City of Heroes

PC / RPG / Release: Apr 27, 2004 / ESRB: T

advertisement

Latest Videos

City of Heroes Update Plans

Related Topics – City of Heroes, MMO, Cryptic Studios

This post on the official City of Heroes message board outlines plans for the Issue 6 update for Cryptic Studios' MMORPG. Look for new zones, an increase in character name length, engine tech changes and a few other things.

Read more »

"The engine tech changes you can see in the CoV beta are awesome. A few little graphical ..."
- Bull    Add a comment


City of Villains Q&A

MMORPG has posted the third part of their City of Villains Q&A, asking David Cook of Cryptic Studios a few more questions about this standalone expansion pack. NCSoft meanwhile, has let us know that the game is gold and will be in stores October 31st.

Read more »

Comment on this story


City of Villains Q&A

Related Topics – City of Heroes, MMO

The second part of MMORPG.com's City of Villains Q&A is now up at their site. Designer David Cook answers questions about the base decorating, the future of the COH/COV franchise, improving PvP and team combat.

Read more »

Comment on this story


City of Villains Q&A

Related Topics – City of Heroes, MMO

MMORPG.com has posted the first part of their City of Villains Q&A, asking designer David Cook about this stand-alone expansion pack to City of Heroes. Includes two new screenshots. GameSpot has the latest game preview.

Read more »

"The subscription fee for either one or both games is 14.99 a month."
- Riplakish59    See all 3 comments


