by Alice O'Connor, Nov 22, 2011 3:00pm PST
by Jeff Mattas, Sep 23, 2010 2:20pm PDT
Following Microsoft's recent announcement that they'd be making Kinect development tools available to those making XNA-developed titles for the Xbox Live Indie Games Channel, Eurogamer has gathered some reactions to the announcement from a few indie game developers themselves.
Dutch developer Ronimo Games (Swords and Sandles - WiiWare), sees Kinect's potential, but won't likely be jumping on the development bandwagon anytime soon. "Kinect is extremely cool technology, with lots of potential to bring about new game experiences and get new audiences to start gaming," said co-founder Fabian Akker, before clarifying that the studio's next game won't be utilizing the controller-less peripheral. "For the long term, I'm not sure. I think it requires a lot of work for a small studio like us to make motion games feel really solid and responsive. But if we think of something awesome, I'm sure we'll build it." Read more »
by Xav de Matos, Jun 28, 2010 6:00pm PDT
While regular practice on the Xbox Live Marketplace is to have a single piece of content featured as the "Deal of Week," this week's promotion features six XBLA titles. Not just six regular titles, mind you. No, these six titles are critical darlings, according to the name of this week's promotion that is.
Notable titles for during this week's "Critics Choice" sale include The Misadventures of P.B. Winterbottom and the non-profit published charity-developed music game, Chime for 400 and 240 MS points, respectively. Read more »
by Chris Faylor, Jan 25, 2010 11:50am PST
800 Microsoft Point ($10) scrambled word puzzler KrissX will be added to the Xbox 360's downloadable Xbox Live Arcade lineup this Wednesday, January 27, Microsoft's Larry "Major Nelson" Hryb has declared, with indie studio Introversion passing along word that the long-coming port of its strategy title Darwinia is due February 10.
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by Chris Faylor, Dec 10, 2009 9:20am PST
Introversion (Uplink, DEFCON) expects to make its console debut early next year with the long-coming Xbox Live Arcade edition of its 2005 PC strategy title Darwinia, the independent developer has revealed via Twitter.
"Expect Darwinia+ early next year," reads the update. "We're just ironing out the last few bugs now." Along with the single-player portion of Darwinia, the Xbox Live Arcade edition will also pack the multiplayer modes of 2008's Multiwinia: Survival of the Flattest. Read more »
by Aaron Linde, Jul 08, 2008 11:45am PDT
Independent developer Introversion Software has informed Shacknews that it expects the upcoming Darwinia multiplayer variant Multiwinia: Survival of the Flattest to hit PCs this coming September.
The studio also revealed that Darwinia+, a version of the title for the Xbox 360's Xbox Live Arcade platform containing both Multiwinia and Darwinia's single-player campaign, would see release later this year. Read more »
by Aaron Linde, Mar 25, 2008 4:59pm PDT
Confirming the game's listing on the ESRB's website yesterday, UK-based developer Introversion officially announced Darwinia+ for Xbox Live Arcade this afternoon.
Aimed for a fall 2008 release, Darwinia+ will feature both the original 2005 cult favorite Darwinia, plus Multiwinia: Survival of the Flattest, an upcoming multiplayer variant of the title. Read more »
by Aaron Linde, Mar 24, 2008 2:31pm PDT
A new listing on the Entertainment Software Rating Board's website reveals that a downloadable version of Introversion Software's lo-fi action-strategy hybrid Darwinia (PC) is coming to the Xbox 360's Xbox Live Arcade.
The listing uncovered on the ESRB's website notes an Xbox Live Arcade version of Darwinia alongside its Windows PC counterpart. An XBLA port of the title has been rumored as far back as 2006, but both Microsoft and the developers have remained quiet about Darwinia's appearance on the platform. Read more »
by Maarten Goldstein, Jun 18, 2007 3:47pm PDT
Over at FileShack you can find new patches for Darwinia. The 1.42 update for Windows XP adds a difficulty setting to the Options menu, while the Vista patch offers graphical improvements and support for the Xbox 360 controller.
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by Chris Remo, Feb 27, 2007 8:56am PST
Independent UK-based developer Introversion made big waves with its second title Darwinia, the highly stylized real-time strategy game set in a virtual world. Darwinia only supports one player, but Introversion today announced that it is currently developing a followup multiplayer version of the game, fittingly entitled Multiwinia. Introversion core team member John Knottenbelt will head up the game as lead designer, as company creative director Chris Delay focuses elsewhere, presumably on Introversion's next original title.
"We've always known that Darwinia would naturally evolve into an incredible multiplayer game and right from day one I'd had visions of massive Darwinian armies converging for the ultimate Darwinian death-fest," said Delay. "Multiwinia will be a great game, not only for those who knew and loved Darwinia, but also for complete newcomers."
Multiwinia will feature its own new set of game modes and levels spanning cooperative and competitive play. The game's distinctive and attractive flat-textured visual style will be retained, though various technical upgrades are in the works for the graphics. New gameplay additions include the ability to group Darwinians into large ranked units, focusing and intensifying their firepower in a given direction while leaving their ranks and rear vulnerable. "It's going to get pretty messy, requiring a whole new set of tactical skills from the gamer," said Knottenbelt.
Introversion did not announce an expected release period for Multiwinia.
Update: Introversion confirmed to Shacknews that it is planning a 2008 release for Multiwinia. A company representative indicated that the studio is interested in again using Valve's Steam platform for its distribution but does not yet have any definite plans in that area.
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by Maarten Goldstein, Nov 15, 2005 12:14pm PST
The Darwinina website has the announcement that this indie built multi-genre game is heading to Steam. The game will be available on Valve's content delivery system December 14, at a price of $19.95.
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by Chris Remo, Sep 09, 2005 9:37am PDT
Next Generation has an interview with Chris Delay, lead designer on Introversion's Darwinia. Despite critical attention and success in the UK, the game described by its designer as "Cannon-Fodder meets Lemmings, with a Tron theme" has yet to secure a North American publisher.
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