CellFactor: Revolution Preview
1UP has been updated with a CellFactor: Revolution preview, going hands-on with the AEGIA PhysX powered first person shooter which will be released for free this May.
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81UP has been updated with a CellFactor: Revolution preview, going hands-on with the AEGIA PhysX powered first person shooter which will be released for free this May.
Read more »AGEIA today announced that the multiplayer shooter CellFactor: Revolution, originally announced as a retail game, will be released for free May 8. Most parts of the physics heavy game will require a PhysX PPU, but people without such a card (which is...almost everyone) will be able play two levels against AI enemies.
The game will automatically detect players with a PhysX card, offering them the option to progress through the single-player campaign mode that includes three "extreme PhysX" levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. Gamers who do not have a PhysX processor will be able to fight artificial-intelligent controlled enemies in the multiplayer "skirmish" modes, in two environments. The extreme PhysX levels were designed to spotlight physics gameplay with a purpose. For example, oil leaking from a barrel may be an indicator of its volatile nature, a spider web twitch can indicate nearby movement, lava can be psionically harnessed to deflect or smother enemies, and particle beams can be used as weapons.Read more »
The second part of Computer Games Online's CellFactor: Revolution Q&A is now up. Artifical Studios' Jeremy Stieglitz is asked about destructible architecture, new vehicles, the grappling gun and new game modes.
Read more »Computer Games Online is the latest site with a CellFactor: Revolution Q&A. Artificial Studios president Jeremy Stieglitz is asked about the response to the CellFactor: Combat Training demo, expanding it into a full game, changes and additions, and new psychic abilities.
Read more »1UP has posted a CellFactor: Revolution Q&A, asking Jeremy Stieglitz of Artificial Studios about the retail version of their PhysX techo demo game.
Read more »New at FiringSquad is this CellFactor: Revolution Q&A. Lead designer Jeremy Stieglitz is asked about the reaction to the CellFactor build that was bundled with the AGEIA PhysX card, expanding on the concepts from that demo for a full retail game, character classes, available weapons, new game modes, AI improvements and more.
Read more »IGN has a CellFactor: Revolution Q&A posted, asking lead designer Jeremy Stieglit about the retail version of the AGEIA PhysX tech demo. Includes new media.
Read more »GameSpot has been updated with a CellFactor: Revolution Q&A. Artificial's president and lead developer Jeremy Stieglitz answers questions about the PhysX enhanced first person shooter. Includes new media.
Read more »Artificial Studios issued this press release, announcing the development of a retail game based on the CellFactor demo they created for AGEIA's PhysX PPU. CellFactor: Revolution will out later this year and features five worlds, new physics powers, more vehicles, new weapons and additional game modes.
Read more »The AGEIA website has posted a CellFactor Q&A, asking Jeremy Steiglitz of Artificial Studios about this AGEIA PhysX powered action game. Thanks Blues News.
Read more »Computer Games Online has posted the second part of their CellFactor Q&A, asking Jeremy Stieglitz of Artificial Studios more about this PhysX-enabled multiplayer shooter.
Read more »Computer Games Online has posted a CellFactor Q&A, asking Artificial Studios' Jeremy Stieglitz about this PhysX-supporting multiplayer shooter.
Read more »
"Crappy preview. tl;dr: graphics could be better. sp & mp modes. 3 classes: bishop(psi power), ..."
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