City of Villains Preview

As the small boat made its way through the pitch black night, we glimpsed our destination: the desolate and rocky island fortress of Alcatraz. Home to some of the best-known villains of the modern age, the legendary prison was both alluring and foreboding, a grim anachronism amid the distant sparkling lights of the shrinking San Francisco skyline. That was the appropriate setting of a recent NCsoft event showcasing Cryptic Studios' City of Villains, the upcoming sister game to last year's well-received City of Heroes. That game, an MMO casting the player as a superhero out to cleanse Paragon City of evil, is probably best known for its incredibly deep and open-ended character creation system, which offers a startling breadth of body styles, costumes, colors, powers, gameplay styles, and so on. With this level of customizability, it's no surprise that one of the most frequent questions Cryptic has received since that game's launch is "Can I be a villain?" The option to pursue supervillainy was something the studio wanted to include from the beginning, but they also wanted to ensure they had enough content and features for a satisfying experience, and so it was planned for its own game. That game, City of Villains, is almost here, and it's looking really good. As expected, character creation is as impressive as it was in the first game, with a staggering array of options. Thankfully, Cryptic has also streamlined the menu system a bit, adding drop-down menus for the various options instead of just left and right scroll buttons. There are tons of visual options available, spanning the sleek and sinister evil look to the brutal and spiky evil look. Sample characters on display included such varying forms as hulking cyborgs and skeletal pirates. Yeah, you can be a skeletal pirate, complete with old timey pirate coat, hook hand, and three-pointed hat. City of Heroes players who spend more time in the character creation utility than in the actual game should find plenty more to occupy their time with this game. There is a new set of archetypes for your villain as well: Brute, Stalker, Mastermind, Dominator, and Corruptor. To a certain extent they correspond with the group dynamic roles fulfilled by the various hero archetypes, but in various different ways. For example, the Mastermind can summon in a variety of different henchmen depending on the specific origin and powers of the character. These range from robots to special ops teams (who are dropped in from helecopters) to zombies to even ninja. Being able to call in zombies and ninja at a moment's notice in the thick of battle has to be a plus in anybody's book. Upon creating and naming your villain, you are thrust into a jailbreak situation. Your character is in the slammer, but is being busted out by the forces of Lord Recluse, Paragon City's resident criminal overlord. It seems that Recluse has had enough of months of Paragon's heroes being threatened only by NPCs, so he is inciting the city's less reputable population to rise up against the goody two-shoes might of the heroes. Cryptic claims that many of the details and motivations of Recluse's designs will be discovered by players in various stories told throughout the new zones that will be added in City of Villains. The actual mission structure of the game will be essentially the same as City of Heroes' instance-based system. You'll accept either a solo or a group mission, then go off to complete it in your own private version of that mission. The actual content of those missions, however, is suitably different. For example, instead of preventing a heinous crime from occurring, you'll be the one going out and spearheading a casino heist. You know, villainous stuff like that. Much more significant, however, is the addition of Player vs. Player gameplay to what has until now been a Player vs. Environment game. It would be unconscionable to add villains into a hero-based world and not have constant epic clashes between the two forces. In addition to all the villain-specific zones that will be added to the game--and Cryptic claims that the amount of new CoV-specific content is much greater than the amount of content at the CoH launch--there will be several new PvP zones. These zones will be accessible to players of either game, regardless of whether they have purchased City of Villains. Though I didn't get the chance to try out any PvP firsthand, it seems to be vaguely similar to the Battlegrounds recently added to Blizzard's World of Warcraft. That is, PvP will take place in specific dedicated zones, and in many cases it is objective based. One scenario might have both sides vying for ownership of a particular item, one has both sides trying to gain control of a computer terminal which allows the launching of a missile, and some are of course all-out never ending brawls between good and evil. Continue to the next page to learn about bases. _PAGE_BREAK_ The addition most appealing to me, however, is base creation. No self-respecting criminal syndicate would be caught dead without a formidable base of operations, so supergroups (aka guilds) will now be able to design and build bases accessible through portals in the main game world. This too will be something available to both heroic supergroups and villainous supergroups, though as the content itself is contained in City of Villains, heroes who want bases will have to pick up a copy of the game. A base can be created when a group has obtained enough Prestige points, which will be accrued simply by defeating enemies, completing quests, and doing all the normal things you do in the game. The points earned by every member of the group are added to that group's cumulative total. However, individuals gain a very small number of points for the most part, so Prestige is best acquired in a large group that is fairly active. Prestige works just like currency; larger bases with more impressive facilities and decorations cost more points than smaller, less lavish constructions. The actual construction mechanics are fairly intuitive. You are presented with an overhead view of your base, and you can add various types of rooms by selecting them then pointing and clicking in an area with enough space. To rooms can be added all sorts of furniture, lighting, wall decorations, and plenty of gadgets I didn't have time to fully explore. As with character creation, there is a huge array of different visual styles that can be employed in construction, and they can be mixed and matched. So while you may have a shiny black futuristic floor texture, your lower wall area could be clean white, your middle wall area could be brushed metal, and your ceiling area could be aging brick. I'm not sure why you'd want to do this, but the possibilities are there. After creating a base, which will probably be pretty small at first, your supergroup can continue to revise and expand it as more Prestige points are accrued. At launch, you'll only have one-story bases, but that may change in the future. So what do these bases actually do? For one thing, they're cool places for you and your friends to hang out. In gameplay terms, however, they are defensive structures designed to protect your group's "items of power." Items of power are rare objects, such as books or crystals, which confer constant bonuses to your entire group as long as they are safe in your base. They are initially obtained through missions in the game, though they are apparently extremely difficult to acquire and will require plenty of teamwork and planning. The great part is that rival groups can attempt to raid your base and steal your item of power, and if the raid is successful that groups gets to keep the item in its own base and benefit from its buffs. Groups housing such an item will be required to have their base open for raiding for a certain period of time per certain period of time--it doesn't seem like it's quite been decided how frequently your base will be open, but the developers say it will be a reasonable limit. Your group picks a time when the base will be on the defensive, and during that time another group will sign up to raid it. During that timeslot, your item(s) of power will either stay under your control or pass to another group. It seems like a great gameplay idea, and the required raids are a great way to give any chance the opportunity to acquire an item. Plus, since you can choose when to be raided, you'll always be able to ensure that you've got enough players available to defend. City of Villains is shaping up to be a great addition to City of Heroes, and promises to offer enough completely new content to draw in former CoH players as well as those new to the universe. NCsoft and Cryptic recently announced that subscriptions to both games will be included in one $14.99 monthly fee, so there's no reason for current heroes not to pick up the CoV box and try out the ways of villainy. City of Villains will be released October 31.

Read more »

Comment on this story


Single Subscription Rate for City of Heroes/Villains

Related Topics – City of Heroes, NCSoft

NCSoft today announced that people who want to play both City of Villains and City of Heroes won't be paying double for subscribing; both games can be played for a single rate of $14.99 a month. People playing both games will receive four additional character slots per game server, and access to crossover areas from both games like the PvP zones in City of Villains. Thanks Lynn Minmei.

Read more »

"To echo earlier posters, it's a good thing they're doing this. If they hadn't, CoH would die. ..."
- Strabo    See all 7 comments


City of Villains Q&A

Related Topics – City of Heroes, Cryptic Studios

New at Boomtown today is this City of Villains Q&A. Jack Emmert of Cryptic Studios is asked about the new archetypes, new zones, strike forces, end game content, PvP between villains and heroes and plenty more.

