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Call of Duty

PC, X360, PS3 / Action / Release: Oct 29, 2003 / ESRB: T

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Call of Duty Tips & Tricks

  • Dawnville: Retreating back to the church

    Dawnville: Retreating back to the church Get a Faust before going to Moody's position. Taking out the tank just when it appears will cause your men to run headlong back to the church. The gate will not come down, and the house and fence will not explode. This often results in them getting slaughtered by the two or three Nazis standing guard.

  • Dawnville: Shooting Moody's attackers from the church

    Dawnville: Shooting Moody's attackers from the church You can shoot the men assaulting Moody's position from the church window. However, you first have to trigger the event by getting to Moody first, then looping back.

  • Pathfinder: MG42 window

    Pathfinder: MG42 window You can toss a grenade to the side window by the MG42. This useful under the veteran difficulty setting.

  • Pathfinder: Avoid explosion damage

    Pathfinder: Avoid explosion damage When you place the charge on the cinder block wall, crouch behind the wall. When it explodes you will not die or lose any health.

  • POW Camp: Deadly crossfire

    POW Camp: Deadly crossfire On the way back, just before you get to the truck, there are three ways to get back to Foley; the alley closest to you, the alley furthermost from you, and the alley in between. You can play around with the alleys and their triggers by running back to the common areas and going down a different alley. By doing this, your men will get caught in a three way crossfire.

  • Hidden comment

    Hidden comment In Burnville (the second map), when you have to go into the church to knock out the two machine gunners and the antiaircraft fire, do not go to the church. Instead, stay behind the big tomb with a cross on it and throw grenades over the wall to where the two machine gunners and antiaircraft guns would be (the corner of where the walls meet above it). Keep throwing them until someone says "Way to chuck, Private".

  • Fly through building

    Fly through building Go to the Berlin level. Enable the ufo code. Fly to the other side of the level, to the big building with all the Nazis in it. Fly towards the back-right corner of the building. You will enter a blue glitched area and see the letters "FX" floating in mid-air.

  • Pathfinder: Mystery weapon exchange

    Pathfinder: Mystery weapon exchange The very first Nazi has his Kar98 leaning against a tree. Normally, he picks up the rifle and shoots at you. However, you can also kill him before he picks up the rifle and it will still lean against the tree. If, however, you charge past him and swap your weapon for the Kar98 against the tree before he reaches for it, he will grab the weapon you left behind, but bring a Kar98 to bear on you. Your original weapon will still be leaning against the tree. Kill

  • Chateau: Two Moodys and Foleys

    Chateau: Two Moodys and Foleys Run through the engagement where two Nazi trucks come up and get yourself into the chateau quickly. Moody and Foley will not unspawn. They will guard the chateau entrance with their SMGs. Later, you will have two Moodys and two Foleys. jim huang

  • Boot Camp: Phantom 42

    Boot Camp: Phantom 42 Enable cheats, and force Sgt. Avery off the 42 with grenades. Then, crawl through the obstacle course. The 42 will rise up and aim above all the trainees' heads as if someone was controlling it, but no shots will be fired.

  • Dawnville: Get back to church comment

    Dawnville: Get back to church comment If you run to Moody's position before the appointed time, he will tell you to get back to the church

  • Dawnville: Saving Johnson

    Dawnville: Saving Johnson You can save Johnson by running out with him. You can Faust the Panzer coming up either through the church window; or if you are very brave, by running out quickly and reaching it before it gets to the barrier.

  • Berlin: MP 40

    Hints Berlin: MP 40 If you want to get an MP 40 in the final mission, do not take the first one that you see. Wait until you find the second MP 40 and take it. You will get about 500 rounds of ammunition, which should be enough to complete the mission. philosoph_78 Boot Camp: Linejumper Enable cheats to reach the linejumper. You can exit the same window (but you will just fall to the ground). Using grenades to kill a jumper will stop all the other jumpers. jim huang Brecourt: Easy kills Toss

  • Burnville: Running out of men

    Burnville: Running out of men In the field at the start of the level, charge forward past the three MG42s in the windows and sandbag. This is best done under the easiest difficulty setting. Stand there without shooting anyone, and your men will waste themselves on the 42s. If this is done long enough and with "insane body count", they will stop spawning all together. You can do the same thing almost everywhere else there is a 42 and spawning men.

  • Chateau: Early truck

    Chateau: Early truck If you stay near the wall near the three garage area, you can loop behind the truck. You will see it just sitting there with no one on it. Unfortunately, you cannot blow it up.

Call of Duty Cheat Codes

  • Command Line Parameters

    Begin your game with the +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 command line parameter. Press ~ while playing the game to display the console window. Submit the code at the console window to enable that particular cheat code. Remember that if the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes. If the game responds that "cheats are not enabled on this server" then type spdevmap (for example, burnville or dawnville) in the console before activating the codes.

