by Alice O'Connor, Mar 19, 2013 1:30pm PDT
by Steve Watts, Mar 19, 2013 10:00am PDT
Supergiant Games, the developer behind Bastion, has announced its next title. The game is called Transistor, and the studio promises an early version of it will be playable this weekend at PAX East.
Watch: The reveal trailer »
by Andrew Yoon, Aug 29, 2012 12:00pm PDT
Supergiant's gorgeous Bastion is making its way to iPad in just a few hours. It will be available for $4.99 on the App Store.
The iOS version of the game features all the content from the original Xbox 360/PC release. Of course, it has been tweaked to work with touch controls and will support Game Center achievements and Retina display on the new iPad.
Read more: Touching The Kid »
by John Keefer, Jun 15, 2012 11:30am PDT
by Alice O'Connor, May 31, 2012 10:00am PDT
by Steve Watts, Feb 10, 2012 3:45pm PST
The Academy of Interactive Arts & Sciences held its Interactive Achievement Awards at DICE last night, and The Elder Scrolls V: Skyrim took home the Game of the Year prize, among four other awards. The game also won RPG of the year, and outstanding achievements for story, gameplay engineering, and gameplay direction.
Read more: The full list of winners »
by Garnett Lee, Jan 13, 2012 12:00pm PST
It's tempting to describe Bastion as merely an action RPG with a narrator. However, doing so undervalues the impact of its unique storytelling feature and neglects the sheer craftsmanship that went into its construction. From the moment I held the controller, I appreciated the elegance with which it accomplishes even the simple things--even down to a common sword swing.
Read more: Why Bastion made our list »
by Steve Watts, Jan 06, 2012 2:30am PST
The 12th annual Game Developers Choice Awards nominees were announced today, providing nods to some of last year's greatest games. Three studios shared a tie for the most nominations: Bethesda for The Elder Scrolls V: Skyrim, Valve for Portal 2, and newcomer Supergiant Games for Bastion. Skyrim and Portal 2 received five nominations each, while Bastion received four and the studio itself was nominated for Best Debut.
Read more: Game of the Year nominees »
by Xav de Matos, Jan 03, 2012 6:30pm PST
Despite the success of indie darling Bastion, a sequel is not in the works. According to Super Giant Games' Greg Kasavin, the developer now has the freedom to self-fund its next project and the team wants to work on something fresh.
"Thankfully Bastion has performed well enough to give us the resources to create another game on our own terms, meaning we can self-fund the project and take the time we need to get it right."
Read more: Company's stance 'hasn't changed' on a sequel »
by Steve Watts, Jan 02, 2012 5:00pm PST
by Alice O'Connor, Dec 09, 2011 10:15am PST
by Andrew Yoon, Dec 09, 2011 6:30am PST
Google Chrome is home to a number of games, but they've typically been games we've seen on mobile devices. Once you're done flicking some Angry Birds and battling Plants vs. Zombies, you may want to check out today's biggest Chrome release: Bastion.
Yes, Supergiant Games' successful PC and Xbox Live Arcade game has been fully ported to Google's Native Client technology. "This really is the full Bastion experience, featuring our highly acclaimed 1080p artwork, musical score, reactive narration, and play experience, all built to run fast and smooth just like our Xbox 360 and PC versions."
Read more: Square Enix also bringing games to Chrome »
by Alice O'Connor, Sep 05, 2011 9:10am PDT
by Steve Watts, Aug 05, 2011 8:30am PDT
by Jeff Mattas, Jul 19, 2011 7:45am PDT
Ever had your world shattered? That's quite literally the problem that players will face in Bastion, SuperGiant Games debut title for Xbox Live Arcade. The action-RPG takes an interesting approach to the well-established genre, including familiar customization-based gameplay mechanics that cater to individual play-styles. If you've been following the game at all leading up to its release, you already know that one of Bastion's most touted features is its dynamic narrator. Far more than just a gimmick, Bastion's narrator adds ongoing color and context to each scene, often commenting directly on the actions the player takes, in real-time.
READ MORE: Our final word on Bastion »
Comment on this story