Crysis Preview
There's a Crysis preview on IGN, offering impressions of the multiplayer beta that's currently out.
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14There's a Crysis preview on IGN, offering impressions of the multiplayer beta that's currently out.
Read more »GameSpy has the latest Crysis preview, offering impressions of the Core level.
Read more »In a move that will no doubt bring light to understandably joyless PC BattleTech fans, Microsoft, owner of the MechWarrior license, has granted the MechWarrior: Living Legends mod team the legal clearance to use assets and properties drawn from the BattleTech universe (thanks Landrosradick). In other words, Microsoft has okayed a fan-created MechWarrior game. Seeing as Cease & Desist orders from property holders are a very common and real threat for mod teams, the Living Legends team has, essentially, dodged a major bullet. All the more exciting, and at the same time disheartening, is the fact that Living Legends is a mod currently in development for Crytek's upcoming PC shooter Crysis. On the upside, it will most likely look really, really pretty. On the downside, that means that the team has yet to get their hands on the actual code, and with such mods being voluntary free-time projects, it could be a few years out. Still, lots of excitement to be had, especially with the recent closure of MechWarrior 4 developer FASA Studios, the only internal Microsoft studio to utilize the property. Now to wait. "Robot boners across America," exclaimed the currently medicated Shacknews founder Steve Gibson as he shook his three different bottles of pain medication. "No wait, the world! Robot boners across the world!" "Squishy foot hurts," he added.
Read more »Gaming Heaven has the latest Crysis Q&A posted. Crytek CEO Cevat Yerli is asked about Crysis engine features and performance.
Read more »Bad news ladies. Looks like the much anticipated Crysis demo will not be hitting the internets just yet as was originally scheduled. Word from EA has just come in that the Crysis singleplayer demo is now slated to be released on October 26th. If you're dying for a fix of Crysis though you can check out our recent Hands-On of the Ice level. Here is the note from the Crytek CEO:
Hi everyone, We have some news to announce. First, I am sorry for the bad news - the Crysis single player demo will now be available everywhere on October 26th, 2007. We are taking some extra time to make sure you that you have an amazing experience but also we did not want to risk the release date of Crysis at this stage. To get the game into your hands by November the 16th, we had to make this call. Now the good news - the big surprise. The SP demo will be released with our CryEngine 2 - Sandbox 2 game editor, giving the community the opportunity to get familiar with the vast amount of tools they will have at their disposal four weeks before we ship, something we have always wanted to do. This is an exciting time for us at the studio as the development of Crysis comes to an end and we are only a few weeks from Gold Master. We appreciate your patience and are looking forward to getting Crysis into your hands on November 16th. Thanks Cevat Yerli CEO & CrytekRead more »
FiringSquad has another Crysis preview up, offering impressions of the game's Core level. You can also find impressions at IGN, and at GameHelper.
Read more »GameSpot has been updated with yet another Crysis preview. This article offer impressions of the Core level and its zero gravity combat.
Read more »More 'Ice' level impressions from Crysis can be found at GameSpot and FiringSquad. You can find our thoughts here.
Read more »After months of Crytek showing off Crysis' war-torn island paradise locations--undeniably gorgeous but also geographically reminiscent of the studio's previous game Far Cry--the studio has fully unveiled a later level depecting a vast, flash-frozen rocky landcape. Crysis boss Cevat Yerli demonstrated the level, to which he referred simply as "Ice," during Electronic Arts' recent studio showcase event. We've seen glimpses of the large-scale cryogenic tied into Crysis' alien invaders, but with Ice I was able to see an expansive example of it in real time. Everything in Ice's massive valley is frozen with a slight semi-transparent sheen, an effect that is applied universally with an ice shader, according to Yerli. The effect is impressive, particularly because towards the beginning of the level, the environment is devoid of apparent life or movement--it looks not only like a valley frozen over in a crystalline glaze, but like a valley frozen in time. Soft snowflakes fall from the sky, and a fine icy mist swirls throughout the air. It is impressive and enjoyable simply to look around and take in the magnificent sights. Sheer cliff faces extend to dizzying heights, complex root systems jut out from semi-frozen dirt, visible texture tiling appears to be nonexistent, your suit's visor has intricate tinges of frost in a Metroid Prime-esque effect--and, for the first time among the many instances I have seen Crysis, everything ran at a smooth framerate. Yerli noted that this was the DirectX 9 version of the game--and it still looked incredible. "People have been criticizing us for always showing DX10, so we wanted to show DX9 to prove it still looks good enough," he explained. "Good enough" is an understatement. Of course, the aliens are slowly emerging from their deep freeze, and it is not long before this frigid peace is disturbed. Soon, your character encounters robotic octopus-like scouts that float through the air, looking and moving like the sentinels from the Matrix films. As always in Crysis, you can access your slate of nanosuit-provided abilities to fight your foes--boosted armor, enhanced speed, great strength, or cloaking, as well as firearm modifications. Most of them work as you'd expect, but the enemy AI kicks up a notch once you cloak. While the automated octopi can't visually detect you while cloaked unless you are within a range of about a meter, they will home in on your last known location once you go invisible, then listen for sounds and track newly-created footsteps to try and pin you down. In a nice touch, you can actually physically grab the enemies by their "tentacles" in the same way you would grab an inert object if close enough, after which you proceed to punch it in its cold, unfeeling, mechanical face with your nano-enhanced fist. Just as picking up crates, weapons, and ammo is fully animated, with your arm actually reaching out and grabbing items, so do you literally pluck the slithery robots out of the air to dispense some five-fingered fury. Of course, your enemies anticipate this as well--hang on too long without administering a killing blow, and it will self-detonate. While I wasn't able to see the entire level, I certainly saw enough of Ice to be blown away, and glad to see some more variety in the game after having had plenty of hands-on time in the past with jungle environments that. Check back a week from now for more impressions of another non-jungle Crysis environment.
Read more »There's a new Crysis preview on IGN, taking a look at the Ice level in the game. Includes new media.
Read more »New at Eurogamer today is this Crysis Q&A. Cevat Yerli is asked about comparisons of Crysis of Far Cry, standout gameplay features, visuals, and console development.
Read more »September 25 is sure to bring relief to some lucky PC gamers and premonitions of system upgrade expense to others, as the Crysis single-player demo is released. The demo will contain the first level from the full game, and publisher EA promises it will showcase "a huge surprise from Crytek." No minimum system requirements were released; Shacknews has contacted EA for more information. Along with the announcement came a new Crysis trailer showcasing the game's power-enhancing Nanosuit:
Get the Flash Player to see this player. Download the full HD Crysis trailer from FileShack.
Read more »In celebration of the Leipzig Games Convention, publisher Atari sends along new screenshots and a trailer of Eden Studios' modern reimagining of the Alone in the Dark survival horror franchise. With the game due out on PC, PlayStation 3, and Xbox 360, producer Nour Pollon told IGN to expect it within the fiscal year. Atari's fiscal year ends on March 31, 2008.
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Read more »There are some brief Crysis impressions at Action Trip, reporting on the Games Convention presentation of the sci-fi action game.
Read more »There's a Crysis preview on bit-tech.net, going hands-on with a single level from the sci-fi shooter.
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