• #73
    Refresh Thread
    By: CampKusoge x Show Full Post
    Reply
    This is something that bugs me:

    - Why the assumption that in order for something to be "art" it has to be all deep and profound?
    - Why the assumption that something has to touch you on an emotional level in order for it's creator to have expressed him/herself?
    - Why does a game narrative have to sucker punch you emotionally in order to qualify as artistic narrative?
    - Why the broad assumption that something that makes you laugh can't also make you think?
    - Do games have to do these things in order to live up to their so-called potential? Why?

    This is a large part of why the Walking Dead discussion got to be so cloying. This type of clamoring for some sort of legitimacy is completely missing the point. It's especially baffling coming from Garnett, a guy who clearly loves his electronic dance music... a genre that is often broadly labeled as shallow.

    The art world, for it's part, had this amazing thing known as the 20th century, which saw many artists and groups of artists deconstructing and challenging many of the notions of art that are now being held up as the supposed virtues of art-house indie video games.

    Creating this false distinction between DmC and Proteus is like saying that Dark Side of the Moon can't be art because rock and roll doesn't qualify.

    Could the mainstream audience stand to tolerate a broader range of game experiences? Sure, but holding up this one particular ideal of what an artistic game ought to be is inherently broader, it's a narrower range of experience, one that leaves little room for game creators to say anything that isn't in line with some black haired teenage slam poetry notion of what it means to be deep.
    Feb 02, 2013 11:13am PST
    toggle
    This is something that bugs me: - Why the assumption that in order for something to be "art" it has to... : CampKusoge

    Thread Truncated. Click to see all 19 replies.

    • toggle
      On this point: Jon Blow did a 90 minute interview with GameSpot and he elaborated a bit about his prob... : DevSword
      • toggle
        To that point, I think the underlying thing about RDR that maybe a Grand Theft Auto lacks, is that it use... : DevSword
        • I totally agree. Especially the part about GTA being satire. But to that end, I think well executed satir... : CampKusoge
      • Erm so to my second paragraph, its more common for games to be driven by an anonymous protagonist who kil... : DevSword
      • Maybe your rage blocked your ears from hearing what he actually said. He has no issue with violence in ga... : EvilEnvi
    • toggle
      For the past several years the video game industry have been characterized by a trend towards homogeneity... : DeschainVox
      • toggle
        My problem is solely that when the "a-word" gets brought up, it's only a certain breed of games that have... : CampKusoge
        • toggle
          Yup I basically agree with this. The problem becomes that games like Halo and CoD aren't expected to pro... : DevSword
          • Its the kind of superficial walling off that allows someone like Avril Lavigne to claim she's a "pUNk RaW... : DevSword
    • toggle
      I would say that the art-house indie games are more inline with deconstruction than pursuing antiquated n... : Runnermatt
      • toggle
        I played this indie game called "Accurate Tupperware Business Simulation" The whole game was a metapho... : CampKusoge
        • toggle
          I agree that there seems to be an "art club" feel to some of these but who cares? I'm okay with everyone ... : Runnermatt
          • toggle
            I wouldn't care one bit if not for the concern that future indie game designers might feel that they need... : CampKusoge
            • Fair enough but if game designers are conforming to what others think (in order to get attention) chances... : Runnermatt
    • toggle
      I'll take Pacman-CE over Fez/Braid 99 times out of 100. I wish more indies were making something that fel... : HockeyJohnston
      • Same here, but more to the point, I will hear no arguments to the effect that Pac-Man CE is a lesser exam... : CampKusoge
    • toggle
      You wrote my post. The art of NINJA GAIDEN is the fluidity of design and mechanics. It is much the sam... : Rvancetal
      • That's why I prefer music analogies to film ones. Well, that and my music knowledge far eclipses my film ... : CampKusoge