by Steve Watts, Apr 01, 2013 12:00pm PDT
by Steve Watts, Mar 11, 2013 9:30am PDT
The DayZ standalone is still without a release date. To sate those hungering for new info, the team released details on various new and revised systems coming for the standalone version, including a health system overhaul, various changes to zombie behaviors, and the addition of trash.
Read more: Zombies to be smarter, slower »
by Alice O'Connor, Feb 05, 2013 7:30am PST
A nice slice of DayZ is on display in the mod-gone-standalone's first video developer diary. The 15-minute entry introduces its new menu system, how to put together a fetching outfit, item spawns which require actual searching to find, new swampland, the recovered island of Utes, and more.
Watch: Oh, the things you'll wear! »
by John Keefer, Jan 17, 2013 2:30pm PST
by Alice O'Connor, Jan 08, 2013 7:00am PST
You may have noticed that the standalone version of smash-hit ArmA 2 mod DayZ missed its planned December launch, but there's a very good reason for that. Creator Dean Hall explains in a new blog post, "Put simply, DayZ Standalone isn't here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold--to actually redeveloping the engine and making the game the way we all dreamed it could be."
Read more: Inventory and item management redone
by Ozzie Mejia, Dec 04, 2012 12:45pm PST
DayZ has become one of the Shacknews community's favorite games, with a dedicated server for community members to set up shop and go on raids around nearby towns. After months of playing through the game, however, at least one Shacker has found the game a little too forgiving. Sure, there are brain-eating zombies running all over the place, but there are just too many ways to dispatch the ambling undead.
Erich Geiger (aka BeowolfSchaefer in Shacknews circles) is a part of a team that's working on DayZ 2017, a mod designed to take DayZ to its logical next step. Fast-forwarding to the year 2017, zombies continue to roam the earth and the human population is quickly running out of defenses. "The core idea is that the events of DayZ took place five years ago and the world has moved on, so to speak," explains Geiger. "Remaining resources have largely been scavenged, exhausted or lost and mere survival has become even more of a challenge."
Read more: New strategies needed »
by Steve Watts, Nov 07, 2012 3:15pm PST
You've probably fantasized about the zombie apocalypse, but the one drawback is that real money will have lost all its value. Even the best zombie-hunting mercenaries will only get paid in canned goods and articles of clothing. Fortunately, video games don't have to make sense, so the DayZ Bounty club is like a dream come true: actual money in a zombie apocalypse. But the creators of DayZ are asking for the dev team to stop their work.
Read more: DayZ creators will 'ask that they cease their activities' »
by Steve Watts, Sep 28, 2012 8:15am PDT
by Alice O'Connor, Aug 07, 2012 6:00am PDT
Comment on this story