Cell: emergence

PC, XB360 / Action / Release: Feb 9, 2012 / ESRB: U

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Sheldon Pacotti on Cell: emergence's design, cellular automata, player education

Sheldon Pacotti on Cell: emergence's design, cellular automata, player education

Cell HD: emergence, the strategic shooter by New Life Interactive that immerses players in a microscopic world of cellular automata, impressed me with its unique ideas and presentation. Though perhaps not the most accessible game out there--partly because of its adherence to medical terminology and a "hints vs. hand-holding" approach--Cell provides a very rewarding journey for the playful and intellectually curious action gamer.

I contacted New Life Interactive's founder, Sheldon Pacotti, to pick his brain about a number of Cell-related topics, ranging from the creation of the game's proprietary Automata Engine to the construction of the game's narrative. We also touched on subjects like the game's mixed post-release reception, and discussed the emergent nature of "cellular automata" and its differences from traditional artificial intelligence.

Read more: 'A vast space for experimentation' »

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Indie Jeff's Weekly Pick: Cell HD: emergence

Indie Jeff's Weekly Pick: Cell HD: emergence

It's been quite a while since I encountered a game that evokes as many contradictory feelings as did New Life Interactive's recently-released shooter based on cellular automata. Cell HD: emergence puts players in the role of a microscopic bit of nanotechnology that's been injected into a young girl wracked by a mysterious illness. Both the tools at the player's disposal and the game's variety of different "enemies" are rolled out in deliberate fashion until everything's in play; however, despite this progressive "learn-as-you-go" approach to how things unfolds, Cell HD: emergence's intentional vagueness walks a very thin line between welcome gameplay conundrums and outright frustration.

Read more: Waging war in a world of cellular automata »

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Cell: emergence gets a February 9th release

Cell: emergence gets a February 9th release

Back in June of last year, we reported about the development of an intriguingly complex indie game based on cellular automata called Cell: emergence. The voxel-based action title, developed by New Life Interactive and featuring a story written by Deus Ex writer Sheldon Pacotti, has been given a release date of February 9th.

Watch: 'Massively Reactive' gameplay explained »

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Cell debut trailer released

Related Topics – Cell: emergence, Cell
Cell debut trailer released

Back in September of 2010, former Deus Ex lead writer Sheldon Pacotti's indie studio--New Life Interactive--announced that it was working on a game called Cell. Now, nine months later, Cell's debut trailer has been released.

Cell promises "a gameworld simulated down to the individual voxel, wherein various biological substances vie for dominance." The trailer's brief, esoteric narrative is also strangely compelling. Read more »

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