Read more »

Comment on this story


City of Heroes Causing Illness

Related Topics – City of Heroes, MMO, NCSoft

GameRifts.com is reporting on a rather odd effect being caused by NCSoft's MMORPG City of Heroes. Apparently, an in-game effect that is part of a "Sonic Powers Buff" is causing headaches and nausea in a huge number of the game's players. The news post links to three of many threads on the game's official forums filled with players citing those specific effects as triggering the symptoms. Some speculated that the effects are causing a reaction in those suffering from epilepsy, but that seems to have been discounted.

Instead of a hot patch to correct the issue, NCSoft was informed by Cryptic that a patch would go in with the next update to correct this, after it's been through test. Now, we are talking possibly months before this fix will be put in place. If players are reporting illness due to a change, should not the change be reverted, especially when this issue was reported during the original test phase prior to being implemented onto the live servers? The real kicker is that less-than-mature players are using this beneficial tactic within game to grief other players.

Read more »

"Wow, what a sensationalist, Cryptic-hating post. It wasn't a "change" that started this ..."
- Damodred    See all 85 comments


City of Villains Preview

Related Topics – City of Heroes

There's a new City of Villains preview on GameCloud this morning, offering hands-on impressions of this standalone expansion pack to City of Heroes. In other City of Heroes news GameRifts reports that some people are becoming nauseous due to a special graphics effect in the game's latest patch.

Read more »

"The CoH/CoV idea has so much going for it, the hero creation is practically a game in itself, ..."
- Dynotaku    Add a comment


City of Villains Preview

Related Topics – City of Heroes

Another City of Villains preview has gone up at GameSpot, this time taking a look at some of the villains, powers and new areas the game has to offer. Includes more media.

Read more »

Comment on this story


City of Villains Preview

Related Topics – City of Heroes, MMO

GameSpot has gone hands-on with City of Villains, offering their impressions of Cryptic's new MMORPG. There is a video interview with Designer David Cook as well.

Read more »

"Wow, all that from a closed beta in which they've already said they are going to replace about ..."
- Fyunch Click    Add a comment


City of Villains Collector's Edition Announced

Related Topics – City of Heroes, MMO, NCSoft

NCSoft sends along a press release announcing a Collector's Edition release of City of Villains. The $79.99 Collector's Edition includes the game on DVD, seven limited-edition HeroClix figures, a map of The Rogue Isles, an art book and more. City of Villains is a stand-alone expansion to the MMORPG City of Heroes, and ships this fall.

Read more »

"standalone expansion might be right, but for MMOs standalone means another 15$/months so that's ..."
- yuried    See all 8 comments


City of Heroes Q&A

Related Topics – City of Heroes, Cryptic Studios

Over at GameDaily you can find a new City of Heroes Q&A. Matt Miller of Cryptic Studios is asked about the upcoming Issue 5 update for the game.

Read more »

Comment on this story


City of Heroes Update Preview

Related Topics – City of Heroes, MMO

IGN has a brief City of Heroes preview, taking a look at the Forest of Dread zone being added by the Issue 5 update for this MMORPG. Includes a new video.

Read more »

"I cant wait till I stop playing due to the utter uselessness of my main Dark Defender."
- mintake77    See all 5 comments


City of Villains Q&A

Related Topics – City of Heroes, MMO

GameSpy has an article format City of Villains Q&A, asking designer Zeb Cook about this upcoming MMORPG. Topics include the design goals, making the game seperate from City of Heroes, and filling the new locations with villainous groups and missions.

Read more »

Comment on this story





Top Games

  1. Mount & Blade II: Bannerlord
  2. Resistance 3
  3. Lightning Returns: Final Fantasy XIII
  4. Space Pirates and Zombies 2
  5. DayZ
  6. MX vs. ATV Supercross
  7. Hearts of Iron IV
  8. Final Fantasy XIV: A Realm Reborn
  9. Frozen Synapse
  10. Trials Fusion

Most Anticipated

  1. Mount & Blade II: Bannerlord
  2. Space Pirates and Zombies 2
  3. DayZ
  4. MX vs. ATV Supercross
  5. Hearts of Iron IV
  6. Batman: Arkham Knight
  7. Survarium
  8. Kerbal Space Program
  9. The Walking Dead: Season Two
  10. Frozen Endzone

Top Rentals

  1. Grand Theft Auto V
  2. Beyond: Two Souls
  3. Batman: Arkham Origins
  4. Assassin's Creed IV: Black Flag
  5. Call of Duty: Ghosts
  6. Battlefield 4
  7. NBA 2K14
  8. Diablo III
  9. Madden NFL 25
  10. The Last of Us