game's domestic release. This means US gamers will get to enjoy online Demon's Souls until at least October 2011.

Additionally, the company has announced that it will be running a Pure White Tendency event from December 20th until "just into 2011," which should "allow newcomers their best chance to ease into the treacherous, brutally addicting world of Boletaria while also offering hardcore gamers access to many secrets and otherwise inaccessible paths unlocked by the tendency shift. Read more »

"Don't play during the pure white tendency event online if you are trying to finish achievements ..."
- swings1940    See all 14 comments

Sony Adds Seven Games to PS3 Greatest Hits Library

[Update - 4:30PM] Though it will not be added to the Greatest Hits library, Sony has dropped the price of ModNation Racers to $39.99 on the PS3 and to $19.99 on the PSP.

[Original Story] Sony has selected an additional seven PlayStation 3 games for inclusion in its Greatest Hits program, knocking the prices of the following titles down to $29.99 along with fancy new boxes.In the case of the previously announced Greatest Hits version of Demon's Souls, it also means a fresh set of copies, making the excellent game a bit easier to find. Read more »

"I'll probably get attacked for this, but I still think MAG is an extremely fun game. It's one of ..."
- lectR    See all 5 comments

Demon's Souls Gets Greatest Hits Status, $29.99 Price

Related Topics – Demon's Souls, PlayStation 3

The excellent PS3 RPG Demon's Souls has attained Greatest Hits status and is now available for $29.99 in the United States. It should also be much easier to find as new copies with the Greatest Hits branding are currently shipping out to stores across the country.

The game, developed by From Software and published by Sony in Japan, was brought to the US by Atlus and to Europe by Namco Bandai. Read more »

"I love the coop mode, but do hate that they give no option to coop privately. Having special ..."
- diamondspider    See all 23 comments

Demon's Souls European Release Confirmed

The punishing PlayStation 3 action RPG Demon's Souls will indeed be released in Europe, as had been rumoured, as well as the Asia-Pacific region, Sony has confirmed.

Namco Bandai will be distributing Demon's Souls in Europe on June 25 in a "limited" Black Phantom Edition containing a soundtrack CD, artbook and strategy guide as well as, naturally, a copy of the game. It's unclear what will happen when all copies are sold. Read more »

"Demon's Souls is listed as my favorite game of all time. Surpassing Modern Warfare 1. I have no ..."
- Aroki    See all 25 comments

Demon's Souls Outperforms Expectations in USA; European Release Rumored

From Software's ultra-hard PlayStation 3 RPG Demon's Souls was published by Sony, which owns the IP, in Japan. Sony wasn't so sure about the game's chances in North America, but Atlus snapped up the publishing duty for the game.

Through financial reports, Siliconera noticed that Atlus only expected to sell 75,000 copies of the game in North America. By the end of February 2010, however, Atlus has shipped a whopping 280,000 copies of the game to retailers. Read more »

"I had to buy a used copy because I couldn't find a new one. I feel kind of bad about it."
- ease one    See all 18 comments

Atlus Launches Demon's Souls Strategy Guide Replacement Program

Explaining that some of the strategy guides bundled with the Deluxe Edition of Demon's Souls may suffer from "unusual cover ink wear/fading," publisher Atlus today launched a replacement program for those afflicted.

To obtain a replacement, owners need simply visit the official site, print off and fill out a form, and then send in the form along with the cover and first page of their guide. Read more »

"Two thumbs up to Atlas. Demon's souls and Trauma Center are awesome yet demanding games. "
- Pneum0    See all 16 comments

Demon's Souls Multiplayer Walkthrough: We Ain't 'Fraid of No Ghosts

Related Topics – Demon's Souls, PlayStation 3

Apparitions and blood stains represent the multiplayer functionality of Demon's Souls, the upcoming RPG from From. Like a time trial mode in a racing game, other players that are trudging through Demon's Souls in single player appear as ghosts. In a clever, potentially hilarious twist, they can also leave notes on the ground, to either help or trick other players as they progress through the game. Players can also be summoned to help out in the present. Check out the video below to see it in action.

Demon's Souls arrives October 6 on PlayStation 3. Read more »

"I've put in around 80hrs and am around soul level 97. The difficulty of this game is way ..."
- el_brio75    See all 26 comments

Demon's Souls Trailer Promises 'Visceral Action'

Related Topics – Demon's Souls, Trailer, PlayStation 3

It's so easy to poke fun at a video labeled the "visceral action trailer" that Atlus PR, the helpful folks that they are, did it for us.

"Wow," exclaimed Tim Pivnicny, Vice President of Sales and Marketing for Atlus, pausing for a brief moment to catch his breath and wipe his brow before continuing. "That was a rousing trailer; it really got me excited for Demon's Souls. Not only is there a ton of praise from respected folks in the industry, but there are also numerous new clips of sweeping in-game cinematics, visceral combat, and atmospheric exploration gameplay footage. I'd go so far as to say it's a 'must-see' video, although I should add that I'm being paid to say so." Read more »

"What is Borzoi's take on this game, she has pretty unique and good taste overall - Ithink she ..."
- abrasion    See all 24 comments

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