Act of War: Direct Action

PC / Strategy / Release: Mar 15, 2005 / ESRB: T

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Act of War: High Treason Patch

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A patch for the US version of Act of War: High Treason is now available. The expansion pack update offers a mod tool, and various bug fixes and improvements. Thanks 3D Gamers.

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"Is Direct2Drive a decent service? I assume you've used it for this Kiltron? Are the download ..."
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Act of War: High Treason Demo

Related Topics – Act of War: Direct Action, Demo

As promised, an Act of War: High Treason demo is now available allowing you to try out this upcoming expansion pack. The 752mb download includes three singleplayer missions, three AI skirmish maps, and one naval combat map for LAN or online play. You don't need the original Act of War to play this demo.

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Act of War: High Treason Interview

Due out soon is High Treason, the expansion pack to last year's military strategy game Act of War: Direct Action. The game was one of my favorite games of 2005, and though it received very positive reviews, it seems not a whole lot of people checked it out. But hey, it's not too late to get in on the fun. I had the opportunity to talk to Act of War senior producer Henrik Strandberg and ask him about all the new features found in the expansion pack. Shack: Act of War: Direct Action received high marks when it was released last year, but it seems that the game was overlooked by the gaming public (at least in North America). Any idea why this is?

Henrik Strandberg: With Act of War: Direct Action, we dedicated a lot of marketing resources in the U.S. in trying to reach audiences with a general interest in modern warfare and PC gaming, i.e. not necessarily the traditional RTS gamers. In hindsight, perhaps we would have had better results if we'd done a more traditional "PC RTS" marketing campaign -- as our colleagues in Atari Europe did -- but it's always easy to say when you have the results. We're still very happy with the reception and critical acclaim though, and hope this expansion pack will breathe some new life into the community of devoted fans all over the world. Shack: When you set out to create an expansion pack, what were your main goals? Henrik Strandberg: It's always tricky to limit the feature set of an expansion when there's so much you want to do, but in our case we had three pretty much given areas -- extend the replayability by deepening the multiplayer experience, both with more options and more maps, secondly to expand the gameplay experience by introducing new units, mainly naval battles and mercenaries, and finally of course to develop a new single-player campaign which was more interesting and challenging in terms of gameplay than in the original game. Shack: (Slight story spoiler here in regards to the first game) The original game ended with a high-stakes mission set in Washington DC and the player protecting the White House. How does the story continue in High Treason? Henrik Strandberg: The story in High Treason is a free continuation from Direct Action, we follow the same Task Force Talon members and they're fighting the same type of global conspiracy as in the original game, in the same type of techno-thriller plotline.
Shack: What are some of the new locations we'll see in the singleplayer campaign? Henrik Strandberg: I won't reveal too much of the actual twists and locations, but you can expect to see the same kind of unique and spectacular scenarios -- in which other RTS game have you fought on top of New York skyscrapers, invaded Cuba, or deflected a terrorist attack on a modern airport? Shack: High Treason is adding naval combat to the mix. What made you decide to add this, and what kind of units will the player be able to control? Henrik Strandberg: Well, aside from the fact we think naval combat is really cool, we felt we needed a big design challenge for ourselves, too. Everything in Act of War is to scale, and designing a game that seamlessly mixed the radically different scales you have between ground combat with single infantry soldiers as the smallest units, and naval combat with ships several hundred meters long was indeed a huge challenge, but we're extremely happy with the result! You'll have everything you could expect from a modern naval warfare RTS -- destroyers, submarines, anti-submarine helicopters, aircraft and helicopter carriers, amphibious assault landing ships, mines, torpedoes, tomahawk and typhon missiles, active and passive sonar, sono bouys, etc.
Shack: Instead of adding a new faction, you opted to introduce mercenary units. Tell us a bit more about how these can be used, and what kind of units the player will get by hiring mercenaries? Henrik Strandberg: Mercenaries can be deployed anywhere on the battlefield and are basically used as "wild cards" to be used at short notice whenever the situation requires. In one way they level the playing field a little as they even out weaknesses of the existing factions, but they're too expensive and vulnerable to make up a standing fighting force. They include everything from F-117 stealth bombers that will destroy any building they hit, to close assault infantry with Benelli shotguns. Shack: You are adding several new units and upgrades for the existing three factions in the game. Can you tell us what players can expect here? Henrik Strandberg: Aside from 5-7 naval units for each faction, we've also added 5-10 new units and upgrades for each faction and also, some existing units (mainly artillery and airplanes) have new behaviour and abilities. Some of this was based on feedback from the community to "nerf" units that were too powerful or boost units that felt underpowered, and some just to cover gaping holes in the tech tree. Combined, they give a more varied and dynamic gameplay experience. Some examples are two new elite infantry for Task Force Talon, a sniper unit for the Consortium, and a cluster bomb upgrade for the A-10 Thunderbolts. Shack: Act of War: Direct Action is one of the best looking strategy games out there. Regardless, are you introducing any new graphics features in High Treason? Henrik Strandberg: Most of the efforts in the graphics department went to support the naval combat, with better looking water and water physics. Direct Action already introduced a whole host of advanced graphics techniques for the first time in the RTS genre, and we've optimized and improved these further in High Treason.
Shack: Let's talk about multiplayer. I hear you're introducing quite a few new options here? Henrik Strandberg: There's a bunch of new multiplayer options, such as game speed, map wealth, resource harvesting speed, shared vision between allies and unit lethality, and by combining these different settings you can get a very different gameplay experience. For example if you want a game that's more reliant on always using the right weapon in every situation, you can decrease unit lethality. If you want a more of a shoot'em'up, just increase game speed and set starting resources to like $50,000 and you'll suddenly have an extremely fast-paced game where resource management and harvesting are secondary. We've also added two brand new game modes: Marine One Down and SCUD Launcher. These are basically like "mini-games" within the game, as they provide a gameplay that is fundamentally different from the basic game, and incredibly fun! They totally change the way you play the game, but still using the same fundamental mechanics. Also, there are alternative victory conditions such as destroying the enemy HQ to win, or capturing a certain number of POWs to win. Shack: Are the game's new mercenary units available for hire here as well? Henrik Strandberg: Mercenaries are featured in some of the single-player missions, but mainly designed to be used in the multiplayer modes. Shack: How many new multiplayer maps will High Treason add to the game, and how many of those include naval possibilities? Henrik Strandberg: The final count I believe is about 35 brand new maps, bringing the total to over 60, seven of which are exclusively for the navy mode. Shack: After the release of Act of War: High Treason, do you see the possibility of future installments or expansion packs? Henrik Strandberg: The future will tell, but I'd certainly hope so! Act of War: High Treason will be in European stores March 24, and the North American release should follow late April. Check back on Thursday for a demo, which will include one singleplayer mission and two multiplayer maps. More information on Act of War can be found at the Atari website.

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Act of War Expansion Demo This Week

Related Topics – Act of War: Direct Action, Atari, Demo

Atari sends along word that an Act of War: High Treason demo is being released this Thursday. The multi-language demo will include one singleplayer and two multiplayer maps. Owning a copy of Act of War is not required for the demo, but you will need the game for the full expansion.

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"You can find more information on High Treason at www.gamereplays.org"
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Act of War Expansion Shots

Related Topics – Act of War: Direct Action

Over at Voodoo Extreme you can find a few more screenshots from High Treason, the Act of War expansion pack which is due out in stores later this month. Act of War is a great game, you owe it to yourself to check it out if you liked a game like C&C Generals. Over at FileShack you can find a SP and MP demo.

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Act of War Expansion Screenshots

Over at Worthplaying you can find fifteen new screenshots from High Treason, the upcoming expansion pack for the military strategy game Act of War.

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Act of War Expansion Media

A High Treason trailer is now available at FileShack, showing two minutes of gameplay and cinematic footage from the Act of War expansion pack. Atari has also released a set of small screenshots.

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"And yet this game will STILL not support wide-screen. What a waste of a perfectly good game ..."
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Act of War Expansion Testing

Related Topics – Act of War: Direct Action

A beta testing submission form for the upcoming Act of War expansion pack is now online, revealing that this expansion is titled High Treason. Due out next year, High Treason will add new units, missions, and naval combat among other additional features. Thanks Blues News.

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Act of War Expansion In Development

Related Topics – Act of War: Direct Action

Infogrames has announced that Eugen Systems is working on an expansion pack for the excellent Act of War: Direct Action, released earlier this year. The untitled expansion pack will be released next March and will feature improved graphics and game features, as wel as naval combat.

Eugen Systems pushed the visual standard of RTS games to a new level with Act of War: Direct Action, a game which attracted extremely impressive review scores across the globe. The expansion to Act of War takes the visuals a step further, whilst simultaneously raising the bar in terms of gameplay. The wealth of original features include modern naval combat with bump-mapping and physics, fully customizable multiplayer games, mercenary units, improved control system, new units, revised aircraft and artillery, an entirely new campaign set in a new real-world location, new maps, and additional multiplayer enhancements.

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"hopefully it'll also feature a camera you can pull further out"
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Act of War Multiplayer Demo

Related Topics – Act of War: Direct Action, Atari, Demo

Atari has released a second Act of War: Direct Action demo, allowing you to check out the multiplayer features of Eugen Systems' strategy game. There are two maps, which you can play online or over a LAN. The demo is a hefty 588mb download. Thanks Blues.

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"This is a pretty good game (I've only played the single player, however). No really glaring ..."
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Act of War 1.04 Patch

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The second patch for Act of War: Direction Action has been released, updating the Eugen Systems strategy game to version 1.04. The 30mb update adds a new 1v1 multiplayer map, and also fixes several game bugs. Thanks 3D Gamers.

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"Still no widescreen support? Guess that means I am still not buying this game. At least I heard ..."
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Act of War Patch 1B

Related Topics – Act of War: Direct Action, Atari

Atari has released an updated Act of War: Direct Aciton patch, just in time for the game's release. The patch adds NAT negotiation and fixes several gameplay problems. Thanks 3D Gamers.

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Act of War Movie

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The latest Act of War: Direct Action movie is now available, offering some more cutscene footage. Thanks 3D Gamers.

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Act of War Q&A

Related Topics – Act of War: Direct Action, Atari

GameSpot has a new Act of War: Direct Action Q&A, asking Eugen Systems cofounder Alexis LeDressay a few more questions about this sci-fi military RTS game which Atari is publishing.

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Act of War Movies

Related Topics – Act of War: Direct Action, Atari

Atari has released two (one, two) new movies from Act of War: Direction Action, both offering cinematic footage. The Eugen Systems sci-fi military RTS game is shipping soon. Thanks 3D Gamers.

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