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    By: Shacknews This person is cool! x Show Full Post
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    Alice O'Connor posted a new article, Heavy Rain creator Cage: 'sequels kill creativity'.

    "If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Heavy Rain and Beyond: Two Souls creator David Cage has said, exuding as much passion and slightly wonky logic as ever. The problem, see, is that all too often we're simply given what we want.
    Jan 11, 2013 7:00am PST
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    Alice O'Connor posted a new article, Heavy Rain creator Cage: 'sequels kill creativity'.

    "If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Heavy Rain and Beyond: Two Souls creator David Cage has said, exuding as much passion and slightly wonky logic as ever. The problem, see, is that all too often we're simply given what we want. : ShacknewsThis person is cool!

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    • I really wouldn't mind it if Quantic Dream revisited the world of Omikron, tho. Actually, that'd make ... : NickDelios
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      False. It doesn't kill creativity, you just have to be creative around a certain baseline. The Half l... : Longgshot
      • I would agree with this. Sequels done "wrong" kill creativity. : MercFox1
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        I'd disagree about Portal. The second game expands on the first, but it feels like a lot of ground is jus... : Vincent GraysonThis person is cool!
        • I dunno, I kind of disagree. Portal 2 added tons of shit to the formula. New mechanical stuff like the ... : bill crystals
    • One year later... Coming soon: Heavy Rain 2. : CrustaRThis person is cool!
    • It's an interesting point, but I think it depends on how you treat it. A sequel can allow you to expand u... : SolrFlareThis person is cool!
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      Agree. The incentive of a sequel is overwhelmingly to circle the drain. Honestly how many franchises ... : Xulu
      • Battlefield. : GreggD