Is there something I missed while playing this? The game I played was very much like sof / sof2 / other 'realistic' deathmatch games, only it was very hard to tell if you'd hit someone, and everyone was moving so fast that it didn't really matter. Seems to lack the fluidity seen in UT2k3, I would assume is its closest relative. Whats in this game that hasn't been done 10 times before?
Mar 22, 2003 1:04am PST