Broken Age

LINUX, MAC, PC / Adventure / Release: Jan 28, 2014 / ESRB: U

PSA: Broken Age now on iPad

By Steve Watts, Jun 12, 2014 6:34pm PDT

Double Fine's Broken Age is now available on iPad. The first episode is $9.99, and the second will be an in-app purchase once it's released.

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Broken Age sales secure funding for Act 2 development

By Ozzie Mejia, Feb 21, 2014 4:00pm PST

Double Fine's decision to release Broken Age in two halves is paying off, as Tim Schafer says that sales from the game's season pass has ensured funding for the remainder of the story.

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Broken Age impressions: the dual narrative of Act 1

By Ozzie Mejia, Jan 27, 2014 12:15pm PST

With Broken Age, Double Fine has put together an amazing story of dual destinies that its Kickstarter backers should be more than satisfied with.

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Broken Age has hidden 'Retro Mode'

By Steve Watts, Jan 17, 2014 6:00am PST

Broken Age has a hidden "Retro Mode" setting that puts a pixelated filter over the scene.

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Broken Age Season Pass announced, begins January 28

By Steve Watts, Jan 14, 2014 9:30am PST

Double Fine has decided to reverse its plans to release a part of Broken Age as Early Access, instead using a traditional Steam release model with a Season Pass to buy both parts.

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Broken Age arrives on January 14 for Kickstarter backers

By Ozzie Mejia, Jan 10, 2014 3:45pm PST

If you contributed to Double Fine's Kickstarter for Broken Age, congratulations! You'll be able to play the first part of the studio's new adventure on Tuesday, January 14!

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Broken Age debuts Shay, still on track for January

By Ozzie Mejia, Dec 07, 2013 4:24pm PST

Double Fine's Broken Age has been given a January release window, just as Tim Schafer showed off co-main character Shay, voiced by Elijah Wood.

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Broken Age preview: head in the clouds

By Ozzie Mejia, Nov 06, 2013 12:30pm PST

Double Fine brought Broken Age out to Los Angeles on Tuesday and Shacknews took a few minutes to go hands-on with the upcoming adventure game and check out the dialogue and inventory systems in action.

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Double Fine's 'Day of the Devs' event coming to San Francisco in November

By Andrew Yoon, Oct 10, 2013 10:00am PDT

Want a chance to play a whole boatload of indie games--including Double Fine's Broken Age? If you're in the San Francisco area, you'll want to join the free Day of the Devs.

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Jack Black reunites with Tim Schafer in Broken Age

By Andrew Yoon, Sep 03, 2013 6:30am PDT

Jack Black and Tim Schafer are reuniting for Broken Age. The two previously worked together on Brutal Legend, one of Double Fine's most divisive...

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Broken Age running out of money, releasing in two halves on Steam Early Access

By Alice O'Connor, Jul 03, 2013 6:00am PDT

Raising $3.4 million may have been far beyond Broken Age's crowdfunding goal of $400,000, but Tim Schafer has said that "didn't stop me from getting excited and designing a game so big that it would need even more money." Facing running out of cash to make the adventure game...

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Double Fine's Schafer sees 'big future' in crowdfunding

By Steve Watts, May 31, 2013 8:00am PDT

Double Fine head Tim Schafer talks about the crowdfunding trend, using the model regularly, and how the options give it more flexibility in making deals with publishers.

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One year later: how Double Fine shaped its Kickstarter game

By Steve Watts, Mar 28, 2013 2:25pm PDT

We talk with Double Fine producer Greg Rice about the newly-named Broken Age, its crowd-funded adventure game.

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Broken Age debut trailer is lovely

By Alice O'Connor, Mar 28, 2013 6:00am PDT

Gosh, the artwork Double Fine used when revealing its crowdfounded adventure game as Broken Age was so nice, if only the game could actually look like that. Oh! My my, it actually does. The first trailer debuted during the Game Developers Choice Awards last night and yes, it...

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Broken Age is Double Fine's crowdfunded adventure game

By Alice O'Connor, Mar 25, 2013 6:45am PDT

In March 2012, Double Fine Productions kicked off the video game crowdfunding goldrush when it raised $3,335,371 in one month to make a new adventure game. Though part of the drive was to fund a documentary recording its progress, it has been a little secretive, but at least...

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