by Xav de Matos, Aug 30, 2010 6:00pm PDT
by Xav de Matos, Jul 06, 2010 4:00pm PDT
If last week's promotions didn't put a dent in your wallet, Direct2Drive and THQ want to remedy that situation.Until July 13, all THQ titles on Direct2Drive are on sale for 25% off, while select titles will see even bigger price drops during each day of the week.
by Chris Faylor, Jun 10, 2009 10:57am PDT
The latest patch for Relic's Company of Heroes (PC) is now on FileShack, bringing the World War II real-time strategy game and its expansions up to v2.600.
Along with bug fixes and gameplay tweaks, the update adds a new map for the Panzerkrieg multiplayer mode, which is exclusive to the Tales of Valor expansion. Read more »
by Chris Faylor, May 21, 2009 10:32am PDT
Developer Relic has begun discussing the next Company of Heroes (PC) patch, noting its intentions to "fix some key bugs" and provide those that own the Tales of Valor expansion with a new map for the Panzerkrieg multiplayer mode.
While the company has yet to provide a release estimate for the patch, it did issue a list of the "main points" that will be addressed, along with a promise that "there are further bug fixes and changes in the patch, such as a reduction to the effectiveness of the T17." Read more »
by Chris Faylor, Nov 05, 2008 2:13pm PST
Following THQ's closure of five internal studios--over 25% of its internal resources--earlier this week, the publisher has terminated 17% of its studio staff--roughly 250 people--under a "new strategic plan" that will "focus on fewer, higher quality titles."
Along with the studio closures, THQ cancelled "several titles that were in development but had not been publicly announced." Read more »
by Chris Faylor, Nov 03, 2008 7:46am PST
Relic will continue its World War II PC strategy series next spring with Company of Heroes: Tales of Valor, publisher THQ announced today.
Previously revealed by retailer listings, Tales of Valor will be a standalone game, packing three new single-player campaigns and new multiplayer modes along with new maps and units. It also introduces a new "direct-fire" feature, said to offer players "more tactical control of their units and more strategic options in-game." Read more »
by Chris Faylor, Aug 18, 2008 8:02am PDT
Listings for a new Company of Heroes entry titled "Tales of Valor" recently appeared at retailer Amazon.com, prompting speculation that publisher THQ is preparing a second expansion pack in the Relic-developed World War II PC real-time strategy series.
The listing puts Tales of Valor's price point at $29.99, identical to the initial cost of the previous standalone expansion Opposing Fronts, and suggests a tentative release date of March 1, 2009. Read more »
by Aaron Linde, Jul 22, 2008 10:05am PDT
Subscription-based PC gaming service GameTap has agreed to bring a number of games published by THQ to the service, the company announced today.
The agreement will see the addition of such THQ-published PC titles as Relic Entertainment's Company of Heroes, Gas Powered Games' Supreme Commander, Iron Lore Entertainment's Titan Quest and GSC Gameworld's S.T.A.L.K.E.R.: Shadow of Chernobyl to the service, among others. Read more »
by Maarten Goldstein, Apr 30, 2008 1:01pm PDT
A new Company of Heroes patch has been released, updating the original game and Opposing Fronts expansion to version 2.301. In addition to bug fixes and balancing changes, the patch offers several map changes.
v2.301
Online Read more »
by Maarten Goldstein, Dec 12, 2007 2:09pm PST
A new Company of Heroes: Opposing Fronts patch is now available, updating version 2.103 of the strategy game expansion pack to version 2.201. The 113mb download offers performance improvements, balancing changes, and bug fixes.
v2.201 12/11/2007
General Read more »
by Maarten Goldstein, Nov 24, 2007 9:57pm PST
A demo of the stand-alone Company of Heroes expansion pack Opposing Fronts is now available from FileShack. The 1.92gb download includes tutorials and the first two missions from Operation Market Garden.
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by Maarten Goldstein, Oct 15, 2007 10:42am PDT
A new Company of Heroes patch has been issued, updating the original game and Opposing Fronts expansion pack from version 2.101 to version 2.102. The 5mb update fixes CD-key validation issues, P2P sync issues, and also offers a number of balancing changes.
Changelog v2.102: Online - Players now get distributed to teams evenly as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly.
General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2
- Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma\234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.
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by Maarten Goldstein, Sep 25, 2007 10:59am PDT
With the Company of Heroes expansion pack Opposing Fronts now shipping, THQ has issued new patches updating the original game and the new addition to the franchise. Both patches offer a gargantuan amount of balancing changes, while the mammoth 1.75gb patch for the original game also adds the Commonwealth and Panzer Elite armies. v2.101 09/24/2007 Online - Connectivity improvements. - Lobby improvements. - Fixed several simulation crashes.
- Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).
- Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage.
- Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG.
- Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper's bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier.
- Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads.
- Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20
- 250 'Funkwagen' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.
- V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range
- Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095
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by Chris Faylor, Sep 25, 2007 8:12am PDT
Following news of the game going gold earlier this month, Relic Entertainment's Company of Heroes: Opposing Fronts has shipped to stores. Publisher THQ previously indicated the title would arrive in stores this month, but had not pinned down a specific date.
The standalone expansion to Relic's acclaimed PC WWII RTS Company of Heroes features two new armies, each with their own campaign, DirectX 10 support, mission persistence, improved AI and physics, and a dynamic weather system. The original Company of Heroes is not required, though the two releases interface to provide new multiplayer options.
For more on Company of Heroes: Opposing Fronts, check out Nick Breckon's detailed impressions.
Read more »
by Chris Faylor, Sep 12, 2007 8:43am PDT
Relic Entertainment's Company of Heroes: Opposing Fronts has hit gold status. Publisher THQ declined to pin down an exact ship date, but expects the game to bombard stores later this month--an earlier release than the November estimate Nick Breckon mentioned in his detailed impressions.
Published by THQ, the standalone expansion to Relic's acclaimed PC WWII RTS Company of Heroes includes two new armies, each with their own campaign, DirectX 10 support, mission persistence, improved AI and physics, and a dynamic weather system. Though the first Company of Heroes is not required, the two releases interface to provide new multiplayer options.
"Company of Heroes: Opposing Fronts is a massive game," Relic general manager Tarrnie Williams confidently stated. "We've consistently redefined the standard for excellence in the RTS genre over the last five years, and Company of Heroes: Opposing Fronts represents another leap forward in technology and strategic gameplay."
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"I want to see that Company of Heroes Online video, but shack video never works for me, on any ..."
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