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Alan Wake

X360, PC / Action / Release: May 17, 2010 / ESRB: T

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Alan Wake Tips & Tricks

  • Thermos Locations

    Episode 1 Thermos 1 - Collapsed bridge before meeting the hatchet Taken. Thermos 2 - Bunker where you get the flaregun. Thermos 3 - In the diner where you try to locate Carl Stucky. Thermos 4 - Parking vista at the cabin, where the Wakes' car is parked (backtrack). Thermos 5 - Inside the cabin. Check the kitchen. Thermos 6 - Lumber yard, near the pick-up truck. Thermos 7 - Past the vision / lumber yard. Cross over the streamlet and check the dead end of the isle. Thermos 8 - Off to the side of the lumber collection yard, behind a stack of wood. Check image. Thermos 9 - In the lumber collection yard (cutting grove), reach the upper level, stay on the right cliff edge to locate this item. Thermos 10 - In the lumber collection yard (cutting grove), reach the upper level's safe haven, then explore the cliffside (with the infinite enemies) and there should be a bottle near a red striped barrel by the cliffside. Thermos 11 - In the lumber collection yard (cutting grove), reach the upper logging area (past the safe haven lightpole), battle Stucky the boss, and check the crane in the area (before leaving). Item on the caterpillar tread. Thermos 12 - Gas station past the lumber yard / Stucky. Check the price sign at the edge of the station. Thermos 13 - End of the road (blocked by a truck) adjacent to the gas station. Episode 2 Thermos 14 - The wife's studio (apartment). Thermos 15 - In the police station, check the radio room (the hallway that doesn't go to Sheriff Sarah and her bang-bang weapons). Thermos 16 - Police station backlot's shipping dock, next to the radio. Thermos 17 - Visitor's center / Cabin kitchenette counter. Thermos 18 - At the Lover's Peak cabin w/ Barry, check the kitchen. Thermos 19 - At the Lover's Peak cabin w/ Barry, check the cabin exterior -- the back hottub/spa has this item. Thermos 20 - At the Lover's Peak visitor station, ignore Rusty when you end the trail/enter the cabin plaza, turn right and check near a lone tree. Thermos 21 - Shed near t

  • Easter Egg: Microsoft Tag

    In Episode 4 there is a modern art painting on the top floor of the lodge. It is actually a tag. Take your smartphone, aim it at the tag on your screen and use Microsoft Tag to read it.

  • Easter Egg: Xbox 360

    At the start of Chapter 4, when you are asked to go back to your room by the Doctor, search the room across the hall from your door. An Xbox 360 is hooked up here with a game you may recognize.

  • Camera Position

    Your character, Alan Wake, sometimes lingers in the center of the screen despite you clicking on the movement stick (L3 or R3). To move him to the side of the playfield, press the viewing stick all the way left or right until Wake rotates completely once. This should push his body to one side and you can see what the hell is in front of you.

  • Item Maximum

    Just in case you are wondering about how much stuff you can carry: Batteries x20 Revolver rounds x42 Shotgun shells (both versions) x32 Rifle rounds x25 Flaregun ammo x12 Flares and Flashbangs x20 (each)

  • Can Pyramid Locations

    Episode 1 Pyramid 1 - Near the revolver tutorial box. Pyramid 2 - In the lumber collection yard (cutting grove), reach the upper level, then check the top of the broken stairs. Episode 2 Pyramid 3 - In the bear trap forest, locate the edge of the cliff with script 26. Cans are on a barrel nearby. Pyramid 4 - Drive on the road from the campground to Barry; past the logger truck, turn left off-road to safety light. Cans are on picnic table in safe zone. Episode 3 Pyramid 5 - After Wake's cliffdive from the radio station, you will reach a series of shacks w/ items. One of them has some stacked cans inside. Pyramid 6 - Check the endstation of the destroyed trolley to Mirror Peak. The cans are on the railing. Episode 4 Pyramid 7 - Past the Anderson barn, but before assisting Barry in the milking room. The can is on a large wooden spool (for cables) next to the silo with the red comfy chair. Episode 5 Pyramid 8 - At the power plant. Meet Weaver and get the kill-switch task. The cans are near the kill-switch. Episode 6 Pyramid 9 - Drive to the hotel Agent Nightengale was staying at. The parking lot has two "dead" cars, of which the cans are near (the cans are on the stone wall in the lot's center).

