by Steve Watts, Jan 31, 2013 5:00pm PST
by Alice O'Connor, Jan 28, 2013 2:45pm PST
Did an entire floating city cruise around the skies over America in the 20th century? It hardly seems likely, as it's patently absurd and the plot of BioShock Infinite and all, but publisher 2K Games has put out a new video today exploring just that subject, resembling a documentary from the 1980s. It's perhaps not definitive proof, but when has television ever lied to us?
Watch: Truth From Legend with Alistair Bloom »
by Steve Watts, Jan 22, 2013 7:00pm PST
by Steve Watts, Jan 21, 2013 4:30pm PST
The name BioShock Infinite had us scratching our heads upon announcement, but it might just be the most appropriate title for the game. The more series creator Ken Levine talks about it, the more it seems to be about everything. It carries some religious themes along with its other big ideas, but Levine says some of those were "highly altered" after he took some time to talk with religious members of the studio.
Read more: 'I'm not going to change anything to get your approval' »
by Alice O'Connor, Jan 15, 2013 4:40pm PST
by John Keefer, Jan 08, 2013 6:00pm PST
Many are excited for BioShock Infinite's March 26 release (including our own Jeff and Steve). Continuing its slow marketing drip, developer Irrational Games has released four more screens showing off some of the combat and the environment in Columbia.
View: Hail Columbia »
by John Keefer, Dec 27, 2012 9:50pm PST
by Steve Watts, Dec 27, 2012 5:00pm PST
There's a lot to be excited for in 2013, and the Shacknews staff each have five games on their radar. The editorial team at Shacknews outlines their most anticipated games of 2013 individually. Next up, we've got staff writer Steve Watts with his list of next year's titles.
Read more: Steve's picks for 2013 »
by Jeff Mattas, Dec 24, 2012 5:00pm PST
There's a lot to be excited for in 2013, and the Shacknews staff each have five games on their radar. The editorial team at Shacknews outlines their most anticipated games of 2013 individually, starting with staff writer and indie expert Jeff Mattas.
Read more: Jeff's picks for 2013 »
by Steve Watts, Dec 21, 2012 5:25pm PST
The original BioShock earned critical and fan praise for a host of reasons, including its haunting score. Rapture's underwater dystopia had plenty of licensed old-timey music, but dramatic moments were punctuated by an instrumental score from composer Garry Schyman. So good news, music fans. Irrational creative director Ken Levine has revealed that Schyman has returned to pen the score for the upcoming BioShock Infinite.
Read more: 'Very much guided by the same aesthetic principles' »
by John Keefer, Dec 19, 2012 2:00pm PST
by Steve Watts, Dec 14, 2012 5:00pm PST
After the first BioShock and now with BioShock Infinite, it's clear that creator Ken Levine is interested in exploring political themes. By setting itself at the turn of the century, Infinite is primed to tackle issues of race, immigration, and the idea of American exceptionalism. As the old saying goes, everyone is a critic, so Levine says the game has gotten criticism from people from all over the political spectrum.
Read more: Offended the Tea Party and labor movement »
by Steve Watts, Dec 13, 2012 3:30pm PST
After the BioShock Infinite box art (above) received a notably tepid reception from the gaming community, series creator Ken Levine chipped in with a very frank and honest explanation. Essentially: This cover isn't for you, Mr. Informed Gamer, it's for the frat houses because the game needs to sell. But he promised that the company would release downloadable covers that players could print out on their own. Now, it's actually doing one better.
Read more: Polling for reversible cover »
by Steve Watts, Dec 12, 2012 6:15pm PST
by Andrew Yoon, Dec 11, 2012 12:30am PST
Based on BioShock Infinite's box art, you'd think it's about some shotgun totin' dude that loves burning American flags or something. Yeah, fight the man!
It's an oddly generic box, one that makes the game seem like "generic shooter 2013" and not the next "Ken Levine joint." Sure, Booker is wearing a dapper tie, but it feels like something is missing in this rather boring cover art.
Apparently, the decision to use such boring art was intentional. Creative director Ken Levine admitted that the cover is meant to appeal to "frathouses and places like that."
Read more: Games are like salad dressing »
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