by Alice O'Connor, Mar 19, 2012 10:30am PDT
by Andrew Yoon, Oct 10, 2011 2:30pm PDT
PlayStation Network has a lot more indie games than you might expect. For example, Steam/iOS darling Cogs is available as a completely free-to-play multiplayer game on your PS3. The only thing is, it's hidden within the confines of PlayStation Home.
Gaming is a big push for Home, especially with its upcoming redesign. However, I had to ask Jack Buser, director of Sony's PS3 social network, why developers would even want to make content for Home in the first place. Wouldn't chasing PSN and the Pub Fund be the wiser choice? Buser told me that "A lot of developers start at Home" because "Home tends to be one of the easiest points of entry for content creation on PlayStation."
Read more: The low cost of entry; Sony buying Home exclusives »
by Alice O'Connor, Aug 09, 2011 6:15am PDT
by Alice O'Connor, Jul 26, 2011 9:30am PDT
by Jeff Mattas, Jun 20, 2011 3:15pm PDT
The third annual Indie Game Challenge is afoot! Between now and October 3, 2011, independent game developers can submit a working copy of their games (and a pitch video) to compete for $250,000 worth of prizes.
Sponsored by The Academy of Interactive Arts & Sciences, The Guildhall at SMU, and GameStop, the Indie Game Challenge’s selected finalists will also receive something coveted by most independent developers everywhere: serious marketing exposure. Read more »
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