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    By: Shacknews This person is cool! x Show Full Post
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    Steve Watts posted a new article, Castlevania: Lords of Shadow 2 not coming to Wii U due to budget constraints.

    Castlevania: Lords of Shadow 2 isn't coming to the Wii U because of budgetary constraints, since another port would require 20 more workers.
    Feb 28, 2013 7:30am PST
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    Steve Watts posted a new article, Castlevania: Lords of Shadow 2 not coming to Wii U due to budget constraints.

    Castlevania: Lords of Shadow 2 isn't coming to the Wii U because of budgetary constraints, since another port would require 20 more workers. : ShacknewsThis person is cool!

    Thread Truncated. Click to see all 19 replies.

    • I'm definitely interested in seeing this on PC. : frenziedbadger
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      there was a time when devs were jumping all over themselves to get a port to the Wii, and that was a gene... : deathofratsThis person is cool!
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        Catch 22. No games, no sales. No sales, no games. These guys are being penny wise and pound foolish.... : rtricoche
        • Rayman getting pushed back 7 months hurt Nintendo a lot. At least March will be a good month for games. : DerringerThis person is cool!
      • Nah, for the half-assed ports we got at launch from 360 code it should be pretty simple (and therefor, ch... : one random winner
    • The quote makes it sound like it might happen later, but I'm not too worried about it. Love metroid, can... : one random winner
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      I really want to know what Nintendo did to piss off all of the 3rd party devs. Everyone seemed prett... : asianwaste
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        No MASSIVE numbers like the Wii. : rtricoche
        • This I agree with. Nintendo made the mistake of releasing a system with no killer app to demonstrate the... : asianwaste
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        Nintendo hardware has always been notoriously difficult to develop for (I haven't had 1st hand experience... : Sephiras
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          You're confusing Nintendo with Sony. Nintendo's consoles have always been pretty easy to develop for. : Mommar
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            Pretty sure the N64 was pretty difficult due to massive RAM limitations and the cartridge storage space. ... : one random winner
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              That's at the hardware layer. N64 was actually easier to develop for than the PSX at the soft layer. It... : asianwaste
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                one of the big downfalls of the N64 was the cart space. the PS1 era was the era of every game having hug... : vitek r
                • Square had its next Final Fantasy to be media based ever since the possibility of an SNES CD attachment. ... : asianwaste
                • and personal anecdote. The moment I saw this announcement on my Gamefan mag, I immediately cancelled my ... : asianwaste
      • Sony and MS are surviving off third party support to a big degree. they have something to lose if there a... : thebigbeefsandwich
      • its not that they pissed them off, so much as they ignored them for ages. N had super, super restrictive... : vitek r