    CodeEffect
    ai_corpsecount Set seconds that dead bodies remain on-screen
    bindlist List all currently bound keys
    cg_brass <0-1> Toggle ejecting shells
    cg_crosshairAlpha Set crosshair transparency; default is 1.0
    cg_draw2D <0-1> Toggle HUD and crosshair
    cg_drawCrosshair <0-1> Toggle crosshair
    cg_drawFPS <0-1> Toggle framerate displae
    cg_drawStatus <0-1> Toggle HUD
    cg_drawTimer <0-1> Toggle game timer
    cg_hudAlpha Set HUD transparency; default is 1.0
    cg_letterbox <0-1> Toggle letterbox format
    cg_marks <0-1> Toggle bullet marks
    cg_noRender <0-1> Toggle rendring
    cg_shadows <0-1> Toggle shadows.
    cg_shellshock Set shellshock duration
    cg_showMiss <0-1> Show miss distance when hitting NPCs
    cg_subtitles <0-1> Toggle subtitles
    cg_thirdPerson <0-1> Toggle third person view
    cinematicPlay a cinematic file
    cl_debugMove <0-1> Toggle player and AI movement debugging.
    cmdlist List all console commands
    con_debug <0-1> Toggle console debugging.
    cvardump Dump all cvars to console
    cvarlist List all cvars
    cvar_restart Reset all cvars
    debug <0-1> Toggle debug mode
    developer <0-1> Toggle developer mode
    entitylist List all entities currently used
    fx_debug <0-1> Toggle FX debugging.
    fx_draw <0-1> Toggle FX
    fx_enable <0-1> Toggle fx. If set to 0, fx will be disabled.
    fx_freeze <0-1> Toggle FX freezing
    gfxinfo View graphics information
    give Spawn indicated item
    give all Get all items
    give ammo Ammunition
    give health Full health
    god Invincibility
    g_ai <0-1> Toggle AI
    g_debugBullets <0-1> Toggle bullet debug mode
    g_debugDamage <0 or 1> Toggle NPC health display
    g_debugMove <0-1> Toggle player and AI movement debug mode
    g_debugShowHit <0-1> Toggle hit debug mode
    g_drawEntBBoxes v Toggle entity bounding boxes
    g_gameSkill Set skill level
    g_gravity Set gravity value; default is 800
    g_knockback Set weapon knockback power; default is 1000
    g_spawnai <0-1> Toggle spawning
    g_vehicleDebug <0-1> Toggle vehicle debug mode
    imagelist List all images of current map
    jumptonode Teleport to a specific map node
    kill Suicide
    loadgame Load saved game
    map Play indicated map
    noclip No clipping mode
    notarget Ignored by enemy
    reset Reset variable to default value
    r_drawEntities <0-1> Toggle objects and NPCs
    r_drawWorld <0-1> Toggle objects and backgrounds
    r_fog <0-1> Toggle fog
    r_showtris <0-1> Toggle wireframe mode
    savegame Save game
    shaderlist List all shaders of current map
    snd_list List all sounds currently used
    testmodel Spawn indicated model
    ufo Fly mode
  • Map Codes

    Use the following entry with the map code.

    CodeEffect
    airfieldairfield
    berlinberlin
    brecourtbrecourt
    burnvilleburnville
    carridecarride
    chateauchateau
    damdam
    dawnvilledawnville
    factoryfactory
    hurtgenhurtgen
    pathfinderpathfinder
    pavlovpavlov
    pegasusdaypegasusday
    pegasusnightpegasusnight
    powcamppowcamp
    railyardrailyard
    redsquareredsquare
    rocketrocket
    sewersewer
    shipship
    stalingradstalingrad
    tankdrivecountrytankdrivecountry
    tankdrivetowntankdrivetown
    trainingtraining
    trainstationtrainstation
    truckride truckride
  • Spawn indicated item

    (Demo Version) Begin your game with the +set monkeytoy 0 +set sv_cheats 1 command line parameter. Press ~ while playing the game to view the console window. Submit the code at the console window to enable that particular cheat code. Remember that if the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes.

    CodeEffect
    give Spawn indicated item
  • Full health

    (Demo Version) Begin your game with the +set monkeytoy 0 +set sv_cheats 1 command line parameter. Press ~ while playing the game to view the console window. Submit the code at the console window to enable that particular cheat code. Remember that if the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes.

    CodeEffect
    give health Full health
  • Invincibility

    (Demo Version) Begin your game with the +set monkeytoy 0 +set sv_cheats 1 command line parameter. Press ~ while playing the game to view the console window. Submit the code at the console window to enable that particular cheat code. Remember that if the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes.

    CodeEffect
    god Invincibility
  • Ignored by enemy

    (Demo Version) Begin your game with the +set monkeytoy 0 +set sv_cheats 1 command line parameter. Press ~ while playing the game to view the console window. Submit the code at the console window to enable that particular cheat code. Remember that if the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes.

    CodeEffect
    notarget Ignored by enemy
  • No clipping mode

    (Demo Version) Begin your game with the +set monkeytoy 0 +set sv_cheats 1 command line parameter. Press ~ while playing the game to view the console window. Submit the code at the console window to enable that particular cheat code. Remember that if the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes.

    CodeEffect
    noclip No clipping mode

Call of Duty Unlockables

  • Ammo Codes

    Ammunition names Use one of the following entries with the give code to spawn ammunition for the corresponding weapon. Note: Spawning ammunition for weapons not normally found in the current weapon will exit the game. bar (Browning automatic rifle) bren (Bren light machine gun) colt (Colt .45) enfield (Lee-Enfield rifle) fg42 (FG42) fraggrenade (M2 frag grenade) kar98k (Kar98k) kar98k_sniper (Scoped Kar98k) luger (Luger) m1carbine (M1A1 Carbine)

Call of Duty Achievements

    There are currently no pc Achievements for Call of Duty.