Civilization

PC / Strategy / Release: Jan 1, 1990 / ESRB: U

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Original Civilization Could Have Been Quite Different

In his keynote address at GDC 2010, Sid Meier discussed a few prototype designs for the original Civilization. If these had made it into the final game, the series--and gaming history as we know it--might be very different from what we know and love.

Originally, Meier designed Civ as a real-time game. Taking inspiration from SimCity, he wanted to have a player's civilization grow around them. In actuality, players became observers. The mantra was "it's good to be king," but this wasn't coming across in real-time. Then, the game switched to a turn-based design and the "lights flicked on". Read more »

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