Curiosity

PC, IPHONE OS / Other / Release: September 2012 / ESRB: RP

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Curiosity update now lets players add back to the cube

Related Topics – Curiosity, iOS, 22Cans
Curiosity update now lets players add back to the cube

The social experiment game Curiosity from developer 22Cans has added another layer of interest to the app. Now, a new update allows players to purchase cubelets to add back to the layers being chipped away, prolonging the previously overriding goal of revealing what was in the center of the cube.

Read more: 5.1 million cubelets added back so far »

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Curiosity soliciting donations to help with servers

Related Topics – Curiosity, PC, Android, iOS, 22Cans
Curiosity soliciting donations to help with servers

"What's inside the cube?" the world cried as one, tapping furiously at its many touchscreens. The cube did not answer, for the cube is all overloaded and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about.

Watch: Chatting about server woes »

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Curiosity PC edition may not happen

Related Topics – Curiosity, PC, Android, iOS, 22Cans
Curiosity PC edition may not happen

The past three days have been the most satisfying in the entire lives of iOS and Android gadgeteers, since Peter Molyneux's Curiosity launched early. "What's inside the cube?" The question that drives us all. We wake up screaming it. We form mashed potato into gigantic cubes. Pity the poor PCnauts, who have yet to reawaken in this new world, and may never, unless 22Cans can get some support.

Read more: "We are currently snowed under" says Molyneux »

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Curiosity suffering from overloaded servers

Related Topics – Curiosity, iOS, Peter Molyneux, 22Cans
Curiosity suffering from overloaded servers

Curiosity, Peter Molyneux's grand game experiment that has players working together to unwrap some kind of mystery prize, has hit a few snags. Server issues have plagued the little game, prompting Molyneux to apologize and feverishly put his team to work to keep the game going.

Read more: 'Overwhelmed by the number of people trying out the experiment' »

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Molyneux's Curiosity launched a day early

Related Topics – Curiosity, PC, Android, iOS, 22Cans
Molyneux's Curiosity launched a day early

Curiouser and curiouser, Peter Molyneux and 22Can's experimental cube-clicker Curiosity was released ahead of schedule this morning. It was due to arrive tomorrow morning at 22 minutes past midnight, in reference to the studio's name, but a slip means we can all get on with the undoubtedly underwhelming experience of clicking on a cube to see what's inside sooner.

Read more: Molyneux wishes he could teleport »

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Molyneux's Curiosity coming November 7

Related Topics – Curiosity, iOS, Peter Molyneux, 22Cans
Molyneux's Curiosity coming November 7

It has taken a bit longer than initially planned, but beta testing is complete on the cube-tapping, social experiment game Curiosity. The first project from Peter Molyneux's 22Cans will be coming on November 7.

Read more: Launch coming at 12:22 a.m. »

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Molyneux needs Curiosity beta testers

Related Topics – Curiosity, iOS, Peter Molyneux, 22Cans
Molyneux needs Curiosity beta testers

If you've ever longed to take part in the testing process for an experimental iPhone game, Peter Molyneux has your number. His studio's first title, Curiosity, needs beta testers this week. The beta application is open for anyone with some spare time before Friday.

Read more: Beta applications ask for 'a spare hour' »

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Molyneux's 'Cooperation' will be 'the biggest cooperative effort the world has ever known'

Related Topics – Curiosity, iOS, Peter Molyneux, 22Cans
Molyneux's 'Cooperation' will be 'the biggest cooperative effort the world has ever known'

Peter Molyneux is using his new studio, 22Cans, to explore his infamous flights of fancy in game design. The first such experiment is the iPhone game Curiosity: What's in the Box, which will let users join in a global effort to unwrap a giant package, one layer at a time. Only one user will get to see what was in the box, and it will be up to that person to spread the word. Molyneux is expecting 21 more to follow, and he already has the second one in the works.

Read more: What is Cooperation? »

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Molyneux seeking new name for Curiosity

Related Topics – Curiosity, iOS, Peter Molyneux, 22Cans
Molyneux seeking new name for Curiosity

It appears that people's curiosity over NASA's Mars rover is starting to interfere with Peter Molyneux's cube-chiseling concept app. So the search for a new name has begun, with Molyneux getting plenty of suggestions via Twitter.

Read more: It's all about the Google search »

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Peter Molyneux's Curiosity due in September

Related Topics – Curiosity, PC, iOS, 22Cans
Peter Molyneux's Curiosity due in September

Imagine, if you can, that a Peter Molyneux game has been delayed. Ha ha! Oh, how we joke! But Curiosity, the first of his strange experiments at new setup 22Cans, really was delayed and is now due in September. I don't mind, though; I needed a little longer to save up for the $80,000 in-game chisel anyway.

Watch: The new teaser trailer »

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Peter Molyneux's Curiosity spawns $80,000 DLC

Related Topics – Curiosity, E3 2012, 22Cans
Peter Molyneux's Curiosity spawns $80,000 DLC

Video gaming's favourite uncle Peter Molyneux unveiled the first fruit of his new company, 22Cans, at E3, and it's about strange as you'd expect. Curiosity is the first of 22 experiments into the psychology of players, based around chiselling away at a massive cube--and part of the experiment is selling a unique in-game chisel for £50,000 (around $78,000). Oh, Uncle Petey!

Read more: "This is not a money-making exercise" »

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Molyneux announces 22 Experiments, hints at next game

Related Topics – Curiosity, Peter Molyneux, 22Cans
Molyneux announces 22 Experiments, hints at next game

Peter Molyneux has been hard at work setting up his new indie studio, 22 Cans. And while the well-known developer hasn't detailed the studio's first major project, he has revealed a series of experimental games that will be released digitally as the studio prepares its first full-fledged game. It's called, aptly enough, "22 Experiments."

Read more: First experiment due in six weeks »

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