  • Radio Locations

    Episode 1 Radio 1 - Cabin's back porch leading to the lakefront. Radio 2 - In the lumber collection yard (cutting grove), reach the upper level, then check inside the shack near the lightpole for the radio. Episode 2 Radio 3 - Police station backlot's shipping dock. Radio 4 - Check inside the second cabin on the trail, Lover's Peak hike (when you leave Barry). Episode 3 Radio 5 - Trailer park, on the way to Barry's car. Check the bungalow next to the boat wreck. The entrance steps has a radio. Radio 6 - After taking the flashbangs from the police wreck, there is a radio at the next safezone lightpole. Radio 7 - At the radio station; likely automatic. Radio 8 - Follow path to coal mine in first vehicle and it will lead to a shack with a replacement SUV. Check the shack for the radio. Radio 9 - The ranger watchtower as you continue driving to the coal mine. Episode 4 Radio 10 - Drive from the cabin towards the farm. When you reach the T-intersection, keep going up the hill to the ranger watchtower. There, you will find this item, along with a hunting rifle and a spare vehicle. Radio 11 - Anderson farm, milk building, third floor where the heavy duty lantern is. Episode 5 There are no radios to get in episode 5. Episode 6 There are no radios in episode 6.

  • Manuscript Locations

    Episode 1 Script 1 - Automatically retrieved when Wake approaches the lumber yard. Script 2 - A second page is assigned free of charge, since the game will want to rip you a new one in about five seconds. Script 3 - Lumber yard, near the thermos by the pick-up (#5 currently) Script 4 - Lumber yard after the bulldozer cut-scene (and Wake is armed); hop fence, check shed near the logging crane (there is a sparking wire near this crane). Script 5 - On the river, mattress near the red striped barrel on the island. Script 6 - In the lumber collection yard tool shack near the generator (with the shotgun inside). Script 7 - In the lumber collection yard (cutting grove), reach the upper level, head away from the lightpole towards the objective; at the two wrecked polesticks, there is a page. Script 8 - In the lumber collection yard (cutting grove), reach the upper level's safe haven, then explore the left side (where the cliff wall is) and amble towards the objective light tower. Script 9 - In the lumber collection yard (cutting grove), reach the upper logging area (past the safe haven lightpole) and check the sliding gate to the zone with Stucky's boss fight. Script 10 - At the reindeer float at the gas station past the upper lumber yard. Episode 2 Script 11 - In Wake's study (apartment). Script 12 - A second page may have been added in the same action. Script 13 - In the police station, check the radio room (the hallway that doesn't go to Sheriff Sarah and her bang-bang weapons). Script 14 - Police station jail cell. Script 15 - Grassy yard behind the police station, near the objective car wreck. Script 16 - At the Lover's Peak cabin w/ Barry (where's Barry?!), next to the HummVee. Script 17 - Empty gazeebo on the hill, right side past cabin #3 on Lover's Peak trail. Note if you are coming back to meet Barry later, this is to the left of the vehicular roadblock. Script 18 - Crashed SUV on Lover's Peak Trail, before the ambush. Script 19 - Planter near one of the visitor

  • Chest Locations

    Episode 1 Chest 1 - After exiting the bungalow at lumber yard, locate the logging truck in the yard; turn right at its end to a dead ened with supplies chest. Chest 2 - Navigate through the river to the lumber collection yard; upon entering this zone, to the left are holo-markers and a ladder up a stack of logs to a bungalow with the chest. Chest 3 - In the lumber collection yard (cutting grove), reach the upper level, then check the shack near the broken pick-up truck. Chest 4 - In the lumber collection yard (cutting grove), reach the upper level's safe haven, you will drop to a new zone (one-way) towards the objective (and see a construction Caterpillar). Go left at the Cat and check the container at the dead end. Episode 2 Chest 5 - Inside Moonshine Cave, near Lover's Peak. Chest 6 - After defending the viewing platform, you start in a new area; past the support struts for a cave with cache. Chest 7 - At the plane wreck, mantle onto the wing and check the cliffside. Chest 8 - Drive on the road to Barry, pass the alarmed car and come across a logging truck. Go right (oof-road) to a cabin for a chest. Chest 9 - From campgrounds/ranger station back to Barry; at the Loves' Peak cabin, make a left at the corner to the box. Episode 3 Chest 10 - After the call from Alice the path forks. The left fork (away from the tracks) leads to a supplies chest. Watch for ambush afterwards. Chest 11 - Drop into the pit past the boxcar wreck (after the building with the comfy chair) and locate the lightpole safezone. From the safezone, you should see stairs leading to an abandoned mine with the cache. Chest 12 - Pass through the Ghost Town, get the TV message (and the option to swamp shotgun for the Hunting Rifle), and climb up to the top. Wake is texted by the kidnapper around the time you see some glowing arrows on the left cliffside road to the cache. Chest 13 - After the long rope bridge, go straight ahead to the rock -- you should see the holo-markers with your torch. Follow t

  • Sign Locations

    Episode 1 Sign 1 - In the gas station past the upper lumber yard. Flyer about the Deerfest on the liquor store's endcap. Episode 2 Sign 2 - Wanted Posters (both) in the police station hallway Sign 3 - Mastodon skeleton in the visitor's center/cabin (after Barry picks up Wake). Sign 4 - Moonshine cave (inside) near Lover's Peak. There is also a chest nearby. Sign 5 - On the way to Lover's Peak, past the upgraded hatchetman, there's a large tree with a hole in the base; the sign is for that location. Sign 6 - Giant tree ring to the right of Lover's Peak entrance. Episode 3 Sign 7 - Coal mine entrance, left side, near the thermos. If you collected it, the sign will be near the mine cart. Sign 8 - Sign by the red building in the ghost town's second zone, after crossing the gorge. Sign 9 - After the trolley ride to Mirror Peak, you will encounter a sign for Cauldron Lake before crossing a rope bridge. Episode 4 Sign 10 - The sundial outside the psychiatric retreat. Sign 11 - Creator's Dilemma poster in the retreat's commons area (a readable poster is near the commons' area front desk where you found a thermo). Sign 12 - Follow Hartman past the commons area and into a hallway to the small dining area. There is a signboard next to a stuffed bear in the hallway that can be read. Episode 5 Sign 13 - Escort Sara to the Town Hall to grab the chopper key. Shortly after, you enter a park. Check the Minutemen statue in the park for this condition. Sign 14 - In the bookstore, read the note on the wall near the reading table (first floor). Sign 15 - The sign at the front of the church. Sign 16 - Pass through the transformer yard and locate the highway sign that identifies the arch-trestle, turn-table bridge Wake needs to cross. Episode 6 Sign 17 - At the first rest stop after the initial area. Sign is near a mobile home trailer and a red SUV. Sign 18 - Driving in the dark fog, pull off to the left when you see the sign for the hotel. This is the same place Nightengale wasy sta

  • TV Locations

    Episode 1 TV 1 - Upper logging area of the lumber yard; the security gate shack with the (second) shotgun. TV 2 - In the gas station, heading into the interior for the phone. This item is automatically retrieved. Episode 2 TV 3 - Police station cellblock. On the way back from picking up Alice's personal effects. This is collected automatically. TV 4 - Third cabin on the Lover's Peak trail (after leaving Barry and got some kinda earthquake). Kick down the door and check it out. TV 5 - Campground bathroom/shower, after picking up the garage key (auto). Episode 3 TV 6 - In Rose's Misery-type trailer. Automatic. TV 7 - Inside the depot's first warehouse, upper level. TV 8 - Ghost town exit shack. Auto. Episode 4 TV 9 - After being instructed to go back to Wake's room in the retreat/clinic the TV in the commons area (the upper level, near the lounge set-up) has this auto-TV. Unsure event: manual TV operation after gettting the flare (when escaping the clinic). TV 10 - The cabin with the blue vehicle. Upper floor, second room, after grabbing the revolver. TV 11 - At the farm, in the Andersons' barn. Episode 5 TV 12 - In the Town Hall. Check the second floor. This is a manual activation. TV 13 - Cross the river using the turn-table bridge and check the control booth on the opposite bank. The TV will be inside, near a thermos on a sofa. Episode 6 TV 14 - The final TV show is in Wake's place (how much does that flat cost?!) and it is automatically done after you listen to Barry's message and turn on the TV.

Alan Wake Cheat Codes

    There are currently no x360 Cheat Codes for Alan Wake.

Alan Wake Unlockables

  • Avatar Award: Jacket and Scarf - Female

    Play the Limited Collector's Edition Bonus Disc.

  • Avatar Award: Jacket and Scarf - Male

    Play the Limited Collector's Edition Bonus Disc.

  • Nightmare Mode

    Beat the game on any difficulty to unlock Nightmare Mode. This mode makes combat much more difficult and adds 16 Manuscript Pages to collect.

Alan Wake Achievements

  • Hardboiled Writer

    Complete the game on Hard difficulty

  • Alan, Wake Up

    Complete the game on Nightmare difficulty

  • Collector's Edition

    Find all of the manuscript pages, including the ones in Nightmare mode

  • Ding! (The Writer DLC required)

    Special 2: Complete the elevator ride.

  • Kill Your Darlings (The Writer DLC required)

    Special 2: Defeat the final obstacle between you and your goal.

  • Go Gentle Into That Good Light (The Writer DLC required)

    Special 2: Make it through the approach to the lighthouse without firing a weapon.

  • No Punctuation (The Writer DLC required)

    Special 2: Complete the episode without reloading the game or restarting a checkpoint.

  • Iron Will (The Writer DLC required)

    Special 2: Survive the final encounter without being seriously hurt.

  • Whirlwind (The Writer DLC required)

    Special 2: Make your way past the tornado in under 60 seconds.

  • Licensed Properties (The Writer DLC required)

    Special 2: Discover 10 Night Springs video games.

  • Creative Space (The Writer DLC required)

    Special 2: Discover the secret area.

  • Cardboard Companions (The Signal DLC required)

    Special 1: Discover all of the cardboard standees.

  • Tick Tock (The Signal DLC required)

    Special 1: Discover 10 hidden alarm clocks.

  • License Revoked (The Signal DLC required)

    Special 1: Complete the episode without using a single vehicle.

  • A Friend in Need (The Signal DLC required)

    Special 1: Find someone to help you.

  • A Friend Indeed (The Signal DLC required)

    Special 1: Follow the signal to its conclusion.

  • Fast and Furious (The Signal DLC required)

    Special 1: Make it through the final battle in less than 1 minute and 30 seconds.

  • Words Will Never Harm You (The Signal DLC required)

    Special 1: Trigger all of the furnaces in the basement.

  • Run-On Sentence (The Signal DLC required)

    Special 1: Complete the episode without reloading the game or restarting a checkpoint.

  • Heartbreaker (The Writer DLC required)

    Special 2: Have some poison poured in your ear.

  • Departure

    Complete the game on Normal difficulty

  • Follow The Light

    Take a night course of light education

  • Energized!

    Use 100 batteries

  • Let there be Light

    Get a generator running

  • Carny

    Knock over five can pyramids

  • Park Ranger

    Enjoy the sounds and sights of Elderwood National Park

  • Float Like a Butterfly

    Perform a cinematic dodge

  • Right of Way

    Drive over 15 Taken

  • Bright Falls Finest

    Call for help

  • Tornado Wrangler

    Defeat the Tornado

  • The Lady of the Light

    Discover the secret she guards

  • Come One, Come All

    Kill four Taken with a single shot from the flare gun

  • Sound and Fury

    Kill four Taken with a single flashbang

  • Two for the Price of One

    Kill two Taken with a single shotgun blast

  • Boob Tube

    See what's on TV

  • Nordic Walking

    Take a walk through the logging area, meet one of the quirky locals

  • Under a Thin Layer of Skin

    Defy the park ranger

  • Heavy Metal

    Survive the Bulldozer attack

  • Iron Horse

    Encounter a steam engine

  • Drink 'Em Both Up

    Put de Lime in de coconut twice

  • Child of the Elder God

    Have a Rock'n'Roll moment without dropping to a low health state

  • Medical Opinions

    Listen to Hartman's Recordings

  • Back! Back, I Say!

    Save yourself with a flare

  • Gate Keeper

    Cut the power to the transformer yard

  • Perchance to Dream

    Take a moment to reflect on past events

  • Missed by a Mile

    Perform a cinematic dodge 20 times

  • Meet the Deadline

    In "Mirror Peak", make it from the Coal Mine Museum to Cauldron Lake in 30 minutes

  • An Idyllic Small Town

    Make it through "Night Life in Bright Falls" without dying or restarting even once

  • Gunless Wonder

    Make it to Cauldron Lake without firing a single shot in "On the Road to Cauldron Lake"

  • KBF-FM

    Listen to all of the radio shows

  • Hypercaffeinated

    Discover all coffee thermoses

  • Picking Up After Yourself

    Find all the manuscript pages in Normal mode

  • Every Nook and Cranny

    Discover all of the hidden chests

  • Couch Potato

    Watch every single TV show

  • Finders Keepers

    Discover 5 hidden chests

  • Paging Mr. Wake

    Find 25 manuscript pages

  • Damn Good Cup of Coffee

    Discover 25 coffee thermoses

  • Wheels Within Wheels

    Meet the kidnapper

  • If it Flies, it Burns

    Burn 1,000 birds

  • They're heeeeeere!

    Inanimate objects shouldn't move of their own accord. Put a stop to this affront, oh, say, 20 times

  • The Six-Gun Scribe

    Defeat 100 Taken with the revolver

  • Taken Season

    Defeat 50 Taken with the hunting rifle

  • It's not just a Typewriter Brand

    Defeat 50 Taken with a shotgun

  • Collateral Carnage

    Defeat 20 Taken with indirect means

  • Thunder and Lightning

    Defeat 50 Taken with flashbang grenades

  • What Light Through Yonder Window

    Defeat 50 Taken with the flaregun, the way Shakespeare intended

  • Bright Falls Aficionado

    Absorb every bit of local history and culture