by Andrew Yoon, Apr 15, 2013 2:15pm PDT
Criterion Games has become synonymous with excellent racing games. However, the studio behind Burnout appears to be moving onto something completely different.
Speaking on Twitter, the studio's creative director Alex Ward talked about how "after over a decade of making racing games it's time to make something new." That means no remakes, no reboots, and no sequels. Guess that means we can scratch off that long-rumored Road Rash reboot, huh?
Read more: 'Proud' of Burnout, but not the 'right time' to make new one »
by Andrew Yoon, Oct 17, 2012 1:00pm PDT
It's been four years since we've seen a proper Burnout game from Criterion. Lately, the studio has been assigned on the annualized Need for Speed series, having worked on Hot Pursuit and Most Wanted. Fans who fear that the team has abandoned its beloved series can rest their minds a bit as creative director Craig Sullivan has promised that Criterion will work on a new Burnout in the future.
"There's still a lot of stuff we want to do with driving," he said. "We will make another Burnout game at some point. Obviously, as we're working on NFS we're thinking of really good ideas that aren't right for this series; there are ideas that we're going to explore with Burnout."
Read more: But Criterion may work on a different game first »
by Steve Watts, Jun 29, 2012 5:30pm PDT
by Alice O'Connor, Jun 17, 2010 8:01pm PDT
by Jeff Mattas, Feb 18, 2010 6:30pm PST
OnLive, the upcoming cloud-based games-on-demand service that will supposedly allow subscribers to stream and play high-end games on modest PC configurations, was demonstrated at the DICE Summit in Las Vegas today.
According to a report by Dean Takahashi on GamesBeat, OnLive founder Steve Perlman demonstrated the service at DICE with COO Mike McGarvey using a cable modem connection to show how the service handled some unnamed "high-speed shooting games," as well as Unreal Tournament and Burnout Paradise. Takahashi asserts that the demos were glitch-free, and should take the wind out of the sails of skeptics who've claimed that OnLive couldn't possibly work as well as intended. Read more »
by Chris Faylor, Jan 21, 2010 1:10pm PST
As Burnout Paradise's second birthday approaches, developer Criterion has put a damper on the impending celebration with word that there won't be any more downloadable add-ons for the open-world racing game.
"Please stop asking us for Burnout Paradise DLC," declares the company's Twitter. "There will be no more! Sorry everyone! But we did WAY more than everyone else..." Read more »
by Nick Breckon, Jun 08, 2009 3:05pm PDT
The next Burnout Paradise expansion, "Big Surf Island," will cost users around $13 when it is released on June 11.
Publisher Electronic Arts today nailed down the pricing details for the DLC, listing the Xbox 360 version at 1000 Microsoft Points ($12.50) and the PlayStation 3 download at $12.99.
Read more »
by Chris Faylor, May 22, 2009 8:16am PDT
Criterion today announced that Big Surf Island, the first piece of Burnout Paradise DLC to bring new land to the open-world racer, will hit PS3 and Xbox 360 on June 11.
Still no word as to how much the download--billed by the developer as the "culmination of everything we learned creating Paradise City."--will cost or when it will hit the PC. Read more »
by Nick Breckon, Apr 30, 2009 2:24pm PDT
The Cops and Robbers pack for Burnout Paradise went live today, and the folks at developer Criterion produced the following trailer to entice a download or two.
The pack--which includes the new online game mode and 33 new cop vehicles--sells for $10 on the PlayStation Network, or 800 Microsoft Points on the Xbox 360.
Read more »
by Chris Faylor, Apr 27, 2009 2:25pm PDT
Criterion's upcoming "Cops and Robbers" downloadable content for Burnout Paradise (PC, PS3, 360) will sell for $9.99 / 9.99 euro / 7.99 pounds / 800 Microsoft Points when it hits this Thursday, the developer has revealed on its official site.
The downloadable add-on sees cops and robbers chasing each other through Paradise City in pursuit of gold, fighting to drag the treasure to their respective bases.
Read more »
by Nick Breckon, Apr 24, 2009 4:30pm PDT
The vigilantes over at Criterion give us our first look at the upcoming Cops and Robbers DLC pack for Burnout Paradise in the following edition of Crash TV.
Cops and Robbers will be available on April 30.
Read more »
by Chris Faylor, Apr 17, 2009 10:02am PDT
Continuing its post-release support of Burnout Paradise, developer Criterion has confirmed that the upcoming "Cops and Robbers" downloadable content hits April 30.
Still no word on a price for the mode, which has players chasing criminals through the open-world of Paradise City. Though Burnout Paradise DLC traditionally hits the PC after PlayStation 3 and Xbox 360 , today's announcement made no mention of platforms. Read more »
by Chris Faylor, Apr 15, 2009 1:54pm PDT
Criterion has released a trailer for the upcoming Burnout Paradise (PC, PS3, 360) "Cops and Robbers" downloadable content, showing off the police vehicles that buyers will be able to control as they chase criminals through the streets of Paradise City.
No word yet on a release date or price, other than "very soon." A newsletter from publisher EA allegedly dated the pack for April 30, but that's yet to be confirmed. Read more »
by Chris Faylor, Mar 27, 2009 2:05pm PDT
Now available on FileShack is the Burnout Paradise 1.100 patch, allowing those with the PC version of Criterion's racer to purchase the latest downlodable content.
The update packs the content needed to unlock the Legendary, Toy and Boost Special vehicles--already released as paid DLC on consoles--once purchased from the in-game Burnout Store, and must be applied if players wish to engage in multiplayer.
Read more »
by Chris Faylor, Mar 12, 2009 2:24pm PDT
The PC release of Criterion's open-world racer Burnout Paradise is now on Steam, following through on last week's tease that it would hit the digital distribution platform. The Steam download is priced at $39.99, same as the retail version.
The PC version premiered in early February, packed with all of the downloadable content that had hit the consoles by that time, including the offline multiplayer Party Pack. Read more »
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