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    By: Nullzero This person is cool! x Show Full Post
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    Some of the shots look kinda cool. I really liked this one:

    http://www.shacknews.com/screens.x/eliteforce2/Elite+Force+2/1/thumbs/attrex-station-02.jpg

    But then I realize, even though that monster looks pretty cool, there's no way it's going to move like a real monsters might. I've yet to see a Q3 Engine game with realistic movement code... Jedi-Knight 2 is probably the game closest to come to decent movement code, and even after a while, you start to notice how the player models look like one solid chunk of pre-modelled geometry, and not a body with components that move independantly... and this is with Ghoul technology. JK2 did a decent job with model movement, don't get me wrong, but it's still a long way from perfect.

    So, I'm looking at that screenshot, and I'm thinking "Whoa! That thing looks tight!", but then I realize it's probably just one solid piece of pre-modeled geometry... and how, when it turns, it's not going to look like a real alien... it's gonna look like some geometry being rotated around the Y-axis. :( Its tail won't slither along the floor, or if it's coming down some stairs, its tail will simply clip through a the stairs, instead of resting on them.

    Maybe it's a limitation with technology... but I'd really like to see some games with better model geometry.
    Jul 24, 2002 4:08pm PDT
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    Some of the shots look kinda cool. I really liked this one: http://www.shacknews.com/screens.x/elitefo... : NullzeroThis person is cool!

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      What you are talking about has less to do with the game engine and more to do with what it would take to ... : dafragstaThis person is cool!
      • Nah, don't take it to the other extreme. To do a realistically behaving tail, one needs to check the coll... : FunkyBassThis person